Jump to content

Tcheedchee

Member
  • Posts

    268
  • Joined

  • Last visited

Everything posted by Tcheedchee

  1. Avadon 3 - I really enjoy the game, but unfortunately Rudow can't be equipped neither with shaman's stave nor shaman's staff. Please help to debug this. Playing on ipad 2, iOs 9.3.5, highest update possible on ipad 2, no cheats or mods
  2. Does anybody know, if there is a quest to attain the secret, item, whatever it is, that is hidden in the barrier of the circle of runes in Khoth's Lair? Just now I stumbled over a piece of dialogue with Khoth, where the party can ask him about the circle. Having been told, that it is dragon business and having been offered this tidbit of unknown story, I wonder if there is a quest... Who's the initiator?
  3. I'd also say dual-wielding does the better damage than pole. My current party is doing quite well having a pole-wielding priest acting as powerful tank and challenger, wielding 'Smite' and a very dexterous somewhat rather strangely skilled hedge wizard (who I seem to have skilled more like a rogue) wielding 'Demonslayer' and 'Discipline Blade'. They are both only mediocre magical users, but they are teamed up with a priest specialized on blessings and a real mage with a lot of elementary skill, both with energy blessing and by now with all spells available. It's true that the pole-wielding priest doesn't do half the damage my dualwielding Char. does. The strategy they use is, that the pole-wielding challenger-tank-priest draws the attacks of the mobsters on himself, while the backstabbing dual-wielder chops up the more dangerous foes as soon as possible. Meanwhile the priest and the mage are blessing, cursing and healing heavily, sometimes dealing out area-damage on the crowds of enemies bound by the tank... I am not quite sure, if it is the high dexterity I was able to give to them starting at around the middle of the game, or the items with increased chance to evade attacks (mage 6%, others 10-11%), but all of them get missed a lot by enemy attacks, too. That's a real treat. They are practically invincible on normal. Akronath was a piece of cake. Anyway, concerning melee weapons the dual wielding really does the most damage (combined with adrenaline rush).
  4. Patrick's mental abilities really seem to be affected by the grave illness of his wife or old age or both. He remembers Akhronath as being Grah Hoth's prison. But Akhronath is Grah Hoth's Ruined Fort, like Rone says, who makes the much more confused impression during the game. Skarragath is the prison. Seems like old age really gets to old Paddy. ; )
  5. Oops, do I only get into Tenevra, if I have established contact with Melanchion? This is one of my greatest failures this round of A6. Somehow I have managed to be too timid in the Abyss, concerning the two quarreling cities there. And when I accepted Levitt's quests in the Occupied Lands I didn't suspect that this would erase the Contact Melanchion quest. First I didn't mind, thought I could weasel myself into Melanchion's Realm somehow, but it seems that it's not that easy to get into M'sR peacefully...?
  6. Maybe I missed out on s.th., but I miss Incantor Abadon in the trainer's list. Location: infiltrators' camp with Captain Esmee, Occupied Lands. For killing the traitor Kellar and his crownies, he will train mage spells. Spells: lightning spray, terror, cloak of blades, dispel barrier, summon aid, strong daze, fireblast
  7. Is it me or has Avernum 6 for the ipad been reduced in difficulty in comparison to its PC-version? I have played all As of the second trilogy, EftP, all Gs from 3 on upwards and Avadon at least once and up to now it has always been tedious to 'win' against any of the games. But this time, playing (A6) on an ipad for the first time, I am quite amazed at how easy playing suddenly seems. I am collecting impressive amounts of herbs, enhanced items, brews, crystals and a lot of money. Some of the bosses are still as tough as I remember them - e.g. Lich Kavarus, Hirickis and some more, but in all other encounters gameplay seems to be so much easier than before... Does anybody know if adjustment have been made in A6's general difficulty, let's say as a concession to it being an app? Also I thought there was a level cap? Where is it?
  8. A) Ah, thanks for the hint. Nice. So there is still a bit to come.
  9. Hello playing G5 second time, as single servile, no creations as a rule, reached level 50. Battle-strategy: Dealing out 'corrosive' damage and enduring beatings til corrosion of foes has succeeded. Got lots of helpful equipment, but might have mis-skilled a bit. I consider myself in need of major healing, but I'd have to level-up three times in healing skills. Unrealistic, looking at level and remaining areas/quests: everything behind Spire Entryway, East Gazaki-Uss, Travald's Crypt (can't pass T.'s Advisor, but got idea), the challenge areas (if possible at all). (If this was Avadon, I'd go and retrain a bit… ) A) Important question, cause it get's me stuck at the moment: I can't find Phyliddia's amulet. I suspect it to be in the trapped room in SW Wasteland. Triggers in four corners of room, two mines at the back wall do very high damage, can't pass triggers. Where is the hidden leaver? No trees or pillars close. Checked all side walls… Minor question, just out of curiosity and perfectionism: How can one pass the South Gate on The North Citadel Pass? I've slain the Unbound and his Podlings, but there is no crew up there, no key, no clue. Didn't find a hidden lever anywhere. Thanks for giving me a few hints.
  10. Thanks for the list, very elaborate, helps a lot. Only: The location-links up at the beginning of the post give 404-error-messages. Even after waiting for a while…
