Well-Actually War Trall Niemand Posted September 11, 2011 Share Posted September 11, 2011 A new version of the 3D Editor for the Macintosh is out! If you have the previous version you can get the update using the 'Check for Updates' item in the application menu, and otherwise you can find it on the standard downloads page. Changes in this update include: A new multi-window interface, which splits off the tools and palettes and allows the main window to be resized The tools have been grouped into categories Signs and waypoints are now selectable Many things now have tooltips (You may not know (I didn't) that by holding command while a tooltip is displayed, you can view a longer form of the information, if available.) Thanks to Tridash for his considerable help in bringing this release about! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted September 11, 2011 Share Posted September 11, 2011 That's amazing, thank you so much for your hard work. I just wish you guys were PC users. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 11, 2011 Share Posted September 11, 2011 Dude, you guys are amazing. Second that PC comment; designing on a Mac just doesn't feel right but I may have to give it a go. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted September 12, 2011 Share Posted September 12, 2011 Is the update for Intel Macs only? I downloaded it, but it's not running on my computer (PowerPC). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 12, 2011 Author Share Posted September 12, 2011 Originally Posted By: Duck Is the update for Intel Macs only? I downloaded it, but it's not running on my computer (PowerPC). It's certainly not supposed to be; later tonight I'll test it out on a PPC machine. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted September 12, 2011 Share Posted September 12, 2011 You really should update your Screenshots page so Windows users can get a look at what it is like. It sounds fantastic. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 12, 2011 Author Share Posted September 12, 2011 Yes, I'm ahead of you in that I've already collected the screenshots. I just haven't picked out the good ones and put them up yet. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 12, 2011 Share Posted September 12, 2011 Wow. I wish I'd had this six or seven years ago. This is a ridiculously huge improvement. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted September 12, 2011 Share Posted September 12, 2011 Originally Posted By: Kelandon Wow. I wish I'd had this six or seven years ago. This is a ridiculously huge improvement. Guess you'll just have to make another scenario now to test it out Also, third the PC comment. This sounds awesome. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted September 12, 2011 Share Posted September 12, 2011 As I said last night in the Blades chat, this shiny new editor just might shame me into finishing a scenario. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted September 12, 2011 Share Posted September 12, 2011 here's a (rather large ~1MB) screenshot to tide you over until Niemand updates the Screenshots page Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 12, 2011 Share Posted September 12, 2011 No way. That looks amazing. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted September 12, 2011 Share Posted September 12, 2011 I can't open this version on my PPC Mac either. "Not supported on this system." Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted September 12, 2011 Share Posted September 12, 2011 Screenshot looks absolutely stunning. I can't wait for fixed PPC compatibility. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 12, 2011 Author Share Posted September 12, 2011 Sorry about the screwup with regard to PPC support, everyone. It should be fixed now. Those of you on Intel machines may or may not get an odd update suggestion to what's apparently the same version; whether you choose to install it or skip it should be irrelevant, since it will work the same either way. For PowerPC users: If you hadn't yet updated, you should now be able to do so from within the application or manually and things will be fine. Unfortunately, if you already updated you'll need to download the fixed version manually, since the version you got stuck with can't be run. (Again, sorry!) This was something that could have been caught by testing, but I was in a bit too much of a hurry yesterday. In my defense, the lack of PPC support appears to have arisen spontaneously from an oddity in XCode's backwards compatibility with its own old project formats, as can be seen (for those curious and technically inclined) from the results of running: Code: svn diff -c 71 http://svn.hallsofchaos.net/3D_BoA_Editor_Mac/trunk/3D%20Editor/3D%20BoA%20Editor.xcodeproj/project.pbxproj A final disclaimer: I haven't actually tested this time either, since I'm at work without access to a PPC Mac. However, the new version shows up as a Universal binary in the Finder now, so hopefully I got it right. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted September 12, 2011 Share Posted September 12, 2011 This would be my reaction if I was cute and/or a pug puppy. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted September 12, 2011 Share Posted September 12, 2011 Originally Posted By: Niemand Sorry about the screwup with regard to PPC support, everyone. It should be fixed now. Not a problem. I've downloaded it and it's running good so far on my PPC. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted September 12, 2011 Share Posted September 12, 2011 Well, I can confirm that it works, and WOW! There appears to be no limit on the size of the panorama? That is way beyond awesome. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted September 13, 2011 Share Posted September 13, 2011 Originally Posted By: The Turtle Moves There appears to be no limit on the size of the panorama? That is way beyond awesome. Makes me wish I had a bigger monitor. Edit: Was it possible to place moving mirrors from the editor before? If not, congratulations on adding a feature I was just going to suggest. