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Velzan's Archive - Alive Oncemore.[G5]


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Velzan's Archive -(Creations)

 

FIRE CREATIONS

 

The Fyora

 

Creation Type - Fire

 

Shapable - yes

 

Lore - The Fyora is the first creation you can make in geneforge. The fyora is a small fire spitting reptile. The fyora is seen in all geneforges and has a few different types.

 

Other than the base fyora there are charged and warped. Charged fyora can usually be seen in the middle to later parts of any geneforge. The warped fyora is rarely seen.

 

The cryoa is the upgrade of the Fyora instead of fire it spits ice and has more health.

 

Strategical info - Weak against Magic/Melee/Ice/Poison/acid Strong against Fire.

 

 

 

The Roamer

 

Creation Type - Fire

 

Shapable - Yes

 

Lore - The roamer is sort of like the attack dog of the shaper. seen in every geneforge it spits acid and uses melee. In all of the geneforges roamers usually have packs and are smarter than other creations leading people in a trap like the roamer with gem of Gf3. in Gf5 and 3 they would attack you when you entered a certain house.

 

The Pyroroamer is the upgrade of the roamer. The pyroroamer explodes on death and sometimes are tricky to fight due to this. it is significantly weaker also.

 

The Vicious roamer is another type seen in all geneforges its just a more powerful version of roamer.

 

The Guardian roamer is the more powerful version of vicious roamer spitting acid and melee. The last type of roamer is Icebreath its name implys that it spits ice. im not sure but i think they're only seen in G3.

 

Strategical info - Magic is strong Fire/ice moderate to strong Poison/acid and melee are moderate

 

 

 

The Drayk

 

Creation Type - Fire

 

Shapable - Yes

 

Lore - The drayk a very good creation indeed. The best creation your could make (Other than Cryodrayk) in G1 although in every geneforge its a solid creation.

 

The Cryodrayk Upgrade of the drayk is an ice type blasting its enemies with ice breath.

The drayk has many Npcs and bosses too many to count.... Isss-ta,Syros,Rhakkus,akkat.. and so on.

 

Strategical info - Weaknesses Ice/Magic Poison/acid and melee are moderate fire is ineffective

 

 

 

The Kyshakk

 

Creation Type - Fire

 

Shapable - Yes

 

Lore - The Kyshakk is a shaper thought of creation introduced in GF4. The kyshakk is a large reptillian creation that spits out bolts of lightning imflicting magic damage and over time damage.

There is only one Kyshakk mini - boss known as Defender Kyshakk in Geneforge 5.

 

The Burning kyshakk is the upgrade of the regular kyshakk. It has less health but does more damage.

When killed the burning kyshakk will explode.

 

Strategical Info - Magic damage moderate to strong,Fire damage strong, ice moderate to strong, poison/acid and Melee moderate.

 

The Drakon

 

Creation type - Fire

 

Shapable - Yes

 

Lore - The Drakon is the Heavily modified Version of drayk introduced in Gf2. The drakon is hated and a little bit feared by the shapers due to the fact that they are huge. Illegal. and can shape.

 

The drakons have been the main leaders of the rebels since GF2 like Easss, Ghaldring , Ahkari Blaze, Rhakkus.

The drakons also Shape improved versions of themselves such as their line of leaders as goes Rhakkus, Sith, Easss, Ghaldring, Ahkari Blaze.

 

There are no Subspecies of drakon leaving only the Ur - Drakon as the upgrade. The Ur - Drakon is a powerful, red, Destructive, Powerful Beast good in any situation. (To be Continued)

 

Strategical Info - Weak against magic. Fire, melee, Acid, and poison can be considered weak to moderate damage. Cold is moderate to strong.

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BATTLE CREATIONS

 

The Thahd

 

Creation Type - Battle

 

shapable - Yes

 

Lore - The Thahd is the first battle creation that can be shaped. The thahd is basically a large muscular humanoid with a small brain. Thahds are seen in all the geneforges.

 

The Thahd shade is the upgrade in geneforge 1-3 in 4-5 i forgot the name i will check on that later.

The Charged and brutal thahds are also types of thahd Brutal is the strong version seen early on charged is later seen.

 

Strategical info - Weak against Fire/Ice/Magic/Melee/Acid/Poison

 

 

The Clawbug

 

Creation Type - Battle

 

Shapable - yes

 

Lore - The clawbug is a large bug with chitionous plates as armor. It has an unusual habit to dig tunnels and are usually lead by a queen. There are several different clawbug types other than the base clawug.

