Kyshakk Koan jlsgaladriel Posted December 21, 2008 Share Posted December 21, 2008 The initial walkthrough is complete, in that you can get from the begining of the game through a successful ending using it. It's incomplete, in that it needs work and input! It's in parts. I apologize for the odd hosting -- I really do plan to put it up on a regular server, but for now it's available in three four parts on my lj: northwest terrestia: the demo nw terrestia: beyond the demo sw terrestia: storm plains sw terrestia: dera reaches and endgame Corrections, additions, and clarifications are welcome. I believe I've checked the leadership and reputation values in the scripts, but feel free to check up on me. I'm especially interested to fill in any (?)s which remain. I'd love it if folks would check the walkthrough the next time you run a character, and send me any edits you have! I'd especially like to know: • Did I miss any quests, or get them wrong? • Did I miss any reputation encounters, or forget to mention if fulfilling a quest grants reputation? • Did I get the leadership and mechanics requirements right? Known issues: • Missing regions. Walkthrough doesn't yet include the Disposal Vault or Sammann's Isle. [these are coming very very soon.] • Printing irregularities due to hosting: printing from lj can cause text hiccups. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted December 21, 2008 Share Posted December 21, 2008 A suggestion: To make this walkthrough look pretier, the is a website that's called freewebs, were you can make a free website. There are some pretty cool stuff you can do. But still, good work. Glad to have you here. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted December 21, 2008 Author Share Posted December 21, 2008 thanks -- if people like it and want to use it, I'll put it up on my domain once I *cough* pay some bills. I'll even chunk it up and add reasonable navigation! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted December 21, 2008 Share Posted December 21, 2008 It's absolutly free. There is a one you could pay for, but the free one is already pretty good. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted December 21, 2008 Share Posted December 21, 2008 Originally Posted By: "Middle Shadow Road" overview: There's very little reason to attempt this area before exploring the Storm Plains, except perhaps a strong desire to reach the mandrake tincture in the attached secret laboratory. You missed the Pure Quicksilver and the canister of Create Kyshakk in the Lab (no serviles were harmed while obtaining them). Click to reveal.. ("Kyshakk advertisement") Kyshakks in Chapter 2 rock like, well, like fourth-tier creations are supposed to rock against second-tier creations. Not only do they have _lots_ of health and an extremely strong attack, but they seem to dodge almost all attacks coming their way (without buffs on Torment). Incidentally, has anyone managed to disable the other set of heated pads? Originally Posted By: "West Shadow Road" center Patchwork gazers can be pulled two at a time. One at a time. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 21, 2008 Share Posted December 21, 2008 This walkthrough topic has been added to Strategy Central and when you decide on a permanent site we will add the direct link to the header. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted December 21, 2008 Author Share Posted December 21, 2008 Oooh, I did, I *did* miss them! As in, *completely* missed them.... where in the secret labs, Vempele, are they in the southwest bit? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted December 21, 2008 Author Share Posted December 21, 2008 Quote: This walkthrough topic has been added to Strategy Central woohoo, I feel useful! Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted December 21, 2008 Share Posted December 21, 2008 Originally Posted By: jlsgaladriel Oooh, I did, I *did* miss them! As in, *completely* missed them.... where in the secret labs, Vempele, are they in the southwest bit? Yes. You can either sneak past the serviles (a bit tricky; the second group of serviles needs to be positioned just right) or get the three mages to kill everybody (they can even take out Pyhroviass by themselves if you stay out of sight and bless them!). Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted December 23, 2008 Share Posted December 23, 2008 You had a question mark on clearing the area in Oasis Fields. All you need to do to clear the area is walk from north to south. After using the contraptions in the NE to disarm pylons, all you have to do is walk from north to south along the visible track. The Unbound do not *see* you on this path. I highly recommend just getting through by the above method, but then re-entering from the west to kill the Unbound on that side. Wait for the Unbound to head north, then get through the pylons on the west (just one set, I think) to the nest in the southwest corner. Buff up and wait for him there. (Lightning attack, so have the spell cleanse group.) He's not that difficult as long as you can cure the lightning attack. This is really helpful because there is mandrake tincture in the nest and puresteel in the blue box. At this point in the game, I use the puresteel shield made by Fitz in Dera South Shore because it is the lightest weight shield and enables me to wear all the heavy special items. I hate losing the Agent's Shelter, but at 16 lb, it's gotta go. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 23, 2008 Share Posted December 23, 2008 The Agent's Shelter really isn't that good for what it actually gives you. It's hard to imagine a character build so magic-heavy that the benefit of an extra point in Spellcraft would exceed the cost of the extra Strength required to wear it instead of the Puresteel Shield. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 23, 2008 Share Posted December 23, 2008 The Agent's Shelter is the highest armor (14%) until you get to Dera Reaches. Then the Quicksilver Bulwark or Puresteel Shield are better. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted December 23, 2008 Share Posted December 23, 2008 I agree, Thuryl. I was able to use it for a long time because of the Thahdskin Tunic with 2+ strength (playing as loyalist) and my current build is a Shock Trooper with that additional point in strength when compared to the Lifecrafter. I kept the Agent's Shelter around mostly because magic is weakest for the Shock Trooper and every magic point counts. However, the heavy crafted items had already necessitated a switch to the Clawbug Carapace (or whatever light shield you might want), but even with that, I couldn't wear the Mercuric Boots. The Puresteel Shield is well worth it for the 500 gold. Then, later, when you get the necklace with the 4+ strength, you can switch things up and sell the Puresteel Shield for a nice profit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 23, 2008 Share Posted December 23, 2008 Well, yeah, it's okay early on when you don't have greaves and other heavy stuff to worry about. Shields in general have a very bad protection-to-weight ratio, though. Is there a guaranteed Thahdskin Tunic anywhere in the game or do you just have to get lucky? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted December 23, 2008 Share Posted December 23, 2008 I just replied to you, Thuryl and my response disappeared for some reason. If you play as loyalist, you can kill the serviles hiding in the northwest in Below Noyde's Pass. The lead guy drops the Thahdskin Tunic. They are the subject of a rebel quest, I believe. Do not offer to help them and then kill them. I found out the hard way that the swamp herbs folks in the south will go hostile if you do this. Just do the attack option and all is well. Randomizer, I really love the Quicksilver Bulwark but can't wear it with a weak Shaper character until the Talisman of Might comes along. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted December 23, 2008 Author Share Posted December 23, 2008 Got it, excellent, thanks Blurb! Walkthrough updated. You know, I'd even killed both of the darned unbound, but I *hate* pylons so much I didn't make it to the lovely loot in the southwest. Next time through I'll know better! Quote Link to comment Share on other sites More sharing options...
