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arkadilo

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Chittering Clawbug

Chittering Clawbug (6/17)

  1. Who needs a spawner to boost xp when you can do something as easy as this. Wish I would have thought of it while I was still playing...
  2. Quote: Originally written by JadeWolf: I think it would be a good idea to add a bit of improbability to some places. ..... It could or could not happen, by chance. Or even by date; if the voyage is undertaken on Day 8 nothing will happen,bt on Day 10 it will happen. I had offered a similar recommendation as far as making the latest GF game much different from prior versions. I see the only problem with improbablility is that Jeff would spend a LOT of time working on a section of game that most won't even get to play due to timing. I don't think he'd want to spend a week on a section that only a small % of folks would get to play...
  3. I don't know how many levels I advanced thanks to the Spawners of old. I would do the same thing, just keep letting them make rogues and squish them for experience. Jeff became wise to the practice unfortunately.... Of course, you can always hang out at the infested swamps which never stop generating annoying thads....
  4. If you'll bring a Capuccino from Starbucks (located in Dhonal's Keep), the scent brings him to you in about 10 seconds....
  5. Holly, I am MOST thankful for the windows key that minimizes the program. I don't know HOW many times it has saved me from absolute shame for playing during work hours. Of course, I should be working right now, sooooooo.....
  6. Are you possibly trying to play GF3 while at work?! Oh my goodness if you are... I could see the need to have a smaller window that would be easy to minimize when the boss comes in. Welllllllllllllll....... I will say I've played all GF and Avernum and Exile games, plus a coupla other Spidweb games while at work... Probably been payed thousands of dollars to play games w/o them knowing over the past 8 years.
  7. Is the game worth playing through as a rebel with Greta when you've already played it once without her? I went back as a loyal and played with Alwan. It did add some different converstaions and a little different ending and just wanted to know others opinions. I've played the whole game through 4 times and had a hard time finishing this last one due to growing tired of the game...
  8. Does anyone else feel the need to clear EVERY red area before moving to the next island, or is it just me? I just can't stand to see a red area b/c I know there are rogues there that need to be sliced and diced....
  9. I agree that GF1 is still the best. Sequels need to build upon the first one and add new twists to keep the excitement there. The last two have the 'recycled' feel to them...
  10. For the weight of items like flawed crystals and iron bars versus the value of them, they really aren't worth carrying around. It doesn't take many of them to become encumbered. I find some of the best items to keep for the purpose of selling are gems, thorns (all types), even pods are good too. Items that are only 0.1 pounds are easy to accumulate without the encumbrance. Unfortunately, about the only things worth buying in the game are living tools and ability upgrades. There really isn't a need to buy armor, pods (maybe buy a curing pod or two), weapons, batons, etc. You find equally (or better) valuable items in random encounters than what you'd find in the stores. It seems the only rich people in the GF game are the trainers...
  11. The ending has some different wordings dependent on whether you use leass than 6 or 6 or more... But ultimately, it really doesn't make a whole lot of difference. I've seen both endings.
  12. Quote: Originally written by Leonor: Without giving away spoilers, which one from the series has a better plot and more moral options in your opinion? IMHO I'd say that the Shaper Loyalty has a better plot towards the end and offers more excitement than ther rebels. I played a loyal 3 times, and a rebel 1.
  13. Since this one takes place on a bunch of islands, don' tyou think it would have been fun to have some encounters on the sea between islands? Not necessarily every time, but once or twice. Maybe a ship full of rogues creations or a might sea creature rogue? I dunno, just something that would have been totally new to the GF series...
  14. There should have been an option to destroy the canisters so a loyal shaper would not be breaking the shaper ways and prevent others from using it as well. Or maybe he could collect them and turn them into Lord Rahul for a reward and disposal...
  15. Quote: Originally written by Tobias: I have the right, but cannot find the left, and would rather not just use shift+D exitzone in order to enter the basement. Can someone tell me where the other is? One is at the feet of a rogue golem in the Benerii-Eo Labs, the other is in the middle on the floor by a bunch of golems. You also need the gazer's key found in the monestary of tears to get in.
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