Chittering Clawbug Faerie Storm Posted September 19, 2009 Posted September 19, 2009 What about adding a road on the snow? It would have to be somewhat snowy but roads do tend to get cleared so it would make sense. Also what about deep snow? Quote
Understated Ur-Drakon Celtic Minstrel Posted September 19, 2009 Author Posted September 19, 2009 Originally Posted By: The Almighty Doer of Stuff There are no hills in that set. The hills are covered with snow and are invisible, and that's the way I think it should be. It's a direct snow-to-mountain transition. Hm, okay. Though I'd sort of like some kind of distinction between hills. Maybe just transitions from snow to snow, though I don't know if that could work... Originally Posted By: The Almighty Doer of Stuff I certainly don't think there should be straight-line transitions to hills if you do decide to make hills, because how often to you see rows of hills in perfectly straight lines? Well, the default hills aren't straight lines either... Originally Posted By: The Almighty Doer of Stuff Also, that's not a marsh, that's snow-covered crops. Oh wow, so it is. Let's keep it as-is then. It doesn't seem as useful (wouldn't the crops have been harvested?) but I can imagine some use for it. Originally Posted By: Faerie Storm What about adding a road on the snow? Roads are handled automatically by the game. You could add a graphic with the little "road dot" in the middle, so that you can tell where the road is in the editor, but it's not strictly necessary. Originally Posted By: Faerie Storm Also what about deep snow? I believe the assumption is that the snow is deep. There should be embankments from clearing snow away, to place in towns. They could be impassable, even. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 19, 2009 Posted September 19, 2009 If someone does make embankments, please don't make them look like they've been plowed by a truck. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 19, 2009 Author Posted September 19, 2009 Yes, that would be rather anachronistic. They should probably look as though they've been made by teams of shovellers, if that's possible. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 19, 2009 Posted September 19, 2009 The 1x1 and 2x1 snow banks already in the set should do that just fine, I think, although if someone wants to do more that's fine too. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 20, 2009 Author Posted September 20, 2009 You mean the rubble? Rubble isn't quite the same as a snow bank... Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 21, 2009 Posted September 21, 2009 Oh, I guess I must have been thinking of the other set. Whoops. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 21, 2009 Author Posted September 21, 2009 Yes, in the other set that's probably the one good graphic. The main problem I have with Drx Draxis's set is that he just took the regular surface graphics and added snow. For some of them, such as the trees, it doesn't make sense (they would lose their leaves!). Quote
Hatchling Cockatrice Lilith Posted September 21, 2009 Posted September 21, 2009 Originally Posted By: Celtic Minstrel Yes, in the other set that's probably the one good graphic. The main problem I have with Drx Draxis's set is that he just took the regular surface graphics and added snow. For some of them, such as the trees, it doesn't make sense (they would lose their leaves!). maybe they're live oaks or eucalypts or something Quote
Understated Ur-Drakon Celtic Minstrel Posted September 21, 2009 Author Posted September 21, 2009 Don't live oaks live in places where they don't get snow? I'm pretty sure eucalyptus does too. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 21, 2009 Posted September 21, 2009 We have oak trees on the Boston Common, and it certainly snows up here. I'm going to have look at the two sets again. EDIT: Yeah, DRK DRAXIS's set is kind of weird, including the snow drifts, but the snow drift concept is good. Maybe a two-tile snow drift similar to the first graphic in the second row of Wyrmfire's set would be good. Of course, it could double as a large hill outdoors, like the one with the cave. Quote
Seasoned Roamer Crynsos Posted September 22, 2009 Posted September 22, 2009 Quote: Now for a quick question. Look at this sheet. (It's the items sheet from Exile 1, if you're wondering.) Can anyone tell me what that pole weapon on the last line is, and whether it's worth adding to BoE? Also, what's the white thing on the second line? And lastly, the arrows and the tools – should they be added? (Tools being the last on the second line.) And also, what about the gold (my inclination is "yes") and the food (I'm leaning towards "no")? In case you didn't get your answers yet... The item at the first picture looks heavily like the typical twin spear of the Slithzerikai, didn't even know they had that in Exile 1 but I'm very much for adding it in as an alternative to the fake trident... 2 spikes is true slith style. The second item at the first pic looks heavily like a wand, you know, the usable magic item aside from scrolls and potions. (And these two being right beside it is not coincidence either) I'd say add the arrows for sure, as well as the wand as a a nice alternative. (Example: Bone Wands) Gold should be added, not sure about the tools but more like yes, if you mean the mold / mushrooms as the food, better not. Quote: Now look at this sheet. What on earth is that thing between the halberd and the bow on the first line? Is it worth adding? What about the scroll on the second line? The shield on the third line? (I think the shield isn't worth it.) The thing between the halberd and bow is most likely cash as the places of ALL other items on the previous sheet are the same... some other form of currency maybe? And I doubt we need to add that. Scroll looks worth adding if it can be properly enlarged, shield not at all. Quote: And last but not least... the current set of item graphic has one that is blank. Is there any reason to keep that? Do people consider it useful to be able to make an item that's invisible? Or should that slot be filled with something else? I'd rather always keep an invisible spot available for everything that can be transparent (= everything but terrain), as people usually always find some use for them. Quote
