Jump to content

What is your favorite shaping class?[G5]


Lilith

Recommended Posts

There are really only a few places where you have to face a group of enemies all at once; clever tactics can usually allow you to lead enemies out one at a time. Battle creations are at a serious disadvantage against enemies like turrets, which other types can safely pick off simply through careful positioning and ranged attacks. When you do need a source of physical damage, cryoas aren't that much worse in melee than clawbugs, especially after they've gained a few levels.

Link to comment
Share on other sites

Even on Torment, most individual enemies can be killed in one round -- and for the ones that can't, it doesn't usually matter much if you kill them in 5 rounds instead of 6. Against things that you're going to kill in one round, cryoas will do more damage.

 

Besides, if you want a poisonous melee attack, you can use Vlish.

Link to comment
Share on other sites

Clawbugs seem sturdier than cryoas, although this may have no basis in reality. Clawbugs can also be relied upon to create the zergling swarm. It's very frustrating trying to maneuver cryoas into melee. I frequently find myself using their breath attacks or even telling them to end their turns by accident, and it's just not possible to attack from behind tall enemies. Clawbugs are click and forget infantry.

 

—Alorael, who voted for battle but thinks magic is probably the most evenly reliable. You can count on you magic creations starting with the vlish (artilas still seem too flimsy and too low-energy). Glaahks are nice, wingbolts lethal, and gazers probably on par with war tralls and ahead of drakons. Fire starts strong but loses steam (har har) in the higher tiers. Battle creations are solid but get much better as you progress up the tiers, so trying to start with only clawbugs (or worse, thahds!) and nothing but battle is a bad idea.

Link to comment
Share on other sites

Originally Posted By: Clambake Custom!
Clawbugs seem sturdier than cryoas, although this may have no basis in reality.


They have a flat HP bonus of about 30 points. When you first make them, it's significant. If you level them both up, the HP bonus won't make much of a difference in the long run.
Link to comment
Share on other sites

I have a cryoa that has been with me since the start, and (s)he rocks totally. I like a mix of types. Always been a fan of Kyshaks, and I finally got drayks without canisters from the person in the north-most fort. Then, I have a battle beta that I decided to try after hearing DV rant about battle creations.

Link to comment
Share on other sites

They are stronger when permanent. But there are obvious advantages to using disposable ones, too -- you don't have to keep them alive and can use whichever one seems best at the time. Typically a permanent, optimal creation will be just as good or better, but it depends how you want to play.

Link to comment
Share on other sites

It also depends how long you plan to keep the same creation types around, of course. Count on the first cryoa you make lasting you for at least half the game: if you can keep it alive, it'll be almost as strong as a drayk by the time you get to the Storm Plains.

 

Once you get to fifth tier, a few levels won't make so much of a difference; if your Gazers or War Tralls die, you may as well just make new ones.

Link to comment
Share on other sites

If you have a cryoa, and you want to keep it, do your self a favour.

 

Max out str, dex, and end. It doesn't cost very much to do so, and the effect is dramatic. It allows the cryoa to survive the endgame quite easily, the only real trouble is mental status effects, which they are quite weak against.

 

A single vlish is also a great upgrade bargain.

Link to comment
Share on other sites

No, actually. With protection cast, and some kind of armor spell, like essence armor or something, cast from the chaotic aura spores, even a lowly cryoa manages to have somewhat useful armor effects, but only if you crank dex.

 

This is only useful if you are sentimental about keeping low tier creations around as pets through the endgame.

 

It certainly isn't a power gaming strategy.

Link to comment
Share on other sites

Yea, I need to pop a few points into intelligence to up my creation stats. My cryoa is about half maxed on all attributes, and is attacking first, before my beta, kyshak, and drayk.

I understand maxing Str and End, Dex if your missing or getting hit constantly, but is Int worth maxing? I believe it helps resist mental effects and might increase spell energy.

Link to comment
Share on other sites

I've never tried Intelligence much, but it doesn't seem like I'd get much mileage out of it. The battle order usually seems to be all of my creations, most enemies, and then my shaper, which works well for Banish Afflictions. I've never had anything run out of energy. (I also haven't relied on artilas or vlishes, which were the most likely to run dry in previous games.) Clawbugs and cryoas have a tendency to flee in terror when they take relatively small amounts of damage, which I suppose intelligence could help with, but I think Endurance would be almost as effective in managing fear and more useful otherwise.

 

—Alorael, who tested this by cheating a bit to make high-tier creations around level 50. With standard buffs, which really just means Protection, even substantial enemies like drayks and wingbolts seem to miss more often than not on normal. On torment they hit regularly, but they miss enough to make a difference.

Link to comment
Share on other sites

Gazers and wingbolts can, conceivably, but I've never actually had it happen in G4 or G5. I haven't used eyebeasts, so if their energy use is much higher it's a possible concern.

 

The one possibility is that battles are just much shorter if you're not on torment. Even blasting away every round like clockwork I run out of enemies long before I run out of energy.

 

—Alorael, who has managed to run out of energy with some low-level fire creation once, probabl all the way back in the G1 demo with a fyora. Cryoas barely seem able to change their energy level visibly, and drayks and drakons could easily be mistaken for energy-free shapings. Kyshakks do use energy, but only if you're not playing a Fire Shaping-focused build.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...