  11. Wow, thanks. Got a brain like a sieve… or at least I kind of misunderstood events. Thanks, now I have a chance to continue.
  12. Hello, somehow Astoria's quest to hunt down Bennhold disappeared from my journal. What did I do? I know I haven't found Bennhold yet, but I also know I've received the quest, because I found the evidence in Haria Kel and I've defeated Crenshaw. I've also gotten the information where Bennhold went AND I haven't succeeded in passing any of the passes leading to the south yet. So I can't have solved the quest "accidentally" . Therefore the quest should still be snug in my journal. But it's not. I also went back to Astoria and went through all the dialogues to make sure I haven't accidentally reentered the game in a stage where she hasn't given the quest to me yet, but nothing. No assassin quest comes up, and not the Bennhold-quest that follows. Is that a known bug? What can I do?
  13. It's not about hitting Moritz, it's about saving the shadow beast. I share caranha's disappointment concerning this forced story-line. There are more occasions when that happens. And it doesn't help at all, that one will meet Moritz'Kri again, because if you are more interested in "diplomacy" you just can't really find a nice way to play Avadon. One of the victims of the forced story-line is the shadow-beast. Another is Carsta Arl and with him all of Dhorl Stead, or at least any chance of good relations to the other folks of Khemeria. And as I'm talking about options for diplomacy here, I don't want to argue about Carsta Arl deserving to die, because of the total a… hole that he is. Agreed, but it's about diplomatics. And so it could/should be possible to also leave some dinkheads in their places, or at least to replace them with other dinkheads, which are available at the moment (like Hunter Salom for instance, harr, harr) just as it is in the real world, and still collect some XP for diplomatic solutions. Later on you also can't get out of the forced story-line, when you encounter Harua Honored Forge in his own illegal camp. There seem to be so many chances, where you uncover deceit and still keep involved persons alive, for instance to bring them to justice later on. But no: You are always forced to kill the NPCs involved if you want to be able to continue playing. Because the other solution would be to let this part of the story flap loose, in order to avoid killing the NPCs involved. But that's also very dissatisfying, because you know very well, that there is this loose end, that just hasn't been played, and it keeps you from collecting enough XP to be able to continue the game. I do understand that it's very challeging to write an enthralling story, but looking at the promises made in the beginning of the game, I'm a bit disappointed. I'm playing the game for the second time now, trying hard to make one of the promissed different outcomes to occur, but it just won't happen… I'm very interested to see how Avadon's narrative construction will develop with the next sequels, which can be expected to be presented by and by.
  14. If the PC version is anywhere near the Mac version, which I would expect, Elder Okan should continue what elders do most of the time, namely continue to sit by the fire, collect money for hands who pick up the occasional quest, and sit still… I'm very sorry for not being able to tell you, what is going on technically. Maybe you should enter this question in the tech support board as well?
  15. Two things keep on nagging. 1. After the Click to reveal.. first encounter with Zhossa, there is this gate to the North Click to reveal.. through which Zhossa flees. Can I pass it? Or is it one of the places Jeff uses to tease us? 2. From my last playthrough I seem to remember, that I had an encounter with Tarkus in the dungeons. This time I certainly didn't meet him, but I reached the Keeper's Crypt and did have that little conversation with Redbeard. Do I recall wrongly? Or did I miss a secret passage?
  16. Originally Posted By: Othar Trygvassen: Gentleman @Death Knight: I also found Tcheedchee's statement odd and confusing. I think the point is that an FAQ should be about making an optimized party, i.e. weighing various options and mixtures thereof against one another. How to play the game well. If a player wishes to ignore optimization partially or completely in the name of role-playing, that's their prerogative, and there's nothing wrong with doing so, but it's not as if they need an FAQ to tell them how do that. Now I understand a bit better. I think I didn't make myself clear so well. I do think optimization is important, but from Jerakeen's remark I got the impression, that J. was of the opinion, that there is just ONE way to play. And I don't understand the reason for a faq, if that was so. Isn't the faq meant to suggest certain combinations and party builds? And how about the different strategical approaches to the fights? I think, there's more than one…
  17. Hi, I've finished the game just recently and there are a few little questions left. Has anyone been able to remove the magic barrier in the runed room in Khoths Lair? Is it possible? My party had level 3 remove barrier. We didn't manage. We also didn't find a secret switch or similar to drink from Khoths enchanted well in the garden of Ellen and Helena. Are these places Jeff just wants to taunt us with, or has anybody reached them?
