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Milu

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Everything posted by Milu

  1. Originally Posted By: Robsta there are a few items that I defiantly wouldn’t want to be sold in them (say the auto win the scenario item). Any have a clue? Items that have a treasure class 0 won't appear in random shops (and they won't be dropped by monsters).
  2. You can release it, for example, at The Blades Forge, or at Alexandria. (Of course, if you can have your own web page for that purpose, it's very handy to release it there at first.) Originally Posted By: Robsta Does anyone have ideas of how to make the rest of a town, the part that does not pertain to one’s quest? This page might help.
  3. I hope there are more of those hidden rooms. At least there's a hidden corpse in Spirefield that I didn't notice the first time, behind some trees (or whatever they are).
  4. Milu

    #%@# Bugs!

    Thanks for the information. Maybe "item class on space (+take)" and "destroy items" work on my old mac (which I don't have here. I forced myself to test my over-complicated scenario with a half-working OS X BoE. It's a pain.) Anyway, the node chain seems to check correctly whether the item is there or not but it doesn't remove it. I've checked everything about dozen times. It might be that the program doesn't remove the item because it's a custom item with a custom graphic, or in place when the party enters the town, or something. Maybe not. I dimly recall "destroy items" working before (with the old mac probably) but now it doesn't. Maybe I'll come up with a way around it, because this is the second-last town in the scenario, so I'd hate to throw it away at this stage. EDIT: The more I test, the more bizarre this bug seems. The node "item class on space (+take)" works in other towns. And if my party takes the item and puts it back, the node works after that in the town I'm testing. Otherwise it doesn't. Argh. I hope the file isn't corrupted and I have a "place item" in a wrong place somewhere... EDIT 2: No, there is no logical explanation for this bug. The only possible conclusion is that a supernatural force tries to prevent me from finishing my scenario. And that must be it.
  5. There isn't a way to remove items from a space, is there? Both the "item class on space (+take)" and "destroy items on space" appear to be broken. At least in my current copy of the editor.
  6. Is it deadline already? EDIT: seems to be... just checking.
  7. How many PC's do you play with? 6 How many scenarios have you played? 100+ Absolute favorite BoE scenario? I don't know. I've played too many. (Tomorrow?) When did you get the registered version of BoE for the first time? 1999, I think What is the first third-party scenario you played? Nightfall (?) Favorite all-around scenario designer?Ideas compete, not people. (or something) :-P Out of your own scenarios, which do you feel is your best? One that's never going to be released. What is your favorite scenario icon? From left corner, left to right, number 12. If you could make one BoE scenario into a movie, which scenario would it be? Umm... Quintessence? What is your favorite spell? Major blessing What is your favorite item of all time? I don't remember all the artifacts. All speed items are pretty nice. Have you ever named a place or character in a scenario after someone you know in real life? N/A What do you think is the absolute most overrated BoE scenario of all time? Ship To Algiers might be it What do you think is the absolute most underrated BoE scenario of all time? The Za-Khazi Run If you could fix one bug in BoE or the scenario editor, what would it be? EDIT: Right now Empties have taken the first place. There are other bad ones but this can't be seen until you test AND can't be removed. Grrr. If you could add one new feature to BoE or the scenario editor, what would it be? OS X compatibility! What is your least favorite scenario out of those rated 7.0 or higher on CSR? Destiny? Which scenario do you think is the worst ever? There's lots of horribles, but only one can be the absolute worst. I have actively forgotten the worst ones. Write down the release dates of all of your scenarios. If you can't remember all of them, do the ones that you can. ? What is your favorite TM scenario? Nebulous Times Hence, I guess. I haven't played many of them. What is your favorite Creator scenario? Not sure What is your favorite scenario in the Spheres trilogy? Quests of the Spheres What is your favorite scenario in the Adventurer's Club trilogy? AC2? What do you think is the absolute coolest innovation in a BoE scenario yet? (Others' opinions on this would be interesting.) Essence spells? What is your favorite BoE fansite? The Blazing Blade is nice What do you think would happen if Alcritas returned to the Lyceum as an active member once more? No idea What scenario do you think should have won the first design contest? I don't know Name one random scenario that has not been mentioned by anyone in this thread (first that comes in your head.) Trouble in Mendor
  8. I've thought about buying an old PC in the future. Or maybe a new one, since PC games are easier to get and much cheaper. But I won't do it until my 5-year old mac dies, at least.
  9. I've recently thought about a reputation system for a scenario with two sides. In it there are two kinds of reputation: one describes which one of the different sides you support, and the other is some kind of a general respectability (or whichever is the right word for that), which is harder to gain but makes you more liked by everyone. The general reputation can negate the other reputation for the those who would otherwise dislike you. The general reputation is gained mostly through side missions, and the other reputation is gained automatically by advancing plot to a certain direction. (Or has someone already made something like this? I haven't played the newer BoA scenarios.)
  10. Technically, this doesn't make the game unplayable, except for some sound puzzles maybe. But it's frustrating, because I've been used to playing with sounds on and I like them. I suspect that I may not want to play it because I have other games that are able to play their sounds. I am also worried, especially because of rumours that it doesn't run at all on Intel macs.
  11. I run it in the Classic mode. That's when the problems happen. If there's no solution to at least the sound problem, the game doesn't work properly enough. That means I won't play it on my new computer, which means I might not finish my two scenarios. (Depends on how long I'm able to use my old computer.)
  12. Blades of Exile (the latest version) doesn't seem to run well on my PowerPC G4 with OS X 10.4.3. For example, most of the time it plays the sounds one click too late. I'd be very thankful and glad for a carbonized version of Blades of Exile, because scenarios are still made for it and I want to play them.
  13. One could also invent new symbols. Or, the symbols could be connected to an important character's past, or in this case, "your" past. (Although this is a fairly common solution.) At least one BoE scenario, Quests of the Spheres, has a quest a bit like this: The party visits a mad scientist's mind and tries to cure him. (Or something like that.) It's a maze where you have to fight "Squiggles" and other things. It might be inspirational, if you play BoE...
  14. The hardest part for me has generally been when about 2/3 or 3/4 of the first version is done. At that stage my scenarios often seem to suck too much, because they are too bare and empty yet.
  15. There's also the Blades Scenario Editor Docs file which should offer an explanation to some things, like this one. It should come with the editor.
  16. 9.25 A few bugs but not much else to complain about. An excellent scenario designing program, and there are many good scenarios. (It seems that this ruins the perfect rating. Sorry.)
  17. I'm mentioning the Leaving here because its combat parts are easy. But it divides opinions. Don't pick it if you don't like looking for secret doors.
  18. 7: Runs smoothly, it's not very slow (on my computer at least), I like the new "zones" somewhat and the combat and movement system are interesting, and refreshing changes. I don't like some of the graphics (they're not ugly but from Geneforge), though many of the new graphics are nice. The plot was more disappointing, it felt partly recycled and some of it wasn't as convincing as it could have been. But it holds together. I also miss the puzzles and hidden things. And the towns (or zones) could have had more than 2 floors sometimes. I would rate all other Spiderweb games a little higher but wouldn't say this one was catastrophic.
  19. Milu

