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alhoon

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Everything posted by alhoon

  1. Ohh... do you mean that steam users may find mods here from google or other sources? I am still not sure I understand but what I do understand is the instructions you, as a moderator, asked from us users of these forums. I don't need to understand your reasons for asking these quite reasonable things. I will simply follow the new rules. Could you make this sticky?
  2. I wasted most of my 12 living tools to find a Puresteel blade in Zackary's hidden places. Isn't there anyone that can work puresteel? A Drayk or Guardian? If there are more bars than needed, my guess would be what Randomizer said: Jeff probably intended to put in a Puresteel smith or something and it got cut.
  3. Well, that scaling in GF games is also causing immersion breaking issues. Alwan's soldiers are the best of the best ... and just check the soldiers of the desert than have 1000+ hp each and one of them would wipe the floor with 3 of Alwan's soldiers. The balance issue is to keep the soldiers semi-challenging against a level 30-40 player that would be with 2 war tralls, 2 Drakons and 2 Gazers at that point and easily level 40+ towards the end. But should simple soldiers be anything but a trivial challenge for a Mad Geneforged freak that will soon bring the Shaper Empire to its knees or the Rebellion to its knees? And this is one of many examples where enemies that scale with you ... should not be scaling. Specifically, GF2 is better than other versions of the series in that regard; there are reasons the various soldiers are weaker / stronger between factions. Namely, they are different types. Stronger factions have stronger soldiers.
  4. Are you talking about steam workshop for GF2? I.e. how we link thinks from here to steam workshop? Or... what? I am not sure I understand the first post. Apologies.
  5. The potential benefit, as we saw in Oblivion was that you could pick up the questline 813 or 141 or 722 at any level, and it would be balanced for you. Theoretically. For me, the major downside is the break in believability that comes with it. You may be level 1 or level 30 and the guards would be as hard. Questline 813 could as easily be "stop that doomsday cult from activating the byebye world device" which feels adequately epic for high level BUT you could do it at ridiculously low levels or it could be "save Tony's best sheep from the three goblins that stole it!". And facing those three goblins that stole the sheep at level 30 would be as hard as facing those same goblins 20 levels before. Mind you, it is not just scale with level that leads to such paradoxes. Warcraft is famous for having "bring me 5 bananas from the forest with the nasty blue squirrels!" quests at level 60 after you have defeated a couple of godly beings. But Scale with level, unless done correctly it WILL lead to such paradoxes. I think what they did in Skyrim was that the enemies had lower-and-higher level and that "Scaling" could mean adding more enemies. I.e. instead of 3 level 3 goblins you face 5 level 5 goblins. etc.
  6. I was not surprised that if you push XP waaaaay to far strange things happen. I was surprised that there's not a hardcoded limit. To get back to much more practical things: I haven't seen in the site or even in the guidebook any "guide" to general expected level for areas. I went to fight the spawner and I found the monsters there (at least the ones I saw) are level 2, while the ones close to the tunnel were level 5. I.e. I should have cleared that area first, I think. Did I miss any guide that says "average monster level 3 in this area" or "some turrets level 2, some clawbugs and roamers level 5" or something?
  7. No, your supporting creations level up when you increase the relevant Shaping skills (Fire/Battle/Magic Shaping and the Creation type specialty)
  8. Man, it drops fast! Anyway, I was asking whether there is a hard cap for levels. As you said, theoretically, someone can reach level 27. But is that even possible or there's a hard cap at 25 so that XP beyond that would keep one at level 25? Also, this is a purely academic question. EDIT: I checked with this script: There seems to be a cap at 65025 XP, and if you go over it, things get weird. As in, I suddenly dropped to level 141. No, that's not a typo.
  9. I redownloaded it, to apply it after the update. Searer you said gets bonus damage per level?
  10. Is there a hard cap? Or you simply run out of things that give XP? If you cheat yourself to 1,000,000 XP would you be level 50 or something?
  11. Oh, with a cheat code. Not what I had in mind. Tuldaric and the Takers should be able to do that too, with the machine.
  12. Retrain? We can retrain in Infestation!?
  13. Once I find it, I will probably do one. I certainly plan to make one for Blade something and that Servile Mage, if they are still available.
  14. I made a small mod that increases the benefit for the early-areas NPC companions. Here is the link. EDIT: For Xander, there's a different Mod I made, you can read about it here What this mod does: The Abandoned Thahd and Zora slightly increase in level, but at a slower pace than you. Furthermore, the Thahd's level is boosted by your character's Shape Thahd skill. Abandoned Thahd: Once you return to Drypeak with the Abandoned Thahd, the level of the thahd increases to 4 if you are level 4-5, to 5 if you are level 6-7, to 6 if you are level 8 and to 7 if you're level 9 or above. It is also boosted by +1 for each Shape Thahd level you have. Scout Zora, to which this thread is dedicated: Since Zora is already very good, the boosts she gets to her level are less than the Thahd; she only gets the "basic" level increase. I.e. Once you return to Drypeak with Zora, her level increase to 5 if you are level 6-7, to 6 if you are level 8 and to 7 if you're level 9 or above. You can also speak to smith to buy better equipment for Zora, which gives her better armor (slightly increases armor and stun resistance) and a boost to her physical attacks (which is simulated by giving her a +2 to strength and agility so she can deal +10% more damage). Instructions: From Steam library, click on geneforge on the list to open the menu, go to "Browse local files", navigate to the "scripts" folder and overwrite the two scripts there with the scripts in the zip file.
  15. Excellent! I am so glad modding is taking off for the new games.
  16. You need to change the Cryoas too. I make Cryoras at 70%.
  17. That license is supposed to be hard to get and for limited studies. Something no apprentice would get. But as you said, the situation in Drypeaks is not exactly following protocol.
  18. I remember that quote! But are you sure it was the PC to Khyryk?
  19. The short answer is yes. The long answer would be in a thread with my mods.
  20. Ohhhh, so I have to return back there. I didn't know. I thought the only time after the tutorial you go there is to leave and rat out to the Council what happens there.
  21. ??? What or who is Emily?! I didn't see any Emily person, I think.
  22. Hello. Agents are considered the most difficult class and they need special playstyle. I don't play agents but others will tell you. What I wanted to contribute here is: What difficulty do you play at? Have you tried to recruit NPCs to join your party?
  23. I think that could work because the Barzites in their first quests target the Awakened. I am not sure.
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