Unflappable Drayk Alex Posted June 4, 2011 Share Posted June 4, 2011 While I was playing with a Shaper (strictly for RP reasons; the character created is obsessed with trying to become a true Shaper, although most Shapers regard him as an abomination), one of my cryoas went rogue. What struck me was how little damage it did to me at this early point in the game. So, I did a brief test (v1.02 for Windows, Normal difficulty) with a newly created Lifecrafter versus a newly created Shaper. Both removed all armour, made a fyora as soon as possible, and ordered it to attack them. The Lifecrafter resisted nothing, while the Shaper resisted roughly half (I did not conduct a large number of tests) of the fire damage. Has anyone else observed something like this? A brief look at the scripts shows that the rebel classes are the ones defined for player characters, whereas the only entry for a generic Shaper has 50% resistance to fire and cold. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 4, 2011 Share Posted June 4, 2011 What kind of numbers are we talking about? Also, were there are relevant stats that were different (i.e., Fire Shaping, Luck)? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Alex Posted June 4, 2011 Author Share Posted June 4, 2011 I did a new test with a level 5 fyora (base stats, except for +2 INT) versus a level 2 PC with 0 luck, 0 armour. Average of 10 attacks versus Lifecrafter: 16.9 fire damage, 0 resisted. Versus Shaper: 7.6 fire damage, 7.8 resisted. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted June 4, 2011 Share Posted June 4, 2011 Interesting. Could it be another leftover from G4 (like the guardian's essence)? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Terra Alcolyte Posted June 8, 2011 Share Posted June 8, 2011 That's interesting, looks like another reason to pick shapers over lifecrafters. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Alex Posted June 10, 2011 Author Share Posted June 10, 2011 Indeed, their resistances according to the scripts are pretty high: Shapers: 40% physical, 50% fire, cold and energy Guardians: 60% physical, 30% fire and cold Agents: 40% physical, 30% fire and cold, 60% energy All three get 70% mental effects resistance, but I'm not sure how much it matters for player characters. Poison and acid are still problems. One might consider it an exploit that makes the game easier, of course. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 10, 2011 Share Posted June 10, 2011 If this is actually the case, wow. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 10, 2011 Share Posted June 10, 2011 Looks like the Shaper suddenly became even more of a broken character. Wow. 50% resist to nearly everything? That's impressive. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Brocktree Posted June 12, 2011 Share Posted June 12, 2011 Originally Posted By: Alex Has anyone else observed something like this? A brief look at the scripts shows that the rebel classes are the ones defined for player characters, whereas the only entry for a generic Shaper has 50% resistance to fire and cold. I can confirm it. All I can say is, wow. Geneforge 5 has been out for years, and no one has ever noticed that the Shaper classes receive such huge resistance values. Congratulations on discovering this. I think veterans might have to revise their statement that the Shaper classes are inferior to the Rebel classes. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Firecage Posted June 12, 2011 Share Posted June 12, 2011 Wow...... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted June 12, 2011 Share Posted June 12, 2011 Originally Posted By: Brocktree Originally Posted By: Alex Has anyone else observed something like this? A brief look at the scripts shows that the rebel classes are the ones defined for player characters, whereas the only entry for a generic Shaper has 50% resistance to fire and cold. I can confirm it. All I can say is, wow. Geneforge 5 has been out for years, and no one has ever noticed that the Shaper classes receive such huge resistance values. Congratulations on discovering this. I think veterans might have to revise their statement that the Shaper classes are inferior to the Rebel classes. In all fairness, that was true until this was discovered- rebel classes get IIRC +6 essence and energy, which the Shaper classes don't. Of course, 50% resistance does trump a tiny bit of energy any day. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted June 12, 2011 Share Posted June 12, 2011 I wonder if these resistances were intentional or if they are an oversight by Jeff...? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 12, 2011 Share Posted June 12, 2011 Clearly an oversight. See the thread discussing the +30 essence bonus for the Guardian (and his 1/8 essence penalty). In G4 the loyalist classes were only for NPCs, so Jeff put resistances in as for enemies, upgraded their essence, etc. Some of these changes were accidentally left in. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk AethirWeb Posted July 24, 2011 Share Posted July 24, 2011 Oh so there are actual bonuses to the characters? Not just stats? I'd like to pick the most combat ready in certain situations, so can someone give me a list of the bonuses? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 24, 2011 Share Posted July 24, 2011 Originally Posted By: AethirWeb Oh so there are actual bonuses to the characters? Not just stats? I'd like to pick the most combat ready in certain situations, so can someone give me a list of the bonuses? Shaper classes get massive, unlisted bonuses to elemental resistances. Quote: Shapers: 40% physical, 50% fire, cold and energy Guardians: 60% physical, 30% fire and cold Agents: 40% physical, 30% fire and cold, 60% energy Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted August 30, 2011 Share Posted August 30, 2011 I've been running through Geneforge 5 again, this time as an Agent. It's stupefying to think that this resistance bonus apparently went unnoticed until this year. It's hidden in plain sight - there it is in the text area, every time the PC gets attacked. For example, I'm resisting 2/3 of everything the Unbound hit me with. The main vulnerability remaining is poison/acid, which makes it easier to plan my wardrobe at least. For Guardians and Agents this is game-changing. (For Shapers it should make no difference, as your creations take all the damage anyway.) Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted September 21, 2011 Share Posted September 21, 2011 Originally Posted By: Micawber (For Shapers it should make no difference, as your creations take all the damage anyway.) You're doing it wrong. A Lifecrafter can get 90% armor, making him invulnerable to physical damage as long as he doesn't get stunlocked. A Shaper can get 94% armor and 90% resistances (80% for stun and acid, less for poison) A Shaper is not an army. A Shaper is Chuck Norris: what's Torment for everyone else is Casual for him. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted September 21, 2011 Share Posted September 21, 2011 I guess we have different play styles. My Shaper's armour is sorta irrelevant when nothing lives long enough to harm him. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted September 22, 2011 Share Posted September 22, 2011 The group of four golems in Kayar's Spire Cells kills me in one round with just their auras (they kill my party if I get out of the way). The Thuggish Tralls on Sammann's Isle would have killed some of my Eyebeasts if I hadn't meatshielded for them. I'd have done the same with the Wormhost Rotghroth, but it acted before me. My whole (uncontrolled) party dealt fire damage, so I went to melee with the Charged Drakon (99% fire resist even after you disable his protection) and took hits from the Gazer who cleverly hid behind a wall to escape the Eyebeasts. Quote Link to comment Share on other sites More sharing options...
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