Hatchling Cockatrice Lilith Posted September 23, 2009 Posted September 23, 2009 Originally Posted By: Celtic Minstrel Don't live oaks live in places where they don't get snow? I'm pretty sure eucalyptus does too. they're magic live oaks Quote
Kyshakk Koan Mistb0rn Posted September 23, 2009 Posted September 23, 2009 Here's what I have so far -- the fences and walls for hills, the ice sets for the snow, a cleared snowy ground, and some rows of little shovel piles of snow. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 23, 2009 Author Posted September 23, 2009 Wow, a very belated answer. Thanks! Originally Posted By: Crynsos The item at the first picture looks heavily like the typical twin spear of the Slithzerikai, didn't even know they had that in Exile 1 but I'm very much for adding it in as an alternative to the fake trident... 2 spikes is true slith style. I agree, though I don't particularly like this particular graphic and would be more inclined to use one from Avernum for true 2-pronged slith spears. Originally Posted By: Crynsos The second item at the first pic looks heavily like a wand, you know, the usable magic item aside from scrolls and potions. (And these two being right beside it is not coincidence either) The lack of any other wand seems to support this, too. Originally Posted By: Crynsos I'd say add the arrows for sure, as well as the wand as a a nice alternative. (Example: Bone Wands) Gold should be added, not sure about the tools but more like yes, if you mean the mold / mushrooms as the food, better not. Okay then. I'll add the arrows, wand, and gold, but not the herbs. Originally Posted By: Crynsos The thing between the halberd and bow is most likely cash as the places of ALL other items on the previous sheet are the same... some other form of currency maybe? And I doubt we need to add that. Scroll looks worth adding if it can be properly enlarged, shield not at all. It doesn't look like cash, but then it doesn't really look like anything. I'll add the scroll. Originally Posted By: Crynsos I'd rather always keep an invisible spot available for everything that can be transparent (= everything but terrain), as people usually always find some use for them. Okay then, I'll leave it. Originally Posted By: Mistb0rn Here's what I have so far -- the fences and walls for hills, the ice sets for the snow, a cleared snowy ground, and some rows of little shovel piles of snow. Nice ice! I'm not sure what to think of the shovel piles or the cleared ground; I think I'll wait for further opinions on that. Quote
Easygoing Eyebeast keira Posted September 24, 2009 Posted September 24, 2009 Suggestion, that about a 'burg floating in the ocean. That way I can photoshoppe a picture of the Titanic and have a really intense scenario. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 24, 2009 Author Posted September 24, 2009 Or an ice floe, like an ice version of the Small Island. ...By the way, if we're using the snow graphics we'll have to add... Wyrmfire? ...to the credits... Quote
Kyshakk Koan Mistb0rn Posted September 24, 2009 Posted September 24, 2009 Oh, I finally remembered what I had forgotten. 767 I believe it was. Here. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 24, 2009 Author Posted September 24, 2009 Nice! Should we add a lamppost to hill too? And what about the second/third graphic? I forget what that would be called, but should it be available above ground? Quote
Kyshakk Koan Mistb0rn Posted September 24, 2009 Posted September 24, 2009 You said it was a place to tie a giant lizard, but it would just as easily work for a horse or some other above-ground animals. Here are above-ground versions and the lamppost on hill. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 24, 2009 Author Posted September 24, 2009 Nice light effects on the lampposts. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 24, 2009 Posted September 24, 2009 Originally Posted By: Mistb0rn lamppost on hill. I made an alternate version, which I believe is significantly better:Lampost on hill Quote
Rotghroth Rhapsody Thaluikhain Posted September 25, 2009 Posted September 25, 2009 Would the lamppost work better with animation? Flcikering flames and all, I mean. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 25, 2009 Author Posted September 25, 2009 Yeah, maybe... Quote
Kyshakk Koan Mistb0rn Posted September 25, 2009 Posted September 25, 2009 I can give it a try. I'll be away until Sunday afternoon, so I might not have anything new until Monday or Tuesday. Apart from little edits like that one, is there anything else specific you'd like from Avernum, or are we just about done? Quote
Understated Ur-Drakon Celtic Minstrel Posted September 26, 2009 Author Posted September 26, 2009 At the moment, I can't think of anything else we might want. In fact, we have vastly increased the number of graphics already; I don't think we need any more. But we could potentially move on to item and monster graphics. Quote
