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Geneforge world geographical questioning.


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There is no name for the world, really. The continent that Geneforge 4 takes place on is called Terrestia. It's pretty much the biggest landmass encountered so far, so it's as close as you'll get for a name of the world.

 

The Shapers live on the same continent, but on the Western half, so it has the same name. We don't know how big it is, there could be a lot more, or not. We don't know the name of where the Sholai live. We do know the Ashen Ises. And we assume that Drypeak Vale is somewhere in Western Terrestia.

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The world of Geneforge is as big or small as you want to imagine. I'd imagine it is very much bigger though since crossing a zone on foot is sometimes refered to as a days journey.

 

I'd guess the Shaper's main continent would be many hundreds of zones across. I don't think it is even fully colonized because they are still building colonies and shaping plant forms that haven't spread across the world yet. I'm guessing "middle ages" population levels, small pockets of population centers, and many miles of wilderness.

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BELIEVE me that if one day jeff makes a game based in a very populated continent it would only be in case that the entire continent is dying and you won't see almost anyone anyway...Just think; Terrestia should be great but it's destroyed...Valorim should be great too, specially Tinraya but it were a mess in A3.

 

If we ever see Pralgad we will only be there to see the ruins and ashes of the great continent. THAT IS WHAT SPIDERWEB GAMES ARE ALL ABOUT.

 

Edit: Sorry for taking pralgad as example, it may be confusing to some new people, pralgad is the capital continent in avernum games but it's the biggest continent I can think of.

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Well, it makes sense that we never see densely populated areas. As the adventuring type, your character needs monsters, rogues, and other baddies to kill. Those are prevalent in the wilderness, not in and around cities. And densely populated areas don't have nearly as many quests, because there are couriers and guards and such to help keep order. Finally, doing dialogue for all the people would just be too difficult to do. So we're stuck in areas without a lot of people.

 

Dikiyoba.

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It's worth pointing out that G1-4 all occur relatively close to each other. Sucia Island, while in the middle of the ocean, is described as being not too far from Dillame (yes, Dillame is mentioned in G1). Drypeak Valley is just west of Burwood Province, and the Ashen Isles are north of the northeast part of Terrestia.

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Quote:
Originally written by Slarty:
Sucia Island, while in the middle of the ocean, is described as being not too far from Dillame (yes, Dillame is mentioned in G1).
Really? That's strange. If the Sholai lands are West of Sucia, but Sucia is East of Terrestia (it would have to be in order to be near Dillame) then wouldn't that mean Trajkov would have to pass Terrestia in order to get to Sucia? Great, I feel like one of those nerds that over-analyses Star Trek or something.
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Damn it, you couldn't have posted that when I asked about it a few posts ago? Oh, well. Just imagine another continent to the South or possibly West. North is unlikely since that is where the Ashen Isles are and East is unlikely because then they would have to pass Sucia to travel between the two.

 

Does anyone have the exact "Western Sea" text?

 

Hmm... what if the world is round?

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Ack. ET, I have to apologize; Drypeak isn't west of Burwood, it's west of Illya. I mixed up the province names.

 

Anyway, that doesn't look terribly plausible.

 

I looked up the "western sea" references in G1. There are actually two. One is just the narration, as Dikiyoba pointed out. The other is Gnorrel (the leader of the Takers, and Trajkov's ally). Here's all the relevant text plus the text about Sucia and Dillame's location:

 

GNORREL: "There are humans on this island, who have come from far across the western sea"

 

MASHA: "We are people from land far away. Icy land, harsh, across sea. We are great explorers, so we came here." This makes sense. No Shaper has ever crossed the western sea. Some consider it to be impassable.

 

ENDING: You depart Sucia island at last, setting course for the mainland. The island was not as remote as you imagined it. It is only fifty miles from the nearest Shaper settlement. Fifty miles and two centuries. In but a day, you arrive at the coastal settlement of Dillame. There are a dozen Shapers there, working to tame this wild coast, populate it with friendly fauna, and make it safe for settlement.

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I've got it! The world is round! Assuming the Shapers know that the world is round (most early earthly cultures had no trouble with this one) and also assuming that the 'other continent' is where the capital is located (Dillame, one of the bigger cities in Terrestia, is refered to as 'wild') then I can explain the rest!

 

The Western Sea would be named for it's location relative to where the capital continent is, same with the Eastern Sea. Thus, Terresita is across from the Eastern Sea. However, since the Shapers are unable to traverse the Western Sea, they probably assume (mmm, ethnocentrism) that there must be nothing out there and the sea therefore loops around the globe where it then borders with Eastern Terrestia. That explains why the Western Sea borders Eastern Terrestia.

 

Little do the Shapers know, the Sholai lands are right in the middle of their supposesly monolithic Western Sea. Behold:

 

mapensiect3.gif

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They know now, of course, but what I'm saying is that they didn't know it when they named their seas. As for the Sholai continent being more North, that is one possibility, but not the only reason as to why it might be so cold there. Ocean currents and elevation are just as likely. I'll leave it as an ambiguous blob for now.

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Quote:
Originally written by Thuryl:
I'd thought of this idea myself
I said it first! I get to name it! 'The Tullegolar Projection' should do.

Anyway, I don't think capitalization is necessary when your seas are named just for their directions relative to a specific point (the Shaper home continent). When the PC thinks "no Shaper has ever crossed the western sea" he is clearly refering to a specific sea, and most likely not just the sea west of Sucia.
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