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Dolphin

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Everything posted by Dolphin

  1. Litalia (sp) attacking you has nothing to do with anything you did or didn't do, and she would want to fight you no matter what side you are on. Some people say it is a bug, but if you have high enough leadership you can talk her out of it (not sure what level it needs to be). Killing her doesn't upset anyone or change the story in the slightest.
  2. In addition to not having wings it has spikes no it's back. The Drayk on the loading screen that is shown while moving between areas has a smooth back. I would guess a Cryoa (since it's more blue than red), but unlike the Fyora/Cryoa it's standing on four legs.
  3. The boat is just west of Maker's Road. Edit: More specifically, Gull North Docks.
  4. 34 5 1 is the flag you need if you have problems with Hoge in Bulwark Inn, and it defiantly works.
  5. Quote: Originally written by Universe_JDJ: I thought I had played the game fully as a loyalist... I even explored every map fully and never heard of this summoning orb. Where do you get it? Only rebels get the Summoning Orb. Akhari Blaze gives it to you as part of a quest.
  6. Canister use changes the ending text slightly, but doesn't have a huge effect on the game. The more canisters you use the less tolerant you will be of the rebel Serviles and drayks, but I found that this is more of a problem as a rebel than a loyalist. If you use a lot you might end up attacking certain serviles, but they aren't crucial characters. All the trainers will still train you, and no options will be unavailable due to canister use; I find them to be worth using.
  7. Ghaldring was responding to Micawber asking about female Guardians.
  8. Agetha, Lady Anjali, and Litalia are also female Shapers.
  9. There are a few places you could put reward_give(). Here's how to put it into a talknode… Code: begintalknode 79; state = 73; nextstate = 70; condition = get_flag(2,8) == 0 && get_stat(20) >= 4; question = "You should donate something to me now. I am a Shaper, and I require your aid."; text1 = "Hinman frowns and looks down at the floor. He knows that outsiders must give aid to Shapers when requested. Then he fetches a pair of crystals and hands them to you."; text2 = "_Here, young Shaper. I hope these help._"; code = set_flag(2,8,1); reward_give(120); reward_give(121); break; A less complicated talknode… Code: begintalknode 1; state = -1; personality = 0; nextstate = -1; condition = 1; question = "Please give me a pair of gloves"; text1 = "You receive a pair of gloves"; code = reward_give(345); break: Edit: fix
  10. Spontaneously appearing Minotaurs are too out of place. Note that the Drakons came from Drayks, and Drayks came from Fyoras, so there is a pattern there. The occurrence of dominant creations is fallowing a lineage (but I hope the next will be something other than Ur-Drakons). Unless Shapers created Minotaurs they don't really make sense.
  11. Yes, because the Monastery is supposed to be the last area you visit.
  12. You need the left and right Access Bracelets to get in. Edit: link.
  13. Meh, I like GF1's startup screen better.
  14. I'm posting the locations of both of the bracelets incase anyone else needs them. The Left Access Bracelet is in Benerii-Eo Labs in the northeast corner, and is protected by a Golem. The Right Access Bracelet is in the Benerii-Eo Vat Core, in the center of the area.
  15. So did I; for the sake of kindness, and because you gain experience for each one that survives. I always escort Serviles to the edge of the area, and if I clear out the rogues first there is a better chance of them surviving.
  16. Quote: The FAQ/Walkthrough: The NE has a shade guarding an ivory band, and you'll also find the rogues that Caplan and Celeste are curious about. Celeste wants them dead, but Caplan wants them to be OK. You can find out their story, then send them on their way, perhaps back to Fort Wilton.
  17. This thread has some of the locations. Also check the FAQ/Walkthrough at the top of this forum.
  18. Sip006 - Items and NPCs are back to normal and GF is no longer crashing, so this most recent upload seems to have fixed the problem.
  19. Well, the editor will change your stats, but they don't change SDFs. Someone let me know if I am mistaken, but I have not found an editor to do this. Edit: Looking through z55westdockdlg.txt (Dhonal west docks, where Alwan/Greta will leave you before Gull Island) I'm not seeing the SDF that triggers the encounter. Their talknodes are 30 - 53 if anyone else wants to try to find the flag. sp
  20. No, I lost Alwan the same way. Sometimes Alwan/Greta rejoined me, but after I did major events that were against their beliefs they would not rejoin me.
  21. I'm still having the same problems, and as soon as I leave the school GF crashes. I didn't have this problem with the first version you released, only this one and the one just before it. Also, the Shaper moves fast and the Agent doesn't.
  22. Quote: Originally written by arkadilo: What I really hate is using a couple of tools to open a door that goes into a room that you can access freely from the other side. I learned quick to make sure there is no other way in before wasting the tools! I always saved before using Living Tools to open unknown doors, as there are many locked rooms that contain nothing of value.
  23. Try a few of the dialogue options, as the option to disrupt the essence should still be there. If you still don't have it try going back to Lord Rahul and tell him about the General.
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