Curious Artila Lingti Posted March 10, 2009 Share Posted March 10, 2009 LiveJournal is blocked where I am, any chance of a text file? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted March 10, 2009 Author Share Posted March 10, 2009 Hmm, right now it's in four separate html files. I'm still making regular changes to it as folks find errors and answers to my (?)s, so I don't really want other, soon-to-be older versions floating around that I'd have to find and update... I do intend to convert it to xml and put it on my own web site once it's settled down, but that's too far in the future to be useful to your playthrough, because I have real-life projects that come first. Bah. So... I'm not quite sure what to do. The answer might be if you need an area now, to mail it to you, but that doesn't fix the folks-in-China-can't-see-it problem. I'd be willing to post a version of it *here*, but I don't have html posting access: I'm not ubb-encoding the darned thing. Plus, that puts me back into the need to update two separate copies of the thing as it changes, and I don't wanna. Suggestions welcome. I'll think on it. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toby-Linn Posted March 10, 2009 Share Posted March 10, 2009 Why don't you send it to someone that already has a geneforge website and they can host it for you? Great walkthrough, btw, I can see this will be really helpful! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted March 10, 2009 Author Share Posted March 10, 2009 If it were done, I could put it up on Calamity or somesuch, except again there I don't have html posting rights. So, yeah, anyone want to give me shell access on a unix/linux/gnu box? The problem in the interim is that I'm still making almost daily changes -- little ones, but daily -- and I'll get into versioning problems. Quote Link to comment Share on other sites More sharing options...
Curious Artila Lingti Posted March 17, 2009 Share Posted March 17, 2009 Cheers for the reply, I've pretty much finished the game now, so the walkthrough is a bit redundant now. I don't know why livejournal is blocked. There must be too many raunchy blogs or something. Even spiderweb was unavailable yesterday, probably too many raunchy posts... Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody RCCCL Posted March 24, 2009 Share Posted March 24, 2009 You can post it at gamefaqs.com, it's a free site for, well faqs and such. They still don't have anything much for Geneforge 5 at the moment. Quote Link to comment Share on other sites More sharing options...
Curious Artila Dreadful Realm of Dynasty Posted March 24, 2009 Share Posted March 24, 2009 Control Core B is missing, I think. Also, Gamefaqs is awesome and they also allow you to update your guide whenever possible. If I can spare the time, I might just go ahead and make a whole guide about optimising one of the playable classes and get the guide online on there. Edit: I should have read the posts on livejournal, it's already been noticed. My bad. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Gros Tigre MAJUSCULE Posted April 1, 2009 Share Posted April 1, 2009 Awesome walkthrough! Has anyone resolved the locked cabinet in Barcott's Workshop, (Foundry Promenade) and also is there anything that can be done with Fared (Minallah)? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted April 1, 2009 Share Posted April 1, 2009 I think the Barcott locker in the FP might not be unlockable because after you complete the quest and talk to him, he opens up a "special item" list for sale to you, and at the top of the list its says something to the effect of these items having been recovered from his workshop. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 1, 2009 Share Posted April 1, 2009 If you go back later with unlock spell to remove the magical lock you find out that it's empty. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Gros Tigre MAJUSCULE Posted April 3, 2009 Share Posted April 3, 2009 What about Fared the guy from a southern province who wants to meet with someone? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 3, 2009 Share Posted April 3, 2009 Nothing ever happens. He justs wanders around muttering and ignoring you. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Aethne Posted September 14, 2013 Share Posted September 14, 2013 Does anyone know where and how to get the Control Tool out of your chest? I know there's a way, I just can't remember... Alwan wasn't the only way was he? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted September 14, 2013 Share Posted September 14, 2013 When you join a faction (any of the five major factions), you will get an opportunity to remove the tool. Who you talk to will depend on which faction you join. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Aethne Posted September 14, 2013 Share Posted September 14, 2013 I'm pro-Rebel, already at Gazaki Uss, pretty much done anyways.. Must have missed the opportunity somewhere... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 14, 2013 Share Posted September 14, 2013 You still have the opportunity, but you may not be far enough along in the quest path. You have to join a faction and there should be a dialogue option that tells you who in the faction will remove the control tool. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted September 14, 2013 Share Posted September 14, 2013 In fact, if you join the rebels, I believe removing the tool is actually mandatory (for the other factions, it's optional). Quote Link to comment Share on other sites More sharing options...
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