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About Thaluikhain

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    Kyshakk Koan

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  1. Huh, no idea that the map making had been so extensive. Idea 478 for a scenario for BoE I'll never actually get around to making involved going to an alternative universe version of Kriszan, using modified E3 map, where the slimes had taken over and those weird experiments from the slime caves were running around.
  2. Ah, didn't know that, I always thought it was intended that way, for the mechanics to have it as a shield, but using mace graphics and called a mace to make it seem unusual, and that the Protection value only was relevant to armour and ignored for everything else. Being able to give Protection values means it wouldn't be hard to give more flexible options. Or, maybe even weapons with encumbrance, but not sure if that's a great idea.
  3. Ah, didn't know they did that individually. That's not great True, but even if you did that, there'd still be a correct way of arming your party. There's be one best single handed weapon, and one best pole weapon. You wouldn't, for example, have someone armed with sword and dagger, because one (probably the sword) would be just better and you'd take two of those. That same weapon would be best for someone with a one handed weapon and shield. That somehow doesn't seem right to me (you could have a buckler and a shield), but o
  4. That makes sense, I'm sure I've successfully webbed people. Especially when replaying scenarios and I know a bunch of sliths are about to appear at the crack in the wall. Also, in regards to Dumbfounding, I ended up assuming the problem wasn't so much that it didn't Dumbfound monsters, but that it shouldn't have been called Dumbfound, should have been some generic curse sounding thing. Surprised that it actually affects spell levels.
  5. Was thinking about making another thread, after people were more interested in missile weapons that I thought, but: I'd also add Lockpicks to that. Your party will be able to cast Unlock unless it's a weird scenario where they can't. No point having lockpicks or lockpicking skill. Even bashing the door works. (Oh...you could stick an anti-magic field on a doorway to stop Unlock spells, and keep refreshing it each turn. Maybe turn if off once the door is opened? Bit of mucking around, but doable. EDIT: Would that stop piercing crystals?) The way melee
  6. Couldn't think of a better title. Anyhoo, there's been a lot of talk about how archery and throwing weapons aren't useful due to numbers, but even without that, would people want to use them? Now, this could just be me, but archery just doesn't grab me. Ok, you can differentiate your fighters by making one an archer. But, at least the way I create parties, I tend to have front line fighters, who need use bashing/edged or pole weapons, and second line magic users. Giving someone archery takes away useful skill points (and adds the weight of a bow and arrows, I guess) from what t
  7. Huh. Didn't know that, that seems odd.
  8. Huh, guess someone forget to put some blocked to monsters tiles next to the bar there. I always remember in E3 an evil acolyte shopkeeper that kept their default hostile attitude and you have to charm them to go shopping. Oppenheimer, on the surface in a town east of Kriszan, IIRC. And also one isolated road tile near the Inn of Blades.
  9. Yeah, each time it gets harder, with different numbers of Chritrach Larvas, Chritrachs and Null Bugs, and once you win there's treasure...a Steel Shield or something?
  10. Not a captain or champion or something? I remember that differently, but it's been ages since I've played.
  11. Definitely remember an accented guard at one of the gates (southern, I think, leading to upper Exile) in Fort Emergence in E3.
  12. I've never beaten the Golems or Beasts without using the editor. Up until then I'm usually good, but it starts turning into a grind for me once I'm trying to deal with them.
  13. Yeah, not seen that before, that's impressive. Back in the old days we had to rely on the hint book with pencilled in annotations from last time I played.
  14. Huh, so, for example, you're in a store with a long counter (like most store in E3 and BoE, it seems), and if you are standing at one short end, the Shockwave spell won't affect someone at the opposite end if it's 5 or more spaces long? Also, how does it determine LoS if you are aren't in a straight line? Say the target is 6 spaces above and one to the right, so there's 5 vertical spaces in two columns, which are you looking through? Getting a bit off-topic and obscure with that, though, but am interested in working out LOS in a grid.
  15. IIRC, the magical bonuses to stuff were very over-priced and not worth it. Not sure if that meant they weren't better than magical weapons if you had loads of money, but I never tended to use them myself.
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