Ineffable Wingbolt Øther Posted July 29, 2010 Share Posted July 29, 2010 One of the bad things about having that version is that the AoE magical efficiency bug isn't fixed. Being that I never really was trying to exploit the skribbane thing very much, I find having magical efficiency work on AoE spells is infinitely more useful. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 29, 2010 Share Posted July 29, 2010 Originally Posted By: dbouya how how what? abused skribbane-exploit? if so then buying cheap skribbane from Dharmon and selling it at Fort Haledon for money and experience and maxing party/character-levels that way. latest version allows that again I think. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted July 29, 2010 Share Posted July 29, 2010 Originally Posted By: Earth Empires Originally Posted By: dbouya how how what? abused skribbane-exploit? if so then buying cheap skribbane from Fort Haledon and selling it at Dharmon for money and experience and maxing party/character-levels that way. latest version allows that again I think. FYT Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 30, 2010 Share Posted July 30, 2010 I assume that means thanking. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 30, 2010 Share Posted July 30, 2010 Actually it means you made a mistake and he fixed it. FYT used without being sarcastic, which must be some sort of first for these boards. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 30, 2010 Share Posted July 30, 2010 No, that means "fixed your typo." Usually it's used sarcastically while altering what someone said to mean something different. In this case, take a look at the text and you'll notice that Fort Haledon and Dharmon were reversed. —Alorael, who should say it more clearly: Dharmon buys skribbane. The guy who sells you skribbane is in the ruins of Fort Haledon. Run your trade route in the right direction. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 31, 2010 Author Share Posted July 31, 2010 Well, if we want to get real technical about it, its the ruins of a Fort that is now mysteriously called Haledon. It isn't Fort Haledon. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 1, 2010 Share Posted August 1, 2010 Either way, you buy cheap skribbane from some place and sell it for profit and experience at other place. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 1, 2010 Share Posted August 1, 2010 Originally Posted By: Earth Empires Either way, you buy cheap skribbane from some place and sell it for profit and experience at other place. Why has there not been some huge moral panic about how you get experience and rewards for being drug dealers? I mean, that's like Saint's Row territory here. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted August 2, 2010 Share Posted August 2, 2010 Just to correct one thing: you lose money on the transaction. You pay 30c at Ft. Haledon and get 20c at Dharmon. It's worth it for the XP, but there's now a cap on that. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk So Much Killing Posted August 2, 2010 Share Posted August 2, 2010 Originally Posted By: Dantius Why has there not been some huge moral panic about how you get experience and rewards for being drug dealers? I mean, that's like Saint's Row territory here. Because once you've gotten everything you can from the dealers, you kill them all. Moral quandary solved. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 2, 2010 Share Posted August 2, 2010 Originally Posted By: Dantius Why has there not been some huge moral panic about how you get experience and rewards for being drug dealers? I mean, that's like Saint's Row territory here. There prolly was since it was removed from pc-version but since it doesn't get spread to anywhere it isn't big problem (and skribbane can be found nearly anywhere) and we might do Gladwell's quests and we do at least 2 of Melanchion's quests so we are quite far from pure hearts/souls. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish posfan12 Posted August 15, 2010 Share Posted August 15, 2010 [edit] Nevermind. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted July 16, 2011 Share Posted July 16, 2011 Sergeant Kaye wont train me! Do I need to be promoted first? If so, how am I promoted? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 16, 2011 Share Posted July 16, 2011 You get promoted by doing quests for the Castle. After doing at least 2 city quests for someone in the Castle you get another promotion. You need a higher rank to get training from Kaye at Fort Remote. Drop by the Castle Food Depot after each promotion to see what some of the people there think about it. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted July 16, 2011 Share Posted July 16, 2011 Who do I talk to for the promotions? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 16, 2011 Share Posted July 16, 2011 The person that you turn the quest into will tell you who to see next. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Txgangsta Posted July 16, 2011 Share Posted July 16, 2011 Ok. Sounds good. Thanks! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 I'm looking for clarification on trainers. 1)It sounds like they can only give you 2 points in a skill and only if you haven't already put 2 in? Does this mean that if I initially put 2 pts in a skill when I create the character, that character will never be able to use the trainer for that skill in the game? 2) Does this mean that if I want my mage/fighter to be as high as possible at the end game that I would in theory put no points in mage/melee skills until I get to the trainer for that skill? It seams like you would start out really slow if that's the case. I can see doing it for nature/arcane lore where you can always come back to a cache or spell book you couldn't use but is that really practical for the basic fighting and spell skills? Or did I totally misinterpret the earlier posts? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 11, 2011 Share Posted October 11, 2011 Originally Posted By: suocbull I'm looking for clarification on trainers. 1)It sounds like they can only give you 2 points in a skill and only if you haven't already put 2 in? Does this mean that if I initially put 2 pts in a skill when I create the character, that character will never be able to use the trainer for that skill in the game? It's actually the first 3 points, not the first 2. Other than that, you're correct. Quote: 2) Does this mean that if I want my mage/fighter to be as high as possible at the end game that I would in theory put no points in mage/melee skills until I get to the trainer for that skill? It seams like you would start out really slow if that's the case. I can see doing it for nature/arcane lore where you can always come back to a cache or spell book you couldn't use but is that really practical for the basic fighting and spell skills? Or did I totally misinterpret the earlier posts? In theory, your interpretation is correct. In practice, you're equally correct that waiting for late-game trainers of essential skills before you put any points in those skills would be kinda silly. Trainers are great for skills you can afford to hold off on, but if you really need a skill early in the game, forget about the trainer and just raise it. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 Another couple questions: Does the skribbane for experience thing still work or did that get fixed so you only get exp the first time you sell? Is the trainer Taddeo available in the demo? He is listed as east great cave but I have not found him. