Understated Ur-Drakon Tyranicus Posted January 11, 2012 Share Posted January 11, 2012 Spiderweb Software has released the v1.0.1 update of Avernum: Escape From the Pit for the Macintosh. This upgrade contains a wide variety of bug fixes and balance changes and is highly recommended. You can get the newest version here. Just download and install it. Your saved games and registration won't be affected. Release Notes Problem that could cause Avernum to crash on system restart has been fixed. Several encounters in the early game are now much easier. Slain foes now give a little more experience. Pressing Return in a special encounter dialog box with one item now closes it. Strength and Dexterity tooltips corrected. Gymnastics now affects chance to be hit correctly. Divine Retribution now does magical damage. Attacking neutral foes is no longer a crime. It is now possible to take the tome in the Crypt of Drath after reading it. The Flawless Shot discipline is now more effective. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 11, 2012 Share Posted January 11, 2012 swootles~ Quote Link to comment Share on other sites More sharing options...
Curious Artila Decho Posted January 11, 2012 Share Posted January 11, 2012 Strength and dex tooltips correctly. Thx you very much Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted By: Tyranicus • Pressing Return in a special encounter dialog box with one item now closes it. Yay. Originally Posted By: Tyranicus • Divine Retribution now does magical damage. Double yay. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted January 11, 2012 Share Posted January 11, 2012 This update is pretty much full of victory. Thanks, Jeff! Quote Link to comment Share on other sites More sharing options...
Curious Artila Lightning Spammer Posted January 14, 2012 Share Posted January 14, 2012 Time to start playing this again now that the early game isn't going to be as painful. =) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 14, 2012 Share Posted January 14, 2012 I can report that in this version, the bat cave is completely doable when you first encounter it. Right to the end, if you use a few consumables. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted January 14, 2012 Share Posted January 14, 2012 "I can report that in this version, the bat cave is completely doable when you first encounter it. Right to the end, if you use a few consumables." Phew! - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Curious Artila Lightning Spammer Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted By: The Turtle Moves I can report that in this version, the bat cave is completely doable when you first encounter it. Right to the end, if you use a few consumables. Awesome! I was thinking about hitting that next, but erred on the side of caution given how badly it kicked my rear too early the last time. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 16, 2012 Share Posted January 16, 2012 I was also able to do the Nephilim Raiders pretty much when I got the quest (after picking up a few spells in Ft. Dranlon). Though it did take two tries. First time through, I had leave that one for quite awhile. I don't think they were nerfed; I think it's just that I'm gaining levels a little faster. Having done what I can do in the Eastern Gallery, my party is now level 7, and about to head up to Formello. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 17, 2012 Share Posted January 17, 2012 Divine Retribution is already doing damage to foes in 1.0 ... where's the point? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted By: Superba Divine Retribution is already doing damage to foes in 1.0 ... where's the point? Previously, it did physical damage. Now, it does magical damage. Also, now it relies on Intelligence instead of Dexterity. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Soul of Wit Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted By: Lilith Originally Posted By: Superba Divine Retribution is already doing damage to foes in 1.0 ... where's the point? Previously, it did physical damage. Now, it does magical damage. Also, now it relies on Intelligence instead of Dexterity. That is the point. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted January 17, 2012 Share Posted January 17, 2012 To elaborate and clarify: a major part of the damage any attack does comes from bonuses based on attributes. With the exception of divine retribution, all spells in 1.0 received damage and accuracy bonuses from intelligence, and the game expected casters of both types to put a lot of points into intelligence. So unless you were playing a caster-archer hybrid, divine retribution did pretty poor damage compared to other spells, and its accuracy was abysmal. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Kreador Posted January 18, 2012 Share Posted January 18, 2012 Originally Posted By: Othar Trygvassen: Gentleman To elaborate and clarify: a major part of the damage any attack does comes from bonuses based on attributes. With the exception of divine retribution, all spells in 1.0 received damage and accuracy bonuses from intelligence, and the game expected casters of both types to put a lot of points into intelligence. So unless you were playing a caster-archer hybrid, divine retribution did pretty poor damage compared to other spells, and its accuracy was abysmal. And now it can be VERY VERY good. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted January 18, 2012 Share Posted January 18, 2012 Yes, that's my point. I have an archer Dexterity 25 and Priest spells 33. In 1.0 he makes real good with Divine Retribution. But Intelligence is only 13, so I think I'll wait I've finished this playthrough before download 1.1 Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora AJTJ Posted January 19, 2012 Share Posted January 19, 2012 This patch does not completely work. I went back to Drath's tomb to pick up his book, but it doesn't allow me to pick it up. No option. No reaction to my clicking on the highlighted pedastal. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Kreador Posted January 19, 2012 Share Posted January 19, 2012 Patches usually won't alter things you've already done. That switch has been flipped. You'd have to come at it in a new game instead. Or ask one of the folks here who knows how you can reflip that switch. There's probably a code for it somewhere. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 19, 2012 Share Posted January 19, 2012 I don't think any shift-D code will allow you to pick up the book in this case. I made a code that will allow you to clear/bypass the Drath quests as intended, but you can't get rewards for them without editing the scripts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 19, 2012 Share Posted January 19, 2012 From a glance at the script, it appears to be hardcoded into the game. You can only access the text describing reading the book. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted January 20, 2012 Share Posted January 20, 2012 can you undo the reading of the book? Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora graspee Posted June 26, 2012 Share Posted June 26, 2012 I welcome the bug fixes, especially the divine retribution one but I don't think I want to install a patch that gives me more xp and makes some encounters easier. Maybe I'm old and bitter. I'm on my third playthrough, having done one playthrough while beta-testing and the other one after release. If people were having problems with early encounters then why didn't they just alter the difficulty to an easier setting? Also, you shouldn't expect to be able to win every encounter you come across. That's just boring. Quote Link to comment Share on other sites More sharing options...
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