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alhoon

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Everything posted by alhoon

  1. I have 113 games in my quene and I am downloading the demo right now. I will get the game the moment I see it and play it, skipping those 113 other games. It's how I got to have 113 games in my queue anyway.
  2. Oh. Ohhhh... Sorry for spreading misinformation then. I didn't do it on purpose. I just thought that there were differences in the various versions and apparently I am the only one that thought so in the googlable internet. Frankly, to me, it seems bizarre that there are no changes at all. I will try to remember in the future but if I forget in 2 years or something please don't hold it against me. It's just what I used to think (that versions are different one way or the other) for years.
  3. No? Didn't they try to fix the creation strength bug? Regardless, battle magic was a bit weak so it needed a bit of a boost IMO. And while going 4 spellcraft and 2 battle magic may end up around the same ... spellcraft increases mind magic as well. I.e. the way I see it is that you focus on mind / spellcraft and have 3 points in battle magic and you're fine as far as battle magic goes as your ice spray damage keeps going up - and fast - regardless.
  4. So spellcraft is x2 levels? Does this work for mind magic too? Frankly, I think it's not intentional and perhaps a bug introduced in later reintroductions of the game (i.e. making them for steam). If Spellcraft adds 2 levels to all magic skills, then it's insanely important. The only things you need magic for is to unlock the spells after all.
  5. Let's remain civil here. Rook has said something very interesting. He also stated that he's not that much interested to do more tests which is IMO understandable. A nice way to do the test is, in my opinion the following: Use the script in an area to turn an enemy's walking speed to near 0, resistance to fire to 0, give said enemy 2000 hp and enough XP for your character to advance 10 levels or something. Hit said enemy with firebolt 2, spellcraft 1 and battle magic 10 (<== XP bought) many many times and see how long it takes to kill him. 25 attacks? 22 attacks? Then load and hit said enemy with firebolt 2, battle magic 1 and spellcraft 10 (<==XP bought). See how long it takes to kill him. 20 attacks? 18 attacks? 25 attacks again? Then compare.
  6. Ahhh... I see I still cannot like posts. Well, TheKian, consider you have a +1 It would be funny if Ornks were available early game and you could win the game with a bunch of ornks, naming them "Meatshield_1" etc.
  7. Which leads me to believe the ornk has been replaced because I hope the cockatrice is upgradable.
  8. that is if the Cockatrice is not upgradable, which I think it will be. We will see when the beta tests start. Is anyone in this forum in the closed betas?
  9. So, from December update: They're done with the game, closed beta and after that betatesting for backers. They're looking at a late Feb release. That said, a few things from the update: " For example, you can make 20 different creations to fight for you. " OK, so that's 10 different creations. The level 1 to 3 ones + cockatrice. As such, I think Ornks can no longer be created in the game "The redone, expanded, super-pretty Geneforge world map. Conquer over 80 different regions!" Emmm... that honestly sounds more or less the size of the GF games I've played so far. Perhaps the "over 80" means 82 or even 83, but that's hardly a cause for celebration. I expected they would add at least +15% new regions. Well, I haven't played the original so every one of them would be new to me. In the screenshot, I see the agent more or less as we know her to look. However, her avatar seems different in the character roaster. Generally, from the screenshots so far the game looks much better but also... familiar. Not something that would throw me off. I am pleased with the looks of the map and the creations (with the exception that Fyoras are too big).
  10. And before we put the cart in front of the horse... is anyone willing to make such a modification that includes a patch for the ending? Or it's an academic discussion?
  11. Well, if Vinile or you or someone else makes it, I will certainly be willing to play it.
  12. Learning to mod the script is not that hard, just saying... and Kian's Zonelab could help you create / replace a couple of zones without too much effort, just throwing it there... I would certainly like to play a bandit that went against both sides and won.
  13. I still don't think it's legal even with a patcher. Unless there are parts in the discussion that I have missed.
  14. Unless you mod it, as I mentioned above. 😉
  15. So far, one or the other. And it would be hard to mod it otherwise. Hard, but possible. Not too difficult, mind you, just quite long. In effect you have to write a lot of text to explain it. Then in the first of those fights, you have to eliminate the Shaper or Drakon allies. Second you have to make sure that killing the big boss doesn't end the game but instead leads you to the 2nd part. Then you have to eliminate the Shaper or Drakon allies from the 2nd part. And yes, all those are possible through script manipulation. You don't even have to deal with zonelab or Hex editing as you simply remove allies and rewrite script. But it's a lot of work. What you CANNOT DO (or better, I don't know how it could be done) is to change the ending text.
  16. Why can't I like posts anymore? Anyone else has this issue?
  17. Really? How? You have a ton of resistance.
  18. In 4 Geneforge games I've played, I've never seen an Eyebeast up close.
  19. So... you got the Ur-Drakons just to finish battles easier, right? 😁 I don't think anything in the game can do more than a couple of damage to you all bulked up.
  20. Good news in this month's update but nothing too surprising. The game is progressing very well, they are hoping for a February release... so I guess it would be March at the latest since they don't have many delays so far. They have about a week left to finish off everything and then it should be ported to windows, beta-testing next month and a release in February. Stealth skill works... well, frankly how it worked in Geneforge as a trait, but as a skill this time. I.e. the higher your stealth, the radius at which enemies detect you temporarily shortens (the ? sign). I.e. it takes enemies longer to detect you at "moderate" distance.
  21. It could also be that these flags are only/mostly for the AI to know how to use them. What I mean is that perhaps the AI checks whether the "Ai ranged short" is on and moves the creature away to get more range, or the opposite, moves the creature slower. Or perhaps it tells the AI something else.
  22. Speaking about that, is it possible to check the creature type via script? That way the script could tell "Creation" from "Non-creation follower"
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