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alhoon

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Everything posted by alhoon

  1. What? Where? And where is the dippable item? I have not found any such things in my demo playthrough...
  2. Alhoon cannot help with manually aligning reduced-sized Fyoras and he's sad about it. Making the Fyora more red ... I am not 100% sure it would work. It would influence the colors of the "Fyora-byproducts" too, I think. About the cones of fire and cold etc... frankly, they don't align perfectly even with the 100% Fyora if you look out for it. But my problem is not the fire of the Fyora coming a little higher than where it should be, it's the loss of transparency (which causes a lot of other problems)
  3. About the color of the Cryoras and their shadows: I tried, I failed. I modify the PNG files. However, in order to save them, I save just the pixel values, not the "transparency" and other layers. The shadows you see are in the transparency layers and the color for the cryoras goes with the transparency layers. The PNG is smaller because of this. You can see what I mean if you replace the original file with this: https://www.dropbox.com/s/1p6d1cjpqsy9pr0/G2500.png?dl=0
  4. No, I don't know what I am doing more than you. I know how to do what I am doing, but again, what you said helped. I have forgot that the animations move a bit. The good news is that I would lock it on a certain pixel so it would be hopefully in the same location. Also, I am not yet doing what I am supposed to be doing. I have not even started with that program...
  5. Hmm... it wouldn't cause wobling, but it would cause the Fyoras to be outside the circle. I.e. you would see the Fyora standing outside the circle that says to the game where she is. I'll try to center them, that was a good catch.
  6. The side issue is probably because I changed the number of "frames" not just their size.
  7. Well, to be honest I am not sure I have not changed something. However, the issue with the missing shadows remains. I will check again.
  8. This is what I managed to do: Sorry it didn't work out. The other method I can try, takes longer. I will make code that reads the image, shrinks the Fyora per box and leaves the boxes at the same size. More or less what you do manually, but with a code. Then I have to make sure the images are properly transparent. It will also lower the quality.
  9. I will give it a spin. EDIT: I see what you mean with the white pixels.
  10. Wait, you did it? Can you share it as a mod?
  11. It is not horrendously tedious, I have made bigger Battle Alpha sprites without much of an issue and 5 minutes of work. I will put together a mod for GF1 remake as soon as I can.
  12. It is also a normal trope in GForge games for leaders of local factions to have more hp. I am not asking why the guards have 280 hp, I am asking why Brodus doesn't have 400 hp. If the answer seems to be "that's the way it is" then it is not a bug. Perhaps those are supposed to be killable (I got a quest to go and kill the Awakened boss and I barely have walked in the island. First Taken I meet "Hi. Can you whack some guy for us? Not a random dude BTW, the leader of this sect/" ). In that case, it makes absolute sense to make them killable for those that want to sneak in, kill them and go away. ________________ I started the demo too early. I'm nearly at the end and it's 20 days till GF is out.
  13. Sure, I get that, but the issue is not why the Servile guards have 280 hp. The issue is why Brodus has 82 and Khobar have 75? Wouldn't it be more reasonable for them to have 400 hp or something?
  14. Leader Khobar said "We suspect old Shaper Magic has been reawakened" when talking to me about a sudden infestation of rogues. O_O What the heck?! Someone used the GF already? The Drayks perhaps? But that was made in GF2... The Serviles? But the only Serviles I've seen Shaping were ... one madwoman in GF5 with a control tool in her chest. The Awakened in GF2 had Tuldaric to do the Shaping. And the GF1 protagonist can use the GF, so it is made for humans. Perhaps the original can be used by drayks and humans. Or the Sholai found it and survived using it somehow and now we have a bunch of mad people that can Shape with very little knowledge about the dangers of it. So many questions... And of course: "If you reach Pentil, they might help you abandon us again". Oh, poor guy. I played GF2, I know what happens when the Shapers return. You know it too. That's why you all have your weapons by your side. Brodus Blade: Warbred Serviles?! 😕 Weren't they made by Barzal in GF2? Perhaps before abandoning Sucia, the Shapers made WB serviles. Ham the alchemist: Working magic is only for Shapers? But a book in a house told me that "Commons" can learn magic, just not Shaping. Making spores etc counts as Shaping perhaps? But making essence infused blades is not, according to ... GF5 I think. The process to make Essence is Shaping and the blacksmith I met couldn't do it, he needed an essence pool. But working the essence on the blade was permissible. Possible bug? I don't know if it was that way in GF1, but it makes absolutely no sense to me for the random guard Serviles to have 280 hp while Brodus Blade has 82 and Khobar to have 75. Is it a bug? Is it simply for game balance?
