Unflappable Drayk adc. Posted May 3, 2014 Share Posted May 3, 2014 So I recently started playing AV3 again because Skyrim was too lonely. I went with this build Berserker/Tank Soldier/Damage Priestess/Healer Sorcerer/Damage iz dis gud bild? Typical build I'd say. So what are your builds guys? I was thinking of a more exotic build though. But idk how I should do it Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 3, 2014 Share Posted May 3, 2014 Everyone has their own preferences. I like all customs with Sword and shield fighter/tank Sword and shield fighter/archer or pole weapon Mage with low level Priest spells Priest with low level Mage spells It helps to have some overlap with the spell casters for extra healing, curing, removing charm and sleep. Also mage attack spells have more damage types and lower spell energy costs. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted May 3, 2014 Share Posted May 3, 2014 Also also, in the first trilogy more spellcasting levels = more spell energy. nikki. 1 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted May 4, 2014 Share Posted May 4, 2014 I more or less have the same set up as Randomizer, though I substitute that first sword-and-board fighter for a slith with pole weapons, and I'll probably have an archery/roguey character in the second slot. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 7, 2014 Share Posted May 7, 2014 Shaman/tank Shaman/engineer Hedge Wizard/priest Hedge Wizard/mage All Custom but built along those lines. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk adc. Posted May 7, 2014 Author Share Posted May 7, 2014 Alright, thanks for the ideas g... Shaman/engineer What in Oblivion... you can make an engineer in Avernum? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted May 7, 2014 Share Posted May 7, 2014 Tool use is a skill. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted May 8, 2014 Share Posted May 8, 2014 Tool use is a skill. which isn't used to build anything, quite opposite actually. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted May 9, 2014 Share Posted May 9, 2014 Hmm... maybe it's time I revisited the original Trilogy Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Tycho Maudd Posted May 9, 2014 Share Posted May 9, 2014 It's my favorite topic of discussion! The last time I went through A3, I played a very magic heavy party: Slith: Polearms, tool use with a 3/1 mage/priest skill for a quick haste/war blessing/cure if needed. 3X Nephil: Mage/Priest maxed out, with a sprinkling of bow skill to deal damage without needing to spend mana. This turned out to be one of my most powerful playthroughs, the only problem ended up being keeping a supply of arrows and bolts for the nephil. Having three of them might be overkill, but I have come to appreciate a nephil priest/mage since the innate bow and dexterity bonus means they are always good archers and are almost always acting first. I've also noticed that when I have more than one melee fighter, the second seems to end up being out of reach or stuck behind in a hallway unable to attack. Since A3 has two very powerful polearms, one accessable right at the start even, and sliths get an innate bonus to them, I pick them over swords in this game. Since sliths get an innate bonus to them, elite warrior isn't needed and fast on feet can be taken instead, allowing for extra AP and once again, not having to worry about going last. Giving the warrior a few points of mage/priest skills means they'll be targeted by gazers and mung demons instead of my actual spell casters, saving them from being dumbfounded and drained of mana. He also gets tools use and potion making, I can afford to give him these since every other character can buff/heal, throw spells out or shoot bows for damage meaning the combat of effectiveness of the warrior isn't as crutial to party success. Since A3 does not have a level cap, every character takes sickness prone to maximize XP gain with minimal penalty since everyone has access to the cure spell. Jerakeen 1 Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Xazo-Tak Posted May 27, 2014 Share Posted May 27, 2014 It's a good idea to give all your characters at least level 1 priest spells. Level 3 War Blessing on all your characters in only one turn is a really good way to start a fight. Quote Link to comment Share on other sites More sharing options...
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