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What I can see though, is that it just doesn't atract me as Avernum atracts me.
To be honest, I didn't enjoy Geneforge 3 at all. Geneforge 1 and 2 are wonderful, but Geneforge 3 is just a bore.

I can understand the comment about Avernum. After playing Exile and Avernum, Geneforge was completely alien. It took me a while to get into it, and once I did, I was hooked. Geneforge 1 is the best, and Geneforge 2 is slightly less compelling (although still great). GF 3 was a letdown.

If you want to get the best of Geneforge, try Geneforge 1.
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Geneforge 3 didn't appeal to me until I edited it to get more control over what happened within the game. I don't like being pushed to play a certain way to finish games. Granted you get three basic choices, but you have to pick between two factions and basically follow that one side throughout the game. I never played the first two, but I think I can safely say that Avernum is better for those who want looser character creation, particularly with BoA.

 

I still like Geneforge 3 a lot because of the story that unfolds. As long as I don't have to spend so much time managing the development of creations and stats, the game entertains me for hours. I also hate to admit it, but I prefer animated characters, Avernum's square to square standing/sitting sprites grate on the nerves after a while, because it reminds me of paper dolls. Not that there's anything wrong with paper dolls, of course, but they should not try to slay each other in bloody rage. It's just...wrong. But I can tolerate wrong. Besides, it reminds me of old text-based games, in a way, which I like.

 

Avernum has a better statistic system, and more depth to the towns, enemies, and people than Geneforge. The world of Avernum isn't as isolated as GF's. Different races to pick are also nice.

 

So let's see. Geneforge is great if you're into making monsters and discovering why everything about the mysterious Shapers works in certain ways. I love the concept of making monsters, so it sold me. The plot is pretty good too, but it only has a few main characters and tends to be predictable.

 

Avernum has a richer background story and world, and a plot with plenty of sidebars and twists to keep you engrossed. Plus, I think the sound that you make when you cast "move mountains" in Avernum is the greatest. ("Koooru!")

 

Geneforge is a gamer's RPG; it's less contemplative.

Avernum is a reader's RPG; it's more contemplative.

 

Since you play the trombone, I imagine you're more contemplative than many. It's the trademark of a creative mind, as far as I can tell. wink

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After reading this stroy before my post, i think i can say that there three things I always liked in avernum and probably will never see again in a RPG:

 

It is relaxing in a way that you don't have to be ready for attacks all the time, because one thing you know for sure: I you don't take your turn, the enemy also wouldn't take his turn. So if you are just walking in a dungeon and you see that in front of you this haakai is blocking the way, you can be sure it wouldn't come running at you. It will only move when you move.

 

You can explore the world in your own tempo and you can explore the dungeons in your preffered way. In geneforce you have to explore the dungeons in a certain, way and you can't really choose.

 

the third thing is the graphics of Avernum. I'm hooked on that sort pf graphics. I just find it more fun then all the beautiful good graphics and the good motions of the characters. Give me the old fashioned way. i don't like the Exile graphics because i do like the 3D world.

 

It will take some time until I start understanding the world of geneforce. but thanks for the advice, I will try geneforce 1.

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I played one of the Avernum games. It was fun for a bit, but one of the things that turned me off is how gross most of the monsters were. I was battling giant roaches and oozing things all the time. Ok, there are oozing things in Geneforge, but at least no roaches.

 

Of course, I realize that some people might enjoy stomping huge roaches. De Gustibus non disputandum est.

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Quote:
Originally written by MUDdex:
De Gustibus non disputandum est.
I'm glad to say that I see learned people here! As much i know of latin and I know quite a few words, I'm not really able to translate that. Ego verba dicere non possum, quod ego heac non scio. (Maybe I made some mistakes).

EDIT:
Tell me if I'm wrong here, but the translation should be something like: "de gustibus (does this word exist in latin?) shouldn't be spoken about."
My English isn't so good, so I may have made a mistake in the English.

EDIT 2:
Oh... Thuryl got in before me, so just discrd the previous EDIT.
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Quote:
Originally written by Thralni:
Oh... I'm not English, so how can I know?
Not only I'm not English, I live in holland. We don't use this proverb, actually. So how should i know something I don't use? if you use ut, you shouls know the tranlation, but if you don't, why should I?

