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Vempele

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Just buff the Shapers and let them beat Ghaldring for you. They don't require _that_ much help. I did that on Torment with a level 10 character and one or two tralls.
  2. Originally Posted By: Pemptus Originally Posted By: Lilith Eh. To the optimising crowd, finding and exploiting those little engine quirks is half the fun. Everyone else isn't likely to notice or care unless they happen to check the forums. I get you. It would be fun for me as well, except it doesn't make any sort of sense. The bowstring is actually a magic item, you just need a bow to wear it because there's no string slot. If you could wield a guitar instead, you'd get a 30% accuracy bonus.
  3. Originally Posted By: Randomizer +3 Luck adds to the resistances slightly, but not as much as wearing Radiant boots. However the -5% to hit chance may be significant to a fighter that is already having trouble hitting most monsters. The armor difference is 6.4%...the decrease to your damage output is greater than the decrease to the damage you receive if your hit chance is <=75% before the penalty. But the luck boots are better against anything that attacks HER if your attacks ever miss.
  4. Shift+D, resetbugs Unless you don't have a save from before she kicked you out.
  5. 37 Int on a level 48 Lifecrafter = 1823 essence = 10 + 37 * (48 + 1), as expected.
  6. Originally Posted By: Malahak I never thought that an artila was a 9 foot long one ton animal. Well, it's as long as a Drayk and nearly as long as a Rotghroth is tall. And weighs nearly half as much as a Rotghroth. War Tralls are 57% taller but only 12.5% heavier than Battle Alphas. Clawbugs are tiny. A Vlish tentacle is as long as a Fyora is tall (yet you can easily carry one?). Kyshakks are 12 spans tall (elephant-sized) but weigh less than Battle Alphas (14 spans). In Geneforge 4, a Drakon standing next to a Kyshakk makes the Kyshakk look small in comparison (in description)!
  7. You can't raise a skill above 31 but you can get bonuses from items. So the maximum Intelligence is 37 and there's no point raising any other stat anywhere near that high.
  8. Originally Posted By: Hand Ackrovan Charged Vlish are worthless. Worthless, worthless, worthless. At a whooping 75 essence points (that's more then half of the 3rd tier creations!), its just a regular Vlish with a slowing effect, and even that isn't the best. So skip this loser. No really. Don't even waste your time finding out why I hate this creation. It does have a redeeming quality: 100 cold resistance (practically (but not theoretically) 100% since the game never throws enough Cryoas at you to overcome a regeneration aura). Meaning they're useful in about three places in the whole game, plus maybe Sammann's Isle. Quote: The Gazer is a very interesting creation. Its magic attack is hands down the most dangerous single attack in the game when blessed. Ur-Drakons do a whopping 16.5 more damage at equal level, and a lot more if you count the lightning aura. Quote: The Eyebeast. Hands down, more powerful creation in the game. But its useless; by the time you get it, your creations are more then adequate. Oh well. I disagree: you can get to Inner Gazaki-Uss at a fairly low level, and the Invincible Wingbolts make it easy to get the canister. By the way, the Gazer's (and Eyebeast's) melee attack stuns a lot more than the Glaahk (ab_effect_per_level = 6 vs 1, ab_status_effect_per_level = 3 vs 1), so a mix of Shock Tralls and Gazers may be optimal for stunlocking.
  9. Originally Posted By: Dantius That's a pretty strong daze. No, he's immune to those. He must have looked at DNA - it never fails to daze a main character.
  10. O RLY? text1 = "_I saw your face. You ... You were like an animal. You couldn't think. You were just ... angry. Just furious. That's all you were. And your face ... it was ... It was like wax. It seemed to shift around._";
  11. The group of four golems in Kayar's Spire Cells kills me in one round with just their auras (they kill my party if I get out of the way). The Thuggish Tralls on Sammann's Isle would have killed some of my Eyebeasts if I hadn't meatshielded for them. I'd have done the same with the Wormhost Rotghroth, but it acted before me. My whole (uncontrolled) party dealt fire damage, so I went to melee with the Charged Drakon (99% fire resist even after you disable his protection) and took hits from the Gazer who cleverly hid behind a wall to escape the Eyebeasts.
  12. Originally Posted By: Micawber (For Shapers it should make no difference, as your creations take all the damage anyway.) You're doing it wrong. A Lifecrafter can get 90% armor, making him invulnerable to physical damage as long as he doesn't get stunlocked. A Shaper can get 94% armor and 90% resistances (80% for stun and acid, less for poison) A Shaper is not an army. A Shaper is Chuck Norris: what's Torment for everyone else is Casual for him.
  13. Uncontrolled Eyebeasts in GF5 sometimes cast Charm at creations that have gone rogue. Too bad it never does anything useful - I'm beginning to suspect my Eyebeast just wants to take over my army before turning on me...
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