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 13, 2011 Author Share Posted September 13, 2011 Originally Posted By: Duck Was it possible to place moving mirrors from the editor before? That was added in the previous version; it was Ishad Nha who figured out how to do it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted September 13, 2011 Share Posted September 13, 2011 Yes, movable mirrors was a change that proved easy enough, even though I am not really a programmer. This new Editor is awesome from what I can see. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted September 13, 2011 Share Posted September 13, 2011 That is the most beautiful thing I have ever seen. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted September 13, 2011 Share Posted September 13, 2011 definitely not promising anything, but... Sorry about the mac-a-like theme I'm using; I'm not really too sure what I'm doing on the Windows side but it seems to kind of work currently..a lot more would still be needed to bring it to the proper interface as on the mac side now EDIT: If you are a windows user who also happens to be crazy, you can try the build used to make the above screenshot here. It's not pretty and it could eat you and/or your scenario (though I doubt it will). Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted September 14, 2011 Share Posted September 14, 2011 Out of curiosity, was the ability to change the size of the outdoors always there or is that new? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 14, 2011 Author Share Posted September 14, 2011 That's been there since before I started working on it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted September 14, 2011 Share Posted September 14, 2011 Wow. This is neat. Although two suggestions for this (only tried the windows version, this may be addressed in the Mac one): 1) Make the Maximize button work and 2) Allow resizing of the Tiles palette (ie, make it thinner and whatnot). That being said, this is a truly remarkable development. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted September 14, 2011 Share Posted September 14, 2011 Ability to change the size of the outdoors height and the outdoors width was introduced with the first 3D Editor, however it usually lead to bad crashes. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 14, 2011 Share Posted September 14, 2011 I think that I resized the outdoors successfully at least once or twice in Nobody's Heroes. I didn't have crashing problems. Hey, would it be possible to make the "Tiles" images resizable? I often find that it's really difficult to find what I need in the terrains and such because the pictures are too small. (This is actually much better already since the window can be made big enough that I can see all the terrains at once. Good god, this is beautiful.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted September 14, 2011 Share Posted September 14, 2011 The tiles images are already a little larger than the default - I suppose the best way to do it would be to have a slider or something to increase/decrease the tiles image size independent of the size of the window? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 14, 2011 Share Posted September 14, 2011 Originally Posted By: tridash The tiles images are already a little larger than the default - I suppose the best way to do it would be to have a slider or something to increase/decrease the tiles image size independent of the size of the window? Pretty much any way you could do it would be great. I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 14, 2011 Share Posted September 14, 2011 Originally Posted By: Kelandon I think that I resized the outdoors successfully at least once or twice in Nobody's Heroes. I didn't have crashing problems. I can vouch for the Windows 3D editor crashing (and trashing scenarios) when the user attempts to change the size of the outdoors. There was a post about it over at SV. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 14, 2011 Author Share Posted September 14, 2011 Originally Posted By: Nikki I can vouch for the Windows 3D editor crashing (and trashing scenarios) when the user attempts to change the size of the outdoors. Does it still do this? If so we need to add fixing that to our ToDo list. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted September 14, 2011 Share Posted September 14, 2011 I just tried it with the most recent windows svn code on the tutorial scenario, and it didn't crash, but it did mess up a town and the outdoors (though adding yet more outdoor sections seem to bring the outdoors back to normal) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 14, 2011 Share Posted September 14, 2011 Yep, just tested this. Outdoors are added, but town 0 is trashed. The other towns seem fine, oddly enough (I can't remember if I checked this before or not, so I can't say if it's a new thing or not). I mean, it's not like it needs immediate attention; make more outdoors than you need, or make a copy of the first town to recopy over the broken one, but yeah. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted September 14, 2011 Share Posted September 14, 2011 Originally Posted By: Kelandon Originally Posted By: tridash The tiles images are already a little larger than the default - I suppose the best way to do it would be to have a slider or something to increase/decrease the tiles image size independent of the size of the window? Pretty much any way you could do it would be great. I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Or perhaps have a full-size tile pop up where you clicked, in the good ol' Windows Character Map style. Or maybe have a little 'selected tile' indicator. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 15, 2011 Share Posted September 15, 2011 Originally Posted By: Sylae Originally Posted By: Kelandon Originally Posted By: tridash The tiles images are already a little larger than the default - I suppose the best way to do it would be to have a slider or something to increase/decrease the tiles image size independent of the size of the window? Pretty much any way you could do it would be great. I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Or perhaps have a full-size tile pop up where you clicked, in the good ol' Windows Character Map style. Or maybe have a little 'selected tile' indicator. Well, that wouldn't solve my problem, which is not being able to find the thing to click on in the first place. But that could also be a good idea. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 16, 2011 Share Posted September 16, 2011 On the Mac version, is the Frame Rectangle broken? It seems as though it's doing the same thing as the Fill Rectangle. EDIT: And the Fill Rectangle doesn't seem to be filling. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted September 16, 2011 Share Posted September 16, 2011 yeah, it does look like fill is framing and frame is filling Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted September 16, 2011 Author Share Posted September 16, 2011 Oops, that would have been a mistake on my part. I blame it on the arbitrarily assigned integers that all look alike. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted September 30, 2011 Share Posted September 30, 2011 Change them to enums already! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted March 25, 2012 Share Posted March 25, 2012 Originally Posted By: Kelandon I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Six months later I've actually done this...I need to clean up the code a bit before it's release-ready though. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 26, 2012 Share Posted March 26, 2012 Originally Posted By: tridash Originally Posted By: Kelandon I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Six months later I've actually done this...I need to clean up the code a bit before it's release-ready though. Clean! Fast! I might make a new scenario with all the inspiration that the new editor is giving me! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 5, 2012 Share Posted April 5, 2012 I see how it is. The threat of a new Kelandon scenario is enough to halt work on the Mac version entirely. *mopes* Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 5, 2012 Author Share Posted April 5, 2012 I assure you that it had much more to do with my advisor coming around and saying things like "So, how is your analysis coming?". (And I think we can let Tridash off of the hook, because he's been giving the Windows side of things attention that has been desperately needed for years.) Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted April 5, 2012 Share Posted April 5, 2012 Sorry Kelandon If it'll stop you moping I can PM you what I have so far. Before it's properly releasable it would be nice to work out a good way of allowing the number of columns to be changed as well as the size of the tiles. I have some code which seems to allow either but I'm not sure what the best way to do the user interface for it is. modifier key + resize seems to be out as lion appears to use some of these. Possible Interface (i guess i should really look at the apple interface guidelines): by default resizing window changes number of columns, icon size fixed. if menu option checked resizing window changes size of icons, number of columns fixed. cmd + and cmd - increase/decrease icons sizes and changes number of columns so they fit in the window Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 5, 2012 Share Posted April 5, 2012 Originally Posted By: tridash Possible Interface (i guess i should really look at the apple interface guidelines): by default resizing window changes number of columns, icon size fixed. if menu option checked resizing window changes size of icons, number of columns fixed. cmd + and cmd - increase/decrease icons sizes and changes number of columns so they fit in the window This sounds good to me. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 5, 2012 Author Share Posted April 5, 2012 Originally Posted By: tridash Possible Interface (i guess i should really look at the apple interface guidelines): by default resizing window changes number of columns, icon size fixed. if menu option checked resizing window changes size of icons, number of columns fixed. cmd + and cmd - increase/decrease icons sizes and changes number of columns so they fit in the window I'd been envisioning a simpler system, which just switches automatically between two behaviors: First, we give the window a minimum width, equal to the current width. Starting from the minimum width, increasing the window width allows the icons to grow wider (and proportionally taller) while maintaining the number of columns. This continues until the icons have reached their full, original size, at which point they stop growing and the number of columns is allowed to increase. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 5, 2012 Share Posted April 5, 2012 Originally Posted By: Niemand I'd been envisioning a simpler system, which just switches automatically between two behaviors: First, we give the window a minimum width, equal to the current width. Starting from the minimum width, increasing the window width allows the icons to grow wider (and proportionally taller) while maintaining the number of columns. This continues until the icons have reached their full, original size, at which point they stop growing and the number of columns is allowed to increase. This also sounds fine to me, but I worry about people want to customize the number of columns with smaller icons. People could conceivably want to do that, I think. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted December 3, 2012 Share Posted December 3, 2012 I got the mac editor compiling on 10.8 (just by copying across the 10.6 sdk from an older Xcode), so I tried to neaten up what I did with a resizable tiles window. I've done something similar on the windows side. It's still a bit ugly, might need to change ui a bit or move stuff to a new preferences window, but this is what it does: changing the window size changes the number of columns but not icon size change the icon size with a slider - it's just a choice between 4 presets, tiny (original editor), standard (1.2 size), medium and big (actual size) here's what it looks like Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted December 3, 2012 Share Posted December 3, 2012 Why don't the Mac releases get alliterative names? Quote Link to comment Share on other sites More sharing options...
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