  15. Actually, a servile with a flute gives color. It was a nice idea. Do you have any idea if he or she is in the demo?
  16. Who is Mariann? And they certainly do and they are also pros. But ... it really shows dedication. This is 8-9 hours work per day, for a game they have already written. It's dedication. It's not an "Easy money grab!" where you casually spend 2-3 hours per day in between doing other things. For me, to make a zone from the beginning in GF5 was easily 40 hours of work, spread within 2 weeks, and that was for an "Easy-ish" zone. If they added a couple of difficult dungeons, with levers, and tricks and thought behind it instead of just dialogue and monsters it would be more time. And that's what I think they did when they added "more" in the game. Look, long story short: This is a project of love. Not money-grab. It was a calculated risk to sink that much time in remaking Geneforge. There's no way they could be moving ahead with different projects on the time and deliver such polish as I see here. This was a year or so of full-time work for a remake that I really, really hope it sells well because it deserves to sell well. Please tell your friends to buy it. Or buy it for your friends on steam.
  17. 1-2 zones per day is a hell of a much work. I mean, even if you have 5 people team, each working on a zone, you still need to test them yourself and playtesting them... so it would be like a week for 4-5 zones with Jeff and 5 people solely working on the zones. And I don't think Spiderweb has that many people.
  18. The body was down to the bones by the time I found him, there are no Shapers there for the past 100+ years. I don't remember how my char figured that ancient skeleton was a Shaper. Probably from the robes.
  19. Yeap, I got that from the game telling me exactly that... Well, I will go all cannister in this one. Usually I try to temper them.
  20. Out of my memory from the Autumn reports we were getting from Kickstarter.
  21. Does the MS works with the new GF1-M? I don't mean seamlessly, I mean mostly, whether the hex files are similar to those of GF4-5? The speed of the remake, with 1-2 zones per day, makes me think that the hex files are probably similar and the developers simply tweaked and added things. It would be next to impossible to remake a whole zone in a day. Let alone make it, test it, tweak it, test it again. The scrips I've seen are similar to what we've seen in the past (although I don't know how GF1 scrips were, I have experience with GF3-5 scripts).
  22. Man the game is scary... For starters the "Canisters are the main way to gain abilities" sounds a bit ominous... I mean, I value the choice and all, but I would prefer to keep my sanity. Anyway, gamewise: A door thingy that should be dead (it's 100-200 years apparently) gave me a warning and then there was a shade right behind the door running away. Further on, what appears to be a lot of bones and a rogue roamer. And then when you discover an inn: "What drove all the Shapers off? What took their place?" Impressive (+ a Shaper corpse in the next area). Similar to the Player character, I didn't expect that Sucia was once as settled as it appears to be. Perhaps it's just the docks, but it seems this was a decent sized town, bigger than the one in Greenwood island for example. And even the presence of the Geneforge (that I know it's in Sucia) does not explain what drove the Shapers away. The rogues could not have been that bad. We're told in later games that the Shapers cleared this island pretty effectively afterwards. And that's after over a century of rogue control of Sucia. Perhaps it's that I haven't played GF games for a long while, but this demo gives me a case of wonder and excitement that I have not felt since GF4 (the first GF game I played). It feels ... fresh.
  23. I just finished the intro text of the Demo. The pretentiousness of the Shapers was as irking as usual. Too bad there are no real rebels yet. Well, I plan to be one (it was harder to be a rebel in GF3, in all the other games it seemed the right choice for me). Question: Modified drayk? The boat creations are modified barred creations? That can shoot fire that takes down a ship (even if it was a lucky hit)? Good thing the Shapers exhibit that legendary wisdom and restrain we know and love. What could ever go wrong with that? If we breed them for loyalty, they will all be forever loyal, right? Like say... the serviles. Or the drayks that didn't end up as boats. Do we know how sapient and intelligent the boat-drayks are? From the other games where we see creation-boats (I think GF4) they ... didn't strike my fancy so I didn't check for clues of sentience or absence of it. Unlike my heroic boat in this game. I already lost the best creation in the game before the game started. I will find those people (I think they're the Sholai of GF5) and make them pay. Well, after I figure WHY they shot at us at first. If it was "Dude, we saw a boat-sized dragon on the water! We didn't stop to think it may be carrying someone! We are not used to your magics" then I will be more considerate as I kill them. Anyway, think about it: It's the boat. The catalyst for the Great Rebellion that freed the serviles is that heroic drayk-boat. If my poor drayk had not went above and beyond to save my Shaper, Lying Zachary the Deceiver and his apprentice would not learn about Sucia, Drakons would never be made, Litalia would never switch sides (well, bold words, she probably would but she's one Shaper), the Ashen Islands would never be free and the tyranny of the Shapers would remain unchallenged. It's the boat. The greatest hero in recent (and 20+years in the future) history of this world, is an unnamed Drayk-boat that will probably never be remembered. I finished the other 4 games and nobody mentions the heroic boat. Rest in peace, Heroic, unnamed Drayk-boat. Your death will not be in vain. My grateful character and my following characters will save your kind and countless other hapless creations.
  24. I prefer the green but man, you're quick! Thanks for your efforts.
  25. Welcome buddy! I also have tried my very best to avoid spoilers of Geneforge 1, and for someone that is haunting a geneforge forum for the past several years it was harder than it sounds*. AAAAALL these years of patience are about to be rewarded. *For example, I avoid reading most posts here in fear there will be spoilers.
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