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 11, 2011 Share Posted October 11, 2011 Originally Posted By: suocbull Does the skribbane for experience thing still work or did that get fixed so you only get exp the first time you sell? It's fixed as of the latest Windows version, and I think it's fixed as of the latest Mac version but I'm not 100% sure. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 So I am creating a party with: Nephil DT/EL melee (eventually dual wield), Slith DT/EL pole user (w/tool use), Human DT/NM, and Human DT/PS. I'm assuming there is no practical way to not put 3 points in melee for the nephil, pole for the slith, and mage spells for the mage before I get to those trainers. Everything else that has a trainer (lores, spellcraft, parry etc) I am going to hold out for the trainer. Does anyone see any glaring omissions in this plan before I go barreling in? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 11, 2011 Share Posted October 11, 2011 How much headache can you tolerate? For the slith, it's actually not terrible because you get free points on poles. For the nephil, you at least get Blademaster from Elite Warrior (or is EL something else that my brain is missing right now?) and some free bows from being a nephil, so you can get by. It's just tougher. —Alorael, who would recommend making your mages nephilim as well. You'll want their bow and throwing bonuses for battle disciplines, and more ranged options never hurt. That's a recommendation, though, not a major build flaw. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 11, 2011 Share Posted October 11, 2011 Taddeo is east of Almaria so he's outside the demo. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 Well I'm planning on playing in torment but I am fairly broke and I need this game to last me a while so I'm probably up to the challenge. When you talk about battle disciplines later in the game for spell casters are you sayin they will make the spells more effective or that late in the game I will have raised all my skills enough that my casters will be decent at melee? Also I figured that the slith/pole character is the best to give tool use to because the other characters will need their points for dual wield and magic skills. Is that reasonable? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 I saw the price is down to $18 this month so I guess I'm going to buy the whole enchilada. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 11, 2011 Share Posted October 11, 2011 Originally Posted By: suocbull When you talk about battle disciplines later in the game for spell casters are you sayin they will make the spells more effective or that late in the game I will have raised all my skills enough that my casters will be decent at melee? Battle disciplines work for single-target attack spells, yes (if you use one with a multi-target spell, the enhanced effect from the discipline will only apply to one target). You can activate Leg Sweep and cast a Bolt of Fire that also curses your enemy, or activate Mighty Blow and cast one that does double damage. Adrenaline Rush is good too, of course: every character benefits from being able to take more actions. Quote: Also I figured that the slith/pole character is the best to give tool use to because the other characters will need their points for dual wield and magic skills. Is that reasonable? It's reasonable, but Dual Wielding should be considered a low-priority skill: you can dual-wield just fine even without it, and you don't really need more than a few points to remove most of the dual-wielding penalty. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 Hopefully my last question before getting rolling. Are the level requirements for the battle disciplines listed anywhere? I know I saw them at one point but I cannot find the link now.... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 11, 2011 Share Posted October 11, 2011 The lowest battle discipline requires 5 combat skill levels and the highest needs 20. Combat skill levels are one for each level of sword and/or pole weapons and half for each level of bow and/or thrown weapon. I can't see the link that you want either. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 11, 2011 Share Posted October 11, 2011 The level requirements will appear if you mouse over battle disciplines you don't yet have in the battle discipline selection box. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 18, 2011 Share Posted October 18, 2011 Do trainers of spells work the same way as skills? ie. only use twice and only if not already raised? Also how do spell books figure into this? Should I try to hold off reading spell books until i've trained a spell twice? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 18, 2011 Share Posted October 18, 2011 Originally Posted By: suocbull Do trainers of spells work the same way as skills? ie. only use twice and only if not already raised? Also how do spell books figure into this? Should I try to hold off reading spell books until i've trained a spell twice? Not quite: in Avernum 6, you can buy the same number of levels of a spell from a trainer regardless of how many levels you've learned from other sources. However, you should almost never be buying extra levels of a spell in the first place, because the benefits are very small relative to the costs. Buying one level in one spell benefits you exactly as much as buying one level of Spellcraft, except it only applies to that one spell. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 18, 2011 Share Posted October 18, 2011 There are some exceptions to that. In particular, you'll use Minor Heal a lot, and spell levels are cheap, so it might be worth buying that. If you find your mages casting Bolt of Fire, you can buy that too. Those are cheap because they're the very first spells. Anything past that probably costs more than it's worth. —Alorael, who would rather save that money for buying skills. And yes, you will run out of spending money. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 18, 2011 Share Posted October 18, 2011 ok. I'm still in the demo right now so I don't think i've been able to do much harm. I think having a few extra levels in spells like haste/minor heal/cure etc will pay off given the fairly low price to train. This next question isn't really about trainers but since i've got your attention... hypothetically speaking... if I piled all my javelins in one stack and it weighs about 30 pounds and no one can equip them without being encumbered is there a way to unstack items in your inventory? Same would apply to potions i wish I had distributed better. How do I change what spells I have in the shortcut icons on the lower left of the screen? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 18, 2011 Share Posted October 18, 2011 To split up stacks use the shift as you click on it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted October 18, 2011 Share Posted October 18, 2011 to change quick spell right click box you want to change and choose spell. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Tcheedchee Posted August 5, 2013 Share Posted August 5, 2013 Maybe I missed out on s.th., but I miss Incantor Abadon in the trainer's list. Location: infiltrators' camp with Captain Esmee, Occupied Lands. For killing the traitor Kellar and his crownies, he will train mage spells. Spells: lightning spray, terror, cloak of blades, dispel barrier, summon aid, strong daze, fireblast Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 5, 2013 Share Posted August 5, 2013 you are correct. Quote Link to comment Share on other sites More sharing options...
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