    A4 Bugs

    I noticed that it's possible to kill Abisynthe again and get her nice equipment an infinite number of times.
  20. Quote: Originally written by Dikiyoba: Originally by dintiradan: Quote: Once your grand epic is completely thought out, partition it into several episodes, or 'mini-scenarios' (this is part of the reason I can't provide a plot right now: my idea involves a reoccuring villain over 3-4 scenarios, and while I have a basic idea for #2-4, #1 is still vague). You could do a mini-series, but every scenario would have to stand alone and be able to be played in any order. So they could be related but they really couldn't be parts of the same plot. It seems like having installments of the same plot would be more limiting than freeing. But still, the "series" approach is quite possible and there are examples of this in existence (among Blades of Exile scenarios, at least). Alcritas' Arc series has to be played in certain order, or at least part of it, and every scenario contains its own little story, which is part of a larger story. They are still popular scenarios. The "drop-in" dungeons are also something that's been made for BoE (like the Tower of Magi), though they haven't been used in new scenarios for a long time.
  21. Milu

    A4 Bugs

    At least the yellow nephil PC's attack graphic and the "evil altar" graphic are not exactly in the right place in the sheet, I think. The altar has a white left edge.
  22. The graphics may have not received much praise, but I actually like Exile and Geneforge graphics, and in any case I think they are an important part of the game. Avernum and Geneforge are two different worlds, that's why seeing the poor roamer-hellhound makes me sad. Fortunately, many of the graphics come from Avernum and very few are very disturbing cross-breeds. But anyway, the graphics aren't the whole game. I like the story development so far (which isn't very far), and the new spells are interesting.
  23. I don't really miss the cartoons, but I think there are too many unedited Geneforge graphics (like Roamer as a "hellhound"!). It gives a kind of "recycled" feeling and hurts the atmosphere. I don't want to use shaper, guardian or agent graphics. More character graphics please! In my opinion, Geneforge graphics are nicer than the old Avernum graphics, but there could have been more new graphics. The autosave is sometimes useful but more often annoys me, because it slows the game. It would be nice to have an option to switch it off. What I miss the most are secret doors.
  24. OK. I found a way to fix my Appleworks in the meanwhile but thanks anyway, I might need that later.
  25. I'm looking for a free program that could save as .png or .gif files that internet browsers can display, as AppleWorks 6 doesn't seem to do that. Do you know of any such programs for Mac OS9 or OSX 10.2?
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