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About googoogjoob

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  • Birthday 01/20/1992

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    Deus Ex, Anachronox, Machinarium, Geneforge, Thief, Mark of the Ninja, Hard West, Bus Driver
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  1. Geneforge (or at least, this Geneforge) doesn't really have a reputation system. The game tracks how pro- or anti-Servile you are, and whether you've joined a particular faction. But there's no reputation system to be affected. Possibly. The way stealing in Spiderweb RPGs generally works is- Taking items that are not marked "NY" isn't stealing per se; taking items marked "NY" has no effect unless an NPC sees you doing it- and the inventory screen will indicate whether you were seen or not. If you are seen stealing enough times within the same zone, then the NPCs there will turn
  2. I suspect what might be happening- based on the appearance of the quotation marks in your posts- is that your browser (or the iPad itself, or whatever input method you are using) has "smart quotes" enabled. That is, it automatically implements fancy, contextual, printed-book-like quotation marks (“...”) instead of the more common, noncontextual, computer standard "dumb quotes" ("..."). And I think what might be happening is that the forum software is not interpreting the smart quotes as quotation marks, for the purposes of searching. You can try to turn off smart quotes, if that's
  3. If you search for "Tower of Barriers" (in quotes), you get 13 results on this forum. 1 result is this topic. The other 12 are all about Avernum: Escape from the Pit, and 6 of them are topics specifically and exclusively about the Tower of Barriers. None of the results are from 2 or 3.
  4. Okay. I think this is a point of misunderstanding which a lot of this disagreement stems from. In Avadon 1, the method of selecting a Keeper is not made entirely explicit. Several Keepers in the past disappeared or were assassinated, and it's implied that their successors may have had a hand in these happenings. At some point in the writing of Avadon 2 or 3, however, Jeff decided to change things, or at least make them more explicit, and retconned it so that Keeper is a lifetime position, and that succession to the position is determined by whoever manages to kill the sitting Keeper. (Presumab
  5. Redbeard almost certainly has more power than anyone else in the Pact- more than any Councilor individually, probably more than the Council collectively, and probably even more than the heads of state of the constituent nations of the Pact. He has the authority to conduct diplomacy with foreign powers with no real oversight from the Council. He has the authority to destabilize said foreign powers and even conduct de facto warfare with them. He has the power to run an effective and omnipresent spy network not only without, but within the borders of the Pact. He has the authority to basically di
  6. I'd say the Codex is mostly reliable, but a) it only includes information which is public knowledge at the time of the games, and b) it's written from the perspective of an observer within the Pact. I'm not sure I'd say Redbeard recognizes the limits of his power in the sense of knowing what he can or cannot do, but that he recognizes that the Pact is only capable of withstanding so much internal meddling without flying apart- if he quashed ALL dissent, and ensured EVERY Councilmember was friendly to his causes, then the Pact would likely tear apart at the seams, with no other outlet for its c
  7. I think it's possible to come to certain conclusions (which are up to interpretation) that support alternate readings of events. I think some of the particulars are impossible to know with certainty, given the limited view the player is given of the gameworld, and I think this uncertainty is deliberate, to allow a player to plausibly interpret events in varying ways in order to justify the different options they're given. I'm not sure I agree that Hanvar's Council has meaningful leverage over Redbeard. Their underfunding of Avadon is definitely part of its lack of preparedness when
  8. I can think of two basic angles of attack to justify removing/killing Redbeard ideologically. First, the internal one: I think it's possible to decide, from the perspective of a Pact loyalist, that Redbeard is a danger to the long-term health and stability of the Pact. He willfully arrogates a ton of power from the constituent states of the Pact, and isn't meaningfully answerable to the Council or the states individually. A Pact loyalist might decide that it's wrong for anyone to have as much unaccountable power as Redbeard has amassed. Prior Keepers evidently didn't have as much p
  9. They're mostly just grandfathered in from the prior iterations of the games. In Exile/Avernum (not the Avernum re-remakes at hand), some areas are pitch-black to the extent that you cannot see more than a few tiles in any direction without lighting. In the re-remakes, lighting objects are just kind of an unnecessary novelty. You can still see pretty well without them, and having a light source doesn't eg let you see interactable objects you wouldn't otherwise. (The older games also had a "light" spell that rendered light sources mostly irrelevant, too.) The pylon syllables are,
  10. Recently read: Ficciones, by Jorge Luis Borges. Uneven. When a given story contains a solid alignment of idea and style (eg, Tlon, Uqbar, Orbis Tertius, The Library of Babel) it's spectacular. When they aren't quite aligned (Funes the Memorious, The South) the coy, oblique, allusive style feels like a tiresome smokescreen to cover for Borges's unwillingness to really develop an idea. Tales of Pirx the Pilot, by Stanisław Lem. Okay. Blunt, low-stakes stories in a setting where interplanetary travel, and all it implies, is common, and even boring. They work fine as escapist thrillers,
  11. Because they're aware that they can get even further right candidates, and can't conceive of settling for getting one who agrees with only 90% of their policy ideas. All expectations of compromise in American politics flow rightward, never leftward, and this is maintained institutionally by the party duopoly who have a stranglehold on the system. This is underpinned by Democratic leadership (and many committed liberal/progressives generally) believing that the American electorate is, deep down, unshakably center-right-to-right politically, and thus Democratic candidates who try to
  12. I don't think there are firm dates in the games given for the exile of the violent Sliths. IIRC the leader of the violent Sliths into exile, Sss-Thoss, is said to be father or grandfather of the present Slith leader, Sss-Thsss. Again, we don't really have firm numbers for how long Sliths live, but this'd presumably put the Slith exile within the past few centuries at the outside- well after the most recent Olgai Resting began. The only Sliths we see in the games are members of the fractious, violent group of exiled Sliths, or repentant splinter groups thereof. I don't think we c
  13. I agree with everything Ess-Eschas has said above about mysteries in stories. I think that in-universe, the source of Limoncelli's speed is genuinely somewhat mysterious, but also it's not something that's particularly important. The real-world reason for his speed, of course, is a) to make him a more memorable boss fight than just "generic Empire general," and b) to enable a particularly memorably gruesome death scene for him. Avernum has a bunch of this sort of mystery... Who built all these clearly-pre-human-cave-discovery forts and crypts and such, and why? Why is the Mertis Sp
  14. The first two of these questions are basically answered in Geneforge 1, in the super-secret area. The last isn't a mystery at all: the Sholai are just the inhabitants of a different continent than the one the Shapers are based on, and marine navigation isn't particularly advanced in the world of Geneforge, so the Sholai and Shapers hadn't made contact prior to the first game. (Also, the Shaper empire has only existed for about three centuries at the time of the games, dating from when the Shapers began expanding eastward from their main provinces across Terrestia; and it's never expanded beyon
  15. Geneforge 5 establishes explicitly that ten years have elapsed since the start of the rebellion (in 3), with 4 happening at some point in between (the dates on the loading screen creation datafiles in 4 and 5 imply that 4 happens five years before 5, and thus five years after 3; "Year 4128" is the latest date on the loading screens in 4, and then "Year 4133" appears on every creation loading screen in 5). I don't think there are any other firm dates given, except that Sucia was abandoned and Barred about 100 years prior to 1. Character aging is not entirely consistent... Amena ages
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