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Reality Corp.

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Everything posted by Reality Corp.

  1. Read the F...riendly Manual. Do you have anything specific you want to know about?
  2. You can still move around the town, right? Try checking out the town borders (red lines) and see if they've been manipulated in some way...I'm not exactly sure on how to help, though. Do you receive any error messages when trying to leave / when you're in town?
  3. Rentar cannot teleport you out after five times, even if something is not right. If everything is right and you have the amulet activated, you won't even be teleported out once.
  4. This is a one year old topic that did not need to be raised. Correction, one year plus a month. I demand l0x0r before the undead topic gets hungry and starts eating people.
  5. Very much so, just make sure that you have enough experience / level to handle it or you'll end up with this problem: http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=2;t=000509 Oh, and yes, 1000 posts with this account. Me likey Veteran.
  6. Well, it worked! And the problem was the break after all...the text numbering really didn't have an effect on it. Thanks Kel! Edit: 999
  7. Rache's site is still up but the other two are down...or technically it would only be one, but yes, it's down for some reason.
  8. Okay, so I was making a very basic scenario and I wanted to make a very basic dialog conversation. After some trial and error with coding the script, I got the it to work but when I load the town, it gives me this error: Dialog script error: Improper block definer in line 29. Yet the conversation runs normally and everything seems to be working fine...here's my town dialog text: Code: begintalkscript;begintalknode 1; state = -1;nextstate = 1; question = "Sunny Jim"; text1 = "You meet Sunny Jim. _What do you want, friend?_";begintalknode 2;state = 1;nextstate = -1;question = "YAY YOU WORK!!";text2 = "I WORK!!!11!";break; Here's my town script: Code: begintownscript;body;beginstate INIT_STATE;break;beginstate EXIT_STATE;break;beginstate START_STATE;break; The NPC has it's 3rd memory cell set to 1, all other attributes are set to 0 and it's script is pointing to the unchanged basicnpc. How might I go about removing this error? Thanks, Reality Corp.
  9. If Jeff really isn't joking about that scenario then I'm gonna...be very...surprised. And I will definately not check the spelling mistakes in it I am currently working on a scenario that's pretty short, hoping to release it somewhat soon, depending on how long it takes me to figure out how to get the dialog working.
  10. Yes, I've personally seen this when I used the h4x0r editor to change my skills. It's something to do with the max limit and party level not matching up, thus it only puts down the resistances and not the skills themselves, that is, unless the skills are too high, too. A bug, but nonetheless it exists. And it's quite annoying...
  11. And your operating system is...? If it's something with your sound, it might be your sound card that's acting up. How old is your computer?
  12. I think your best bet would be WordPad with Windows. Notepad, on the other hand, is one of those editors that does not recognize some of the line breaks. I've also heard that Crimson Editor is somewhat good with those text files.
  13. Check and make sure that nothing is running in the backround because that can take away excess memory. Other than that, the 900mhz might just be more degraded than the other one thus making it run a bit slower too. (Although the degrading factor shouldn't affect gameplay that much...)
  14. You can go ahead and try, but it would take some tedious work to finish, and most people here have already played Avernum 1-3 so it really isn't going to be anything new to them. And that goes for Geneforge as well...although it would be impressive if you could fit a Geneforge environment in Avernum...
  15. Well, here's something that always works: Pick a scripting language other than BoA (C or C++ should work, possibly Java or Python, too). Study it for long hours until you can make a legitimate program that works and that you're proud of. Make some fancy GUI for it or something...then return back to BoA scripting and find that it's about 200x easier, but in somewhat the same format. It actually isn't a bad idea, like the saying goes, "Run the 10k a few times and the mile will just be a few steps compared to it." The best solution for understanding scripting is to try it out, make test scripts and see what they do...follow the docs step by step and if you get stuck on something, post it on this forum.
  16. It could be a problem with your browser not handling FTP protocols correctly. Unfortunately, I see that there are no HTTP downloads for Nethergate so I recommend you use a browser like Internet Explorer 6.0+ to get the file. If you are using it and still get the message, you might have some kind of filtered internet or firewall, or that's what I'm assuming...
  17. Try this: http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=7;t=001430 It might work for Avernum as well.
  18. Opens a door in the Shaper Crypt, as the first post in this topic suggests.
  19. Which game are you talking about? BoE or BoA? If BoE, they hold contests at the Lyceum; further info can be found there. If BoA, the contest is still going. I would highly recommend that someone beta-tests that scenario for you because there might be a lot of stuff you missed in making the scenario if you are unregistered and couldn't alpha-test it. But that's just my advice...
  20. I know that they were incompatible when using Avernum 3, it's something about them having different file structures or something like that. It would be nice if someone made a porter though...
  21. Just a note, but they already put out the application. That being said, I have already pushed the submit button...
  22. How many topics have you made about this already? Seriously, how old are you...4? And you can't buy the editor if it's already free. On your way out, please visit the tall bulding over there, where you can find our best skill potions that we have! Use them to buy Intelligence, +20 will work.
  23. Simple, get a mac emulator. Or I could just put the source code in zip format and let you download it...in fact, I'll do that right now... EDIT: Just go to http://www.avernumblades.uni.cc and the file should be there in a .rar format.
  24. ftp://ftp.spidweb.com/mac/BoAeditor.sit.bin That's the link for the editor. If it still doesn't work, let me know.
  25. GF3 will be out. He might not have thought about it much, but he will make it for the following reasons: 1. $ 2. The ending of GF2 Techforge will never work. In fact, I highly doubt it will work...
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