  18. Sure, would be nice to contribute to your faq, Death Knight. Thanks. (also @Jerakeen) I'd be thankful for a faq that takes into account that there might be players about, who prefer a more (role)playful approach to the perfectionistic beating of stats only. I don't condemn the stats-approach. It reminds me of the trading cards of childhood days, which competed on highest performance of machines or animals, but I still think, that there is much more to SW RPGs than just statistics. And its just as legitimate to play with a higher focus on exploring worlds, meeting weird people and situations, trying to create handicaps which are dedicated to a more role play like way, and to try to get the game to present slightly differing story-lines, although the main outcome will always be very similar. I also think that different strategic preferences might well influence the success of different character builds. Otherwise there would always only be one single character build that is successful. At least on Torment… That's not the case it seems.
  19. Wow, this discussion has gone far into technical details. I can't really contribute to that, but I wanted to come back to this thread to give a positive remark on behalf of a pole fighter in a normal party of 4 on normal – the other members being a sword-fighter (berserker), a priest and a mage. I regarded my pole fighter as rebel and therefore as an alrounder with a lot of skills but no outstanding traits. She was to be the one with the most tool use skills, therefore I desided, that she'd also have a combination of melee and ranged weapons. As I remembered pole weapons as being able to achieve quite good results (HP-wise) in the other Avernums, I decided for her to have the pole weapon as main weapon, as well as a few more skill points in thrown missile weapons, so she could back out of the fight if necessary, and still be useful. Also I was quite generous in giving scrolls to my fighters, so whenever they were hindered in using their melee weapons or would have to back out somewhere, they still had means to help the spellcasters. As my pole fighter also was the one who did the opening of locks and disarming of traps, I gave her a lot of DEX. Having learned in the forums early on, that DEX somehow was interwoven with STR in this game, I also regarded STR as important to lvl up. I also payed attention to give her a lot of GYM. My pole fighter was in fact the warrior with the most AP and she could move quite fast and far and did have a lot more rounds to hit than my sword fighter ever achieved – , thanks to Battle Frency, which I used almost continuously at the end of the game. So the lesser HP and skills of Pole Weapons, which are true for the end of the game, didn't come in so badly, because she could deal out a lot of hits no regard where and when. That also made her handy for wielding wands with cures and blessings in case my priest was hindered. She could always heal and hit. What I'd recommend for a working built for a pole fighter therefore might be a dexterous pole-fighter/tool-user with a lot of Gymnastics and Action Points. Combined with Molten Halbert for a long time in the game, because its ability to deal out damage to a foe standing near the target is really useful. I almost didn't want to part with it, when my party finally acquired Smite. At the end of the game with level 34 for all of my party she had the following built: STR 19(+1), DEX 23(+4), INT 12, END 20(+2); Health 300; Resistances Armor 70%, Magic 48%, Fire 54%, Cold 61%, Poison 55%, Acid 72%, Mental 43%, Curse 10%; Combat-Skills: Pole 15(+1), Melee 0(+1), Blademaster 9, Hardiness 5, Quick Action 6, Parry 4, Riposte 4, Thrown Missiles 4, Gymnastics 6, Sharpshooter 1, Lethal Blow 4(+1); Magic/Misc Skills: Tool Use 10(+2)(+Rest of Party:3), Battle Disciplines all including Battle Frency; Traits: Improved DEX 2, Improved END 2, Sure Hand 1, Mighty Blows 2, Sure Aim 2, Quick Learning 1, Nimble Fingers 2, Backstab 3, (Drath's Knowledge – don't know if that helps…) Equipment she wore at the end of the game: Spectral Boots, Steel Helmet, Radiant Gauntlets, Crystalline Plate, Temperate Necklace, Smite, Warriors Cloak, Mauler's Ring, Girdle of Avoidance, First Expedition Greaves; Equipment I kept in her Backpack because it had proved useful earlier on: Molten Halbert, Spear of the Fen, Workskin Cloak, Girdle of Life, Quicksilver Sandals, Starlight Greaves, Putrified Gauntlets. I'm not at all a very committed player, and I have to admit, that the pole fighter was a bit weak in the middle of the game, especially because she kept missing her targets. For a while I relied too much on armor that gave a lot of penalties concerning chances to hit. I'm sure, it's possible to do better. The decision however to rely on agility and AP in combination with Strength was definitely of help for the pole fighter and made her a very valuable member of the party.
  20. Nice! Seems like even when you only have quests left of the sort that look like the game's going to end soon (like kill Gr.-H., kill Emp.Haw., find the passage, and so on) there are still a lot of goodies around which have got to be gotten, places which have to be reached, etc.
  21. Originally Posted By: Lilith Originally Posted By: Tcheedchee By the way… Has anyone succeeded in feeding enough meat to the old drake (who isn't a dragon)? I never have enough. Also he is not eating my meat, poor sod. Seems to be very short-sighted or something. My backpack is still full of meat afterwards. Would have been a nice little gimmick to let all meat really be eaten after the encounter. Where is the fun in it after all? You need three pieces of meat, and they have to be the fresh kind (the one that looks like a ham bone), not dried meat. Actually three isn't enough. I had five. Didn't suffice. He didn't even touch them! I think you tried to pull my leg, the both of you. Well you succeeded. Happy Carnival!
×
×
  • Create New...