My point is, I can't know what it is, if I don't know it and I don't live in circles where its used.

EDIT:
Can somebody translate what i wrote in the previous post? (I'm just curious if somebody knows a bit of Latin).
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Quote:
Originally written by Thralni:
Ego verba dicere non possum, quod ego heac non scio. (Maybe I made some mistakes).
Assuming you meant "haec" and not "heac," this looks to me like "I cannot speak words, because I do not know them." But it's probably better prose style to omit the unnecessary pronouns.

A number of us read Latin.

EDIT: And your location doesn't much matter. The proverb is Latin, not English, which means that everyone in Western Europe (or the descendant cultures) uses it to some degree.
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The same proverb exists even in Russian. ("Don't argue about tastes.")

 

As for Geneforge 1 vs. Geneforge 3, the problem in Geneforge 3 is that you've already seen all of this before. In Geneforge 1, there is a whole new world with a big mystery. By the time it gets to Geneforge 3, you already know everything that is going on and keep waiting for your old friends Awakened, Barzites/Shloai, and Takers to show up and for Geneforge to make an appearance.

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Experiences from beta-testing the three of them:

 

GF1 started out okay, but I really wanted to find out what went on with the Sholai, the spirits, and the Geneforge.

 

GF2 started out great. I even called it the best spidweb game since BoE. But as it went on, it got slower and slower, and I didn't want to replay it to see the other endings - I just wanted to kill Barzahl and the Takers and Awakened. But I still managed to slug through them.

 

GF3 started out fine, somewhere between the other two. But at Gull Island, it just sunk like a stone. Things were barely explained, high-leveled monsters and tons of serviles were thrown at us, and we were expected to get through it all to see the Geneforge and mighty Drakons. I could barely finish GF3 once, let alone a second time. And yet, I could easily bring four or five parties up to the end of Dhonal Isle.

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Quote:
Originally written by Manhood Typing Kelandon:
"I cannot speak words, because I do not know them." But it's probably better prose style to omit the unnecessary pronouns.[/QB]
smilesmilesmile

one thing though (as you yourself already said):
"I cannot speak (although say is better) the words, because I don't them."
I indeed meant "haec." Sorry for that.

Quote:

EDIT: And your location doesn't much matter. The proverb is Latin, not English, which means that everyone in Western Europe (or the descendant cultures) uses it to some degree.[/QB]
My Latin sentence actually says my main struggle in the proverb.

My final point about this matter: I don't know the words and don't have acces to a good dictionary. i suppose you are right though, about living in different countries (what you say in the quote above).
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Once I just read to quickly ant thought it was geneforce, and not geneforge. This probably happened to may people. I'm finally starting to understand that geneforge is some kind of monster or folk? By th way, I earlier sai I will probably try Geneforge 1. I tried it, but after the third level, were all these serviles walk around, I always get killed. Now I managed to get into that school or something to the north. But I don't manage to go past the wood. Even if I pay the toll, i get killed. going to th east from Vakiri I'm constanly slain by those big things which I don't know the name of.

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Two options. The first is to delete the program and go back to designing BoA scenarios, the second is to read the walkthrough (link is posted in the Geneforge 1 forum) and get some idea on character development. It does take some getting used to, which is why I offer option 1.

 

*this message is complete - there is nothing special about the signature*

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I don't see option 1 as a good solution. If I do that, I wouldn't get any further in the game, would I. How would it help me? Don't I have to just get stronger? Geneforge 3 works alright, so i do start to learn the game. I just avoid things I still con't cope with. In geneforge 1, the serviles in that forest that keep killing me, should they that, even when I pay the toll? that looks quite strange to me...

 

* this signature is a signature - it doesn't contain anything useful, but that its written here, is because of sarcasme *

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Going too far east is not a good idea early on in GF1, as the Taker Serviles will attack you.. I don't know why those Serviles are attacking you after you pay the toll, but I've always just attacked them. Try going to other nearby areas until you have gained a couple levels, and try the bandit Serviles again later.

 

Since you have been playing GF3 you are likely getting some feel for the game, right? If one area is too hard, try a different one and come back later. If you can't get past the Serviles just use exitzone to get you to a safe place.

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