mouton
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Everything posted by mouton
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What I REALLY wish for in a remake is a way to retire your creations instead of absorbing them. Consider this: The whole series is about rights of creations, about them having right to live, to be free - or about stopping them from achieving that. And yet, when our faithful fyora, clawbug, vlish, thad or dryak become obsolete, we euthanize them regardless of our political outlook. It doesn't have to be anything flashy. It can be just a few lines of text. Just an option to set them free or give into someone's care.
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I'd rather he just made something new. Remaking Geneforge series would be great, but it does sounds like he is going to use it as his retirement plan.
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A:EftP - Torment/Questions
mouton replied to Languorous_Maiar's topic in Avernum Trilogy (2011-2018 Remastered Versions)
I didn't do the quest and somehow I went through a side corridor around breeding pen. -
Ice-T played Fallout New Vegas so you never know
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A:EftP - Junk items
mouton replied to dave s's topic in Avernum Trilogy (2011-2018 Remastered Versions)
It's a nice change from everything being magical and/or worth a lot in, well, most other games. -
Whee, patchworks from G5
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Avadon is more linear and story focused. AEftP is much more sandboxy - you wander around a big world trying to find that one place where things will not brutally muder you. Both games are excellent, but they are quite different. Yes, they have a lot of the same art. That's how one-man development works.
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Bernard: I WANT TO STRANGLE HIM
mouton replied to RaustBlackDragon's topic in Geneforge Series - Originals
Except it leaves the Shaper empire intact and makes way for the creation of Drakons, the rebellion, the Unbound - a long and brutal war. Trajkov's campaign was swift, effective AND resulted in relative justice. -
Bernard: I WANT TO STRANGLE HIM
mouton replied to RaustBlackDragon's topic in Geneforge Series - Originals
Huh? Trajkov is one of the most positive characters in the whole series AND he actually delivers. The trick is, he looks like a power-mad tyrant for the most of the game - but in the end he is the sanest heavily augmenetd person ever. His ending is, by far, the best. -
Here is some background on the inspiration for Avadon: http://jeff-vogel.blogspot.com/2010/06/avadon-developer-diary-1-where-ideas.html Quite a different angle, heh Anyway, for a crime, one needs a motive. Why would a game creator steal such an idea? It's not, in itself, an incredibly novel setting. It is a relatively typical fantasy set in a typically chaotic medieval geography. Nethergate, Geneforge and Avernum - they all have more interesting setups. Unless one would argue that Jeff has grown senile and cannot possibly come up with ideas on his own - a notion contradicted by the actual content of Avadon - there is simply no reason for him to have knowingly and maliciously commited such an act.
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I am positive there are as many rankings of geneforge games as forum mombers Short version: They are all excellent. All have their place in the grand scheme of things and each may appeal more or less to different people. But all are bound with Jeff's vision and character.
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Yup, that's it. The mind, while mad, is not an enemy. Probably that's what made Phipps hostile. Reload or just use another anvil later.
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Haha, nice. Two things though: There is no doubt the name similarity is a coincidence, for one simple reason: if you rip names off, you rip popular ones. You call your game "warmace", "battlecraft", "glass effect" or "War Z". You do not copy something obscure Also, I just can't imagine Jeff copying some other game like that consciously. Perhaps he heard about this from a person who knew a person who played it. Or he just came up with it independently - it's not a very original setting that one needs to steal, really. History, after all, provides countless examples of singular power centers holding together disparate dominions.
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Summon creature exploit
mouton replied to Zummi's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Thankfully, this is one of those things where we can easily apply the "just don't do it" fix (: -
I don't think Jeff rejected the idea, he just never expanded on it. He always stuck to the idea that serviles are sentient beings who deserve freedom and dignity - regardless of their origin. And anyway, the question of serviles being sourced from human stock is irrelevant for the topic at hand due to the existence of drakons, gazers, dryaks etc. For, if we assumed existence of souls in geneforge world and excluded non-humanoid sentient creations from having them, we would be guilty of gross anthropocentrism and human exceptionalism. And we can all agree Jeff does not champion that As to the question of ghosts - I believe Jeff simply treats them as staple foes in his games and never connected their appearance with what we are talking about.
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This is an insanely slippery topic, due to "souls" being a very blurry concept irl. Spectres are no proof of souls. They can be just an echo of the person or a personality pattern copied via magical means. And even if they are, in fact, spirits of beings they were in life, it doesn't tell anything about the other creatures - it might be simply a case of humans being more prone to reanimation.
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Summon creature exploit
mouton replied to Zummi's topic in Avernum Trilogy (2011-2018 Remastered Versions)
It's a blurry line. For example, you can leave some hard areas to recharge halfway through them. While it is not against the game mechanics, it does feel a bit off, as it exploits the static nature of the gameworld. Of course, this particular example activity is very much done on torment due to obvious reasons. From what Zummi posted, I understand the pets whttile down enemy health without being hit themselves. Which sounds like a glitch and thus an exploit. Unless I read it wrong. -
Summon creature exploit
mouton replied to Zummi's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Playing on torment is usually threading a fine line of "exploit or strategy?". In the end, it's up to every individual to decide. -
Are you certain? I seem to recall an exile to hinterlands or somesuch. Might be wrong.
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Geneforge 5 walkthrough: The no BS version
mouton replied to Brocktree's topic in Geneforge Series - Originals
So that's why he never mentioned it. I read that he does tell you about shadow road, but I already got the other end mapped, so that would explain why he never told me about it in my playthrough. Silly Awakened. -
Geneforge 5 walkthrough: The no BS version
mouton replied to Brocktree's topic in Geneforge Series - Originals
Why would you play on Torment if you don't want to suffer? -
I will probably play Nethergate after I finish all endings of G5 and I intend to play both factions in succession. Which faction should I play first?