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Khyryk's Catacombs


The Ratt

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If I read your request correctly, you are looking for the nearby hidden lever that opens the crypt to the south of where Khyryk stands...yes? It's very nearby. Move your mouse cursor around behind things that could hide it from your god-like view, yet in reality, would leave it in plain sight of your character.

 

-S-

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Quote:
Originally written by Drayk-ula:
Especially look for the one in Northforge, as you will need it to access the Black Key that Litalia stole from Monarch.
Well, you don't strictly need it. If you're a servile, you can probably just walk through the pylons and take the damage. Even a Lifecrafter can do it with full buffs and a little luck.
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For a pure Shaper who uses their creations as their muscle, it is pretty tempting. For all other character types, it's completely overshadowed by the time you get it, in damage and bonuses. Even for a pure Shaper, there are other weapons that greatly improve your support magic, and you should've learned to coordinate your creations well enough to evade attacks anyway.

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Originally by Student of Trinity:

 

Quote:
Tek's Spectral Dirk is a classic Geneforge item, since you took it from Tek (a spectral jerk) in G1. My fond theory that it is that same item you find in each successive game was unfortunately challenged when I collected two of them once, I think in G3.
Not that it matters, but Dikiyoba thinks it was G2. But it's location in G4 kind of ruins "The PC is selling their equipment to finance a personal lab" theory too.
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Quote:
Originally written by Synergy:
If I read your request correctly, you are looking for the nearby hidden lever that opens the crypt to the south of where Khyryk stands...yes? It's very nearby. Move your mouse cursor around behind things that could hide it from your god-like view, yet in reality, would leave it in plain sight of your character.

-S-
LOL, I noticed that in Geneforge 1 Demo right near the start point of the game. And I'm not quite sure what I opened with it. Nothing nearby or obvious.
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I have been reading this thread for four days and only just realised what room you are all talking about. (Duh, me no learn so fast.) Anyways turns out I never entered that room in any of my games, so time for each of my characters to go and clear it out...

 

The Lifecrafter finds this pathetically easy, his wingbolts and drakons escorts kill the shade in the first round before it even has a chance to summon its undead friends.

 

The Servile gets in a good hit and is annoyed to see he has been slowed. However, as his first move was to mass energize his drayk pets, the shade still dies in the second round, before any of its friends gets a chance to act.

 

The singleton Infiltrator casts two kill spells, shrugs off the attacks of the summoned undead, casts kill twice more; end of combat.

 

The good thing about Tek's spectral dirk is that you can get the benefit of its defensive capabilities without sacrificing your attack effectiveness: by storing it in a quick use slot you can exploit a bug to get the benefit of the +10 damage avoidance without equipping it.

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Quote:
Originally written by Micawber:
by storing it in a quick use slot you can exploit a bug to get the benefit of the +10 damage avoidance without equipping it.
Whoa, this is huge. I don't remember hearing about this exploit before. You could throw four magic weapons in there for all kinds of accumulated boons.

-S-
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