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*i

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Everything posted by *i

  1. Beneath Almaria. Go south of the city along the shore and find a cave leading down. Beat up the guard and head north until you reach some cells. One will have the mages inside.
  2. Been there, done that. Yeah, I know what you mean that they didn't have anything good. Well, what can one do...
  3. Same here. Really takes the thrill out of actually playing the game.
  4. Same here. Really takes the thrill out of actually playing the game.
  5. The incredible anger the shade radiates.
  6. Well, you should not have killed everyone. Also, if you kill the shade in Blosk the people in Dharmon will not be mad at you. Your only recourse is to load an earlier save or just ignore this quest.
  7. Please don't revive dead topics if you have nothing else of major importance to add.
  8. It helps if you specify which Geneforge you are in and exacly what is causing you to die.
  9. I believe you always need to select the peaceful reply to get the non-violent ending. If you pick one of the agressive ones, the option becomes closed off to you.
  10. Very good news indeed, I must say that I am impressed with what I'm hearing. Having groups of combat (call it event based combat) rather than the traditional hack-fests are really nice. I enjoy it when combat makes me think. Good to see new creations and character classes, keeps the game fresh. I'm enthusiastic with what I see because things were feeling like the same game over and over again.
  11. This is the first I've heard of it. Try uninstalling and redownloading and see what happens.
  12. For instance, the ones in Almaria cannot be opened no matter how strong you are.
  13. Monsters have gotten dumber since the good old days of Exile. At any rate, you could always not take advantage of doors for more of a challenge.
  14. Do you prefer the geneforge or the avernum series?
  15. llama -- Your recent flurry of posts has elevated to the level of spam. Desist or your membership privledges will be suspended indefinitely. More on topic, changes of graphics can be fun at first, but really lose their coolness factor after a while. Of course, if you are easily entertained, have fun!
  16. Quote: Originally written by lord llama: am i the only one who thinks this Pretty much. Out of curiosity, what other games from Spiderweb have you played?
  17. Quote: Flags aren't variables. Flags go from 0 to 255; variables go from -32768 to 32767. Sometimes it's better to use a variable for precisely this reason. Thuryl -- You have an odd definition of a variable as most computer scientists would disagree. Reals, logicals, strings, double precisions, integers are all types of variables -- a fairly general term. What you mean is that 16-bit integers go from -32768 to 32767. Integer is a type of variable, but it is not to only type, just a convenient one for the application of RPGs. I believe the type of variable in C is called a short, either way an 8-bit integer. Flags are indeed variables of an 8-bit integer type. It's just that flags are a special kind of variable (well, an element in an array actually) that has been predefined for us by Jeff. Keep in mind, we can define "short" variables that behave just like flags do. We can also define "int" variables that give us more bits. Unfortunately, we cannot define reals that would allow floating point operations. So the answer is, variables go from *it depends on the type*.
  18. The logical limit for typical variables would be from 0 to 255. Flags are short variables, I believe.
  19. Unlock is not worthless if you focus on magic and not on tool use. Keep in mind there are other play styles than your own.
  20. What's a Glannk? I recall there's a Glaahk.
  21. The sword of power, another creatively named artifact.
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