 

The Plated bug has been the upgrade for it since g1 to g5. The plated but has always gotten more ap points allowing it to attack twice and move farther in combat.

 

The Redshell clawbug was introduced in g3 and not seen again until g5 it was stronger against fire and deadlier.

 

the last type of clawbug is poisonous clawbug or something This blue type of clawbug has double attack with higher ap and poison, as the name implys.

 

Strategical info - Magic is strong fire/ice moderate melee moderate acid/poison moderate.

 

 

 

The Battle Alpha

 

Creation type - Battle

 

Shapable - Yes

 

Lore - The battle alpha Shock trooper of the shaper. The battle alpha has a wide variety of uses to the shaper. They are used to build shock troop for wars, combat, and guarding. Some battle alpha can even talk. Battle alphas can be seen in every geneforge 1-5 there are many bosses too many for me to remember.

 

The upgrade of the battle alpha are the Battle beta. Basically a big blue walking muscle is mainly used for troops occasionally guards. There are also some Battle beta minibosses other than that the beta has little to talk about.

 

Now for the Battle Gamma The unshapable Glowing mass of muscle for an upgrade of the beta. The gamma is the main guard for highly ranked shapers until geneforge 4 where it wasnt seen as a guard much same for geneforge 5 In geneforge 3 there was a rebel gamma that could talk *In geneforge 3 oddly they were red colored rather than the normal blue* Thats all on the gamma.

 

Strategical info - Weaknesses Fire and magic are effective Id have to say melee is moderate Acid/poison are effective and cold damage id say moderate to effective

 

 

The Rotgroth

 

Creation Type - Battle

 

Shapable - Yes

 

Lore - The Rotgroth is the Giant, Acidic, Rotting, Mass of decay of geneforge With a powerful poison hit it was introduced n GF2 where it did acid damage in GF3 it did slowing damage with the return to acid in 4 and 5. The rotgroth also has a unique boss that kinda fits it. The Rotting Demon in the demonic depot of GF2 where a demon was put inside the zombie-like creation. usually used by both rebel and shapers as raiders/attackers and in war it is a highly used creation.

 

The upgrade of the rotgroth is the Rotdhizon a green far more powerful version. in Gf5 it gains 12 ap base thats a lot of battle running then it has enough left to smack some acid on its target.

 

Strategical info - Weakness includes magic Fire/ice is moderate Melee/Poison/acid is highly resistant.

 

 

 

The War Trall

 

Creation Type - Battle

 

Shapable - Yes

 

Lore - The War trall was introduced in g4 and seen in the tutorial. The war trall is a huge troll - like creation that throws rocks. The war trall does good damage to almost everything with its rock throw.

 

The Shock trall is the war tralls upgrade. It has more Ap and does stun damage to the foes it attacks but is short lived with a charged effect.

 

Strategical info - Magic damage is strong Fire/ice is moderate to effective and melee/acid/poison is moderate

 

 

The Golem

 

Creation type - battle

 

Shapable - No

 

Lore - The golem is a very versatile creation being made of machine and essence it can be molded to nearly anything. For example The (Bound One) in geneforge 2 was made to hold a demon as an experiment. In geneforge 3 the darkstone golem was supposed to be extremely powerful. In geneforge 4 The Titan also the boss of the challenge zone was made powerful. in geneforge 5 Some weaker strong golems such as rune-etched and dark golems are also examples. or the core golems which cannot be killed are examples of Powerful golems.

 

Golems are also frequently used as Patrollers or guards such as The geneforge 2 golems in the power core area of Benerii-Uss and the guards in the side room. Or such in Geneforge 5 where in The stoneworks they attacked on sight.

 

Strategical info - Weak against magic damage Acid/poison and melee are moderate Resistant to fire damage and ice. Best to use Gazers/Wingbolts against golems

 

 

 

The Worm

 

Creation Type - Battle

 

Shapable - No

 

Lore - The worm is the lil pest of geneforge. Introduced in geneforge 3 the worm usually comes in huge packs. There are many types of worm like the fire worm, or burrowing, or the many others There are no bosses for worms. Some worms come out of golems,rotgroths, even drayks theyre everywhere.

 

The cousin of the worm is the Crawler Larger and deadlier the crawler is also much like the worm. introduced in G3 Also they have many different kinds too i wont go into all of them.

They are found in the Tutorial area for GF3 and worms are also in the tutorial areas for GF3.

 

Strategical info - Weaknesses Melee fire magic Basically an easy kill Acid/Poison work too (Not sure if it has resistance) not base ones anyways too many to give individual info on every type.

