Kyshakk Koan ultra112 Posted March 21 Share Posted March 21 So if there is a possibility that Jeff would add a new creation class, what would you guys like to see? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 21 Share Posted March 21 "Special" class for Cockatrice, Thornstalk and Ornk ultra112 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 really? Cause their kinda like a class of their own already. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 21 Share Posted March 21 They are grouped together but they are not a class; Cockatrice is magic, ornk is battle, Thornstalk is... I don't know. ultra112 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 Yeah that make sense, but I guess the special category merely implies that creations that cannot be categories in a conventional manner Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 21 Share Posted March 21 You are not wrong with that... But I do feel the plants should be in a different category. Honestly, Cockatrice for magic seems fitting. So, I will change it with "plants" For all those trees and turrets and the bushes that make ... wait, we need one for living tools, mines, doors, machinery etc. ultra112 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 I agree with that plant should have it's own category Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Jawaj Posted March 21 Share Posted March 21 (edited) I don’t think a new creation class makes sense. You’d have to add a bunch of new ones or split the existing ones, unless you make the one-per-game new creatures a “special” school but that has its own problems (you don’t have access to them early game for one). Also the game already rewards specializing in one school. Only proper Shapers can really go multischool and it’s still arguably suboptimal. Giving access to a smaller percentage of the creations each play through doesn’t seem fun. Jeff is very unlikely to just add 4 or 5 more creations and double that for variants, so what would a new creation school add to the game? Edited March 21 by Jawaj Ircher 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 Perhaps a Poison class, using rodents as the bases for creature design, function wise they would act similar to what assassin or rogue class are about Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted March 21 Share Posted March 21 I'd rather see the game expand in other dimensions, like with weapon shaping. There's already a whole pile of creations, and it's already a struggle to have all of them be useful and interesting in every game (though Mutagen was an improvement here). That list doesn't need to get longer just because. Amira The Hot Potato 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 I'm certain that Jeff will no doubt expand upon it Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Jawaj Posted March 21 Share Posted March 21 (edited) 5 hours ago, Dry Peak, Soggy Bottom said: I'd rather see the game expand in other dimensions, like with weapon shaping. There's already a whole pile of creations, and it's already a struggle to have all of them be useful and interesting in every game (though Mutagen was an improvement here). That list doesn't need to get longer just because. And GF3 in particular needs story improvement much more than extra creations (Jeff does seem aware that the game needs work). Edited March 21 by Jawaj alhoon, Aoslare and ultra112 3 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 21 Author Share Posted March 21 Yeah he did mention that in the stream for infestation Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 21 Share Posted March 21 Still, the ability to create living tools, improve our batons and shape thorns would be useful, especially for Agents and Warriors. This is close to "weapon shaping" that has been suggested. ultra112 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted March 21 Share Posted March 21 Spell shaping, please. Not holding my breath on that one, but just imagine it. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 22 Author Share Posted March 22 11 hours ago, alhoon said: Still, the ability to create living tools, improve our batons and shape thorns would be useful, especially for Agents and Warriors. This is close to "weapon shaping" that has been suggested. that would be more in line with item crafting tbh. 11 hours ago, Dry Peak, Soggy Bottom said: Spell shaping, please. Not holding my breath on that one, but just imagine it. like having trained that spell to a certain level and it will enhance it with new effects? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted March 22 Share Posted March 22 I meant more customization, just like shaping for other things. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 22 Author Share Posted March 22 Oh ok then Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 22 Share Posted March 22 (edited) 1 hour ago, Dry Peak, Soggy Bottom said: I meant more customization, just like shaping for other things. I don't understand. What do you mean? We have three schools of magic (+ healing) Edited March 22 by alhoon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 22 Share Posted March 22 I doubt Jeff would do Shaping of spells, but after seeing the new spells in GF2, I could see more new spells in future games and items that affect spells. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted March 22 Share Posted March 22 In Mutagen, when you shape a creation, you don't just pick a creation, you have various options to augment it. One could imagine the same sort of thing for spells. Commit essence to improve a particular spell in different ways -- maybe it costs less energy, lasts longer, does more damage, hits a bigger area, adds a chance of a secondary effect, changes its element, changes its effect entirely, etc. While this could be done on a per-cast basis, what I'm imagining is more like with creations: you spend the essence once, and that essence is committed -- augmenting that spell in your head -- until you release the essence (just like until a creation dies or is absorbed). ultra112 1 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan ultra112 Posted March 23 Author Share Posted March 23 huh that sounds interesting, perhaps that would give the Agent class a bit more flavor to it not to mention tactical options as well Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 23 Share Posted March 23 17 hours ago, Dry Peak, Soggy Bottom said: In Mutagen, when you shape a creation, you don't just pick a creation, you have various options to augment it. One could imagine the same sort of thing for spells. Commit essence to improve a particular spell in different ways -- maybe it costs less energy, lasts longer, does more damage, hits a bigger area, adds a chance of a secondary effect, changes its element, changes its effect entirely, etc. While this could be done on a per-cast basis, what I'm imagining is more like with creations: you spend the essence once, and that essence is committed -- augmenting that spell in your head -- until you release the essence (just like until a creation dies or is absorbed). Interesting. But do you believe such variations should be tied to self-shaping? I think they should be tied to different in-game mechanics, like an option to cast the spell with an increased energy cost or an increased essence cost. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Jawaj Posted March 23 Share Posted March 23 (edited) It's an interesting idea, though for spells a more permanent or semi-permanent (provide a respec option for a cost or other limitations) upgrade system might work better than creation-style customiazation because you cast them so often. Edited March 24 by Jawaj ultra112 1 Quote Link to comment Share on other sites More sharing options...
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