Kyshakk Koan Mistb0rn Posted September 28, 2009 Posted September 28, 2009 In that case, I've gotten started on the chair project. here is the first comparison version you asked for, with the old chair, the larger one, and the original exile one. I also threw in that bed, because I realized that I'd made it and never used it on any floor. You don't need to keep it if you don't like it. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted September 28, 2009 Posted September 28, 2009 It still looks like you stylized the stone chair. Unlike the Exile trilogy, BoE isn't limited to 256 colors, as far as I'm aware. If that's part of the problem, I mean. The size of the chair is much better, anyway. Quote
Understated Ur-Drakon Celtic Minstrel Posted September 28, 2009 Author Posted September 28, 2009 It looks quite good. One minor tweak may or may not make it better: widening the back of the chair. Why don't you try it and see how it looks? I'm not sure if it would be better, but we can try. Will you be doing the same thing with the BoA chair? Or are you just doing the Avernum trilogy chair? (I forget...) Quote
Kyshakk Koan Mistb0rn Posted September 29, 2009 Posted September 29, 2009 It's supposed to be the BoA chair, the sort of gray stone one on 729. It's shaped strangely, so I'm having trouble figuring out how to convey that from a front angle. I'll try widening the back. Once you're happy with it I'll do the other directions and the brown and blue one (721 I think). Quote
Understated Ur-Drakon Celtic Minstrel Posted September 29, 2009 Author Posted September 29, 2009 Oh, wait, BoA has both chairs? I had forgotten that. The BoA chair is actually the wooden one on sheet 721. The grey chair on 729 is the chair from the earlier Avernum games. That's not a problem, of course; both chairs are nice. You could use one chair on some floors and the other chair on other floors, if you like. Quote
Easygoing Eyebeast keira Posted March 5, 2010 Posted March 5, 2010 Because I'm too lazy to read the shortcut text when I open BoE, I always ended up opening the character editor by mistake. Finally I got tired of this so I made an icon for the Character Editor. It's just sword.cur superimposed on the regular BoE icon, but I think it works. However, I just committed it for Win32 and put a PNG in /rsrc because iirc Windows and Mac Resources don't mix well. So yeah. http://calref.co.cc/images/misc/boe_chared.png Quote
Rotghroth Rhapsody Tonweya Posted March 6, 2010 Posted March 6, 2010 FWIW, viewing the BoE Program, there are already two different Icons; one for each sub-program. One is for BLADES.EXE and the other is for BLADPCED.EXE. These should work fine. me Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted March 6, 2010 Posted March 6, 2010 This is not true. There are THREE programs, and those two have the same icon. The different icon is for the SCENARIO editor. Quote
Understated Ur-Drakon Celtic Minstrel Posted March 6, 2010 Author Posted March 6, 2010 In the Mac version, the three programs have always had different icons. For some reason the Windows version uses completely different icons from the Mac version. (The character editor icon has a pencil rather than a paintbrush, for what it's worth.) For the record, I can open .ico files just fine, and it's not particularly difficult to convert them to a Mac .icns file. As for Windows vs Mac resources, we're not even using Mac resource files anymore; the Mac version has been altered to load from separate image files as the Windows version does. There may have been plans to move the Mac icons to Windows, but I'm not sure. Still, this is a useful contribution. I'm definitely not going to move the Windows icons to Mac, since I feel the Mac ones look nicer, so it would've been safe to use the .ico format. Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted March 9, 2010 Posted March 9, 2010 The Mac icons look nicer for the entire Exile series, in my opinion. I like the bevelled, painted-engraving-on-a-stone-tablet-like effect. Quote
Understated Ur-Drakon Celtic Minstrel Posted March 10, 2010 Author Posted March 10, 2010 Speaking of which... if anyone wants to make 64x64 and 128x128 versions of those icons, that would be helpful. (I'm not sure if it has already been done for the game icon, but the editor icons certainly need it.) If needed I could also make them available in png format. Quote
Rotghroth Rhapsody Thaluikhain Posted April 8, 2010 Posted April 8, 2010 Just a thought, would it be worth making more potential PC graphics? It just struck me that you can't have a 6 character all slith or all nephil party as it is, due to there only being 4 of each. On the other hand, it's easy (and fun!) to make your own custom PC graphics if someone wanted to do that. Quote
Understated Ur-Drakon Celtic Minstrel Posted April 8, 2010 Author Posted April 8, 2010 Go for it. Vahnatai PC graphics may be an option too, though I'm not entirely sure whether we'll do that yet. There will be added support for using custom PC graphics; it was planned as a way to allow monsters to join the party and keep their graphics, but something could also be added to the PC editor to support it. Quote
Rotghroth Rhapsody Thaluikhain Posted April 8, 2010 Posted April 8, 2010 Vahnatai PCs? Hmmm...would be interesting to have a PC race which had disadvantages, not just humans with bonuses. What sort of graphics would be needed? I mean, is there a distinction between male and female nephils, do the different colours mean anything, should nephul PCs wear clothes (my graphics do, but the original ones set the precedent of not doing so) and so on? Quote
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