 

 

The Ornk

 

Creation type - Battle

 

shapable - Yes

 

Lore - The ornk was put in geneforge as an easter egg and is seen in all geneforges. The ornk has no upgrade but it does have two subspecies.

 

The Ornk Lord is the god of the ornks and is a glowing fearsome beast that can probably own you.

The Oozebeast is the other subspecies its a purple acid spitting beast seen in 2-5 and in 4 it has a boss that guards the ornk canister known as Uberoozebeast that can inflict acid on you three times a round.

 

Strategical info - Weak against Fire/Magic/Ice/Acid/Poison/Melee

===================================================================================================

MAGIC CREATIONS

 

The Artila

 

Creation Type - Magic

 

Shapable - Yes

 

Lore - The Artila A wormlike creation that spits acid. The artila is the first magic creation that can be made weak in physical they are frail but can dish out acid damage. The Geneforge 1-3 upgrade of the artila is known as the Searing artila In geneforge 4-5 it is known as the Plated artila Both the searing and plated merely have more health stronger damage and increased resistances.

 

Subspecies - Charged artila/Inferno Wyrm

 

The Charged artila and Inferno Wyrm can be considered subspecies of the artila. The charged artila could be considered an Upgrade from Searing/plated. And the inferno wyrm is just a different type of artila that spits fire instead of acid.

 

Strategical info - Weaknesses include fire and melee Poison/acid also works Resistances resistant to magic damage

 

Inferno Wyrm - Strong against fire and magic weak against melee and ice Poison and Acid is unknown at this time.

 

 

 

The Vlish

 

Creation Type - Magic

 

Shapable - Yes

 

Lore - The Vlish is one of my favorites. The vlish is a floating Squid with 3 tentacles the main one fires its magic the others are poisonous. There are several kinds of vlish and very few bosses.

 

The kinds of vlish there are incude Terror, Pacification, Control, domination, rogue, mindstealer, spectral, and submission. The terror and submission (also mindstealer) can be found in every geneforge the spectral can be found in 3-5 pacification can be found in 3-5 also control and domination (Domination is a boss and there are only 3 ) are found in 5.

 

There is also the charged vlish only summonable in 4-5.

 

Strategical info - Melee and fire are effect resistant to magic and ice is good too poison/acid moderate

 

The Glaahk

 

Creation type - Magic

 

Shapable - Yes

 

Lore - The Glaahk is a two legged beast that can hold down a foe with stun damage from its tail.

Seen in all the geneforges the glaahk has no miniboss creatures and no subspecies like some other creations.

 

The Ur - Glaahk is the upgrade of the base Glaahk. Basically it does more damage and has more health and not much more to it.

 

Strategical info - Melee Effective Fire/ice moderate to effective and poison/acid is moderate Magic is weak .

 

 

 

The Wingbolt

 

Creation type - Magic

 

Shapable - yes

 

Lore - The wingbolt is kind of like a flying artila that instead of acid it shoots magic bolts from its tail. The Wingbolt was introduced in Geneforge 4.

 

The Upgrade of the wingbolt is known as The firebolt or for Rogue versions Unstable Firebolt.

Instead of magic it shoots fire and blows up on death.

 

 

 

The Gazer

 

Creation Type - Magic

 

Shapable - Yes

 

Lore - The Gazer is a heavily modified form of vlish that was introduced in G2. Gazers have many Eyestalks and a main eye. The main eye fires magic bolts at enemys. Some Rebel gazers can Daze foes too. Gazers are also mad as they call themselves the Eye and talk about themselves in third person.

 

The Eyebeast is the upgrade of the gazer In g2 - G3 they did massive area stun damage and could easily hold down groups of anything even other eyebeasts or Ur - drakons. In Gf4 - 5 the eyebeast does area fire damage and lost its stun.

 

Strategical Info - Strong against Magic damage Poison/Acid moderate Fire/cold Moderate weakish against melee

 

 

 

The Podling

 

Creation Type - Magic

 

Shapable - No

 

Lore - The podling a recreation of the rebels looks like half a giant fyora. The podling sprays out slowing magics and cursing magics. They are only seen in G5 and have very few types of podling. but there are some like Armored podling, hunter podling, assault podling. The podling only has 1 boss creature known as Podling queen.

 

The Armored and assualt podling can be seen throughout the storm plains and the dera reaches while the hunters and their queen are restricted to podling crossroads in the storm plains.

 

Strategical info - Weaknesses include melee Fire/ice is moderate Poison/Acid (Unknown Atm) Magic is resistant.

 

 

====================================================================================================

Mix - Type Creations

 

 

 

The Servile

 

Creation Type - Melee/Magic

 

Shapable - No

 

Lore - The servile is one of the most varied creations of all. The servile is used for work among the shapers basically. But many rebel servileras are guards,mages,Cultists,Leaders,and even researchers. Throughout Geneforge serviles are very common.

 

Magic Serviles Are not seen until geneforge 2 where there are still few of them in geneforge 3 there are even fewer Being a stronger servile class there are few.

 

Melee serviles the more common class of serviles that are captains,guards,warriors. The Warbred servile kinda Tells itself so i wont go into that.

 

The Servile is also a Playable class in 4-5 where they are melee and magically attributed more and are weak shape-wise.

 

Strategical Info - Weak against Magic Fire and melee Poison/acid moderate.

 

====================================================================================================

====================================================================================================

Velzan's Archive - (Humans and Spirits)

 

Under Construction - Soon to be Here !

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All right, this is quite enough. This is a message board, not a chat room. Dikiyoba was hoping it would get better, but apparently it's only going to get worse. Please do not post a bunch of meaningless one- or two-line posts every minute. If you really want to chat about Geneforge like this, take it to a private message or AIM or somewhere besides here. That goes for everyone.

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Maybe you could add in more technical data. There's also something I can't find a word for about it... It just doesn't flow well when you read it. Maybe you could organize it better, adding sections for each creation, one dealing with weaknesses and resistances, physical appearance, and so on. Also, you have some grammatical errors that may be what I'm having a problem with; run-on sentences and such.

 

Also, space after commas.

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I think that you have some of the weakness/resistances wrong, but I am unsure on some of them. Or, it might be that I just read it wrong; your wording was kind of hard to follow. I'll list them:

 

drayk - poison & ice should be moderate

kyshakk - ice & fire should be weak, magic is probably resisted.

drakon - ice is a weakness, fire is slightly resisted.

thahd - poison, acid, and melee should be moderate

clawbug - ice & fire should be slightly weak, poison is resisted, and I think that acid might be slightly weak too.

battle alpha - cold & fire are slightly weak against.

rotgroth - i would say that poison & melee are slightly resisted.

golem - ice, fire, and poison are completely resisted. they do like 1 damage (ihatekrakoakel)

worm - i think that there was one type of worm in lerman's pass you should make note of that resisted almost everything (i cannot remember) but physical damage

vlish - ice & fire should be moderate (slightly weak?)

podling - magic is moderate (slightly weak?), and poison/acid is moderate

 

You should divide the resistances/weaknesses into five categories: Resists, Slightly Resists, Moderate, Slightly Weak To, and Weak To. This will clarify a lot of the strategical info, as your wording changes from creation to creation.

 

For example, War Trall:

 

Resists - None

Slightly Resists - Ice, Fire, Acid, Poison

Moderate - Physical

Slightly Weak To - None

Weak To - Magic

 

I would also suggest to give the upgrade of creations their own section as some of them resist/are weak to different attacks then their base forms.

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I go by this meter for damage counting

 

Moderate is 75-100 damage

Strong is 100+

Weak is under 50

 

some of those that potato posted are correct some arent such as worm i havent had time to post every single worms resistant is the base creation itselfs resistance

 

ill look into it.

 

P.S. im pretty sure i could do 200 damage to a trall with a gazer. 140+ with wingbolt.

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Hmmm .

Hmmm.

to Potato there are Far far too many worms to put ALL their resistances

 

To Thuryl Thats a good idea but still im pretty accurate on most

 

To Vempele I have absoloutely no idea how to acess scripts for 4 and 5

 

1 and 2 yes but 4 and 5 >? Forget about it

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Find the folder with the files. It should be in the geneforge 5 folder. Find the data folder or whatever, and open up scripts. Just like the old games.

 

(I can't verify this since I'm on my old hard drive which doesn't have the games on it, but I'm pretty sure it's exactly the same as it's always been.)

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The folder's called "Geneforge 5 Files", and then you can find the scripts folder inside it.

 

It should be in:

 

C:\Program Files (x86)\Spiderweb Software\Geneforge 5_2\Geneforge 5 Files

 

Unless you've installed Geneforge in differently. If you have, go to "properties" on your G5 icon, copy and paste the target into the documents, my computer, you know one of those things (your internet browser works too), delete the quotation marks and the \Geneforge 5.exe

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