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Thaluikhain

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Everything posted by Thaluikhain

  1. In my experience, missile weapons are marginally useful if there's nothing else you can do...if you are in a narrow tunnel when only the fighter in front can hit, and people are queued up behind, for example. I'd not put many points in their at all unless I'd given up on playing fairly and was using the editor (towards the endgame, or when fighting golems, usually). But throwing the odd rock, or dart of returning...may as well...
  2. You're sure? I mean, it'd make the name cameo thread a lot more interesting.
  3. Well if he was to do something like that, wouldn't they likely be way to obscure for people to notice anyway? (In which case, yeah, not much point looking for them, anything arguably may or may not be a cameo)
  4. Wasn't everything they had sent down from the Empire? Perhaps they had cows to spare but not chickens near the teleporter at that time.
  5. Did the Vahnatai domesticate lizards? In that case, they might have selected for ones that produced more eggs.
  6. For that to work, wouldn't they have to keep bringing out new versions the first 3 to improve the visuals, but annoy the purists and...oh, yeah. Huh.
  7. That's quite an interesting topic, along the idea of "what do the avernites stuff their pillows with", but with practical applications. However, the Avenrum caves are very alien, not really support the sort of plant life we have here, so might not work.
  8. Oh, I always though skill potions were like blessings or something (though I don't tend to use potions much) given that you can only buy Knowledge Brew from one source (that I know of) and finding the recipe is an artifact quest.
  9. True...though do you get the same benefit for speed for Major Blessing as Major Haste? Also, why did the Vahnatai have a swampy passage only accessible via boat with Major Blessing there? Hmmm...what do you use your thief/archer/fighter for? I mean, archery seems rather useless, and picking locks is definitely useless. Disarm traps is useful, sure, but that seems about it. ... Oh, I usually have a slith with a pole weapon as my first character, it's useful when walking around, say, the sewers of Shayder. Come across a roach, go into combat mode, 2 steps forward, hit it and end combat, If the thing is still alive, do it again. Sure, it's a bit of a dodgy exploit, but stops the sewers from being as tedious, don't have to properly fight the way through.
  10. Random item point in Storm Port? Can you buy knowledge brew from there? I only knew of that island in the lake of Upper Exile. Or making it yourself, but that requires 20 alchemy points, it'd take a lot of potion just to get that back.
  11. Haste and Bless and Slow spells seem a lot more effective than fireballs, but often I'm feeling lazy and want the combat over, so I get my spellcasters to use fireball or firestorm instead. Also, having a secondary spellcaster haste the primary one to allow more fireballs is sometimes useful, but I run out of spell points quickly. It also ends with the spellcaster going up ranks faster than anyone else, doesn't allow others to level up. With large numbers of weak enemies, casting conflagration or something in front of my fighters is useful to wear them down.
  12. Is that the ring that the sailor's mother told you about? Bring it back to her for a reward. Don't remember the message at all.
  13. I still say E3/BoE was when the series peaked, but I have to admit I've not played all the games. I really liked the interface and graphics of that one, it was simple and easy to use, which to me is much better than being technically good or 3Dish or whatever. Also had way more weird spells...was a minigame in of itself to cast the identify monster spell on everything in the game...there are one or two monsters that are unique but don't appear to be (a cave giant chief, IIRC, the other chiefs are hill giant chiefs and there's also a particular big ogre), so you have to get them before you kill them. Detect Life had possibilities, but nobody seemed to do anything much with it.
  14. It just struck me, didn't we only hear about how bad the Empire was from the Exile PoV? Of course the people the Empire banished are going to not think too highly of it. Possibly there was some bias and exaggeration involved.
  15. Nephil's Gambit comes to mind. IMHO, the worldbuilding in that rivaled the official Exile games, though on a smaller scale.
  16. Also, do they all hibernate at once or do different nations hibernate at different times? What triggers the hibernation, is it natural or a climatic thing or something? And...do they not have any sentient enemies existing to take advantage of them hibernating?
  17. Well, if the Anama is considered part of the Empire, it's one faction dominating another within, rather than without. Maybe Ahonar came from a politically important family or something, or the Anama were considered useful in conquering Valorim. In E3 they seemed to be part of the state, rather than in conflict with it. Warhammer 40k has a big thing about the Church stamping out use of magic, because magic is inherently really dangerous at the best of times, runs risk of demons turning up and destroying the world. Warhammer had that until the demons showed up and destroyed the world.
  18. IIRC, it goes "Coincidentally Silvar is one of the larger towns in Exile. Who knows, maybe it was founded by someone from here?" or somesuch.
  19. Ah, yes, I'd overlooked that. Though I believe that a fair few of the important people in Valorim weren't from there, they were assigned there. Can't say for sure, though. Sure, but presumably people from all over the Empire would have ended up in Avernum, and there is only one person described as seeming foreign. There's also only one human language in use, it seems...excepting maybe stuff you need Arcane Lore to read. I meant that while people often are prejudiced against multiple groups of people, there's plenty of people prejudiced against some groups, and not others. Ah, yes, that's true. In E3, though it wasn't obvious to everyone that you were Avernites (just suspiciously pale), and there was the odd Nephil in Empire towns, which seemed odd (though one gets murdered). There was even an ogre that collected money for a ferry. That's a point, yeah.
  20. Sexual orientation, yeah, there's at least 2 speaking parts in E3 that were implied to be exiled due to it (and one person with a LGBT flag pen, but he could be trans). But wandering around Valorim, there's little distinction between men and women that I can see, you've got female mages and mayors and military commanders in about the same numbers as male ones, IIRC. Also, you've got a 50/50 chance of the male or female death scream when any human dies. Likewise, you've got different skin colours in the NPC graphics, and it mentions that humans come in all colours, IIRC. Though, in E3 there's a female champion at the south gate that's mentioned as having a foreign accent, which is odd, since everywhere is in the Empire. And exiles are described as "pale" due to lack of sunlight, which'd not happen with all skin colours. Now, it'd hardly be surprising if the Empire wasn't racist, but there's no reason why they would be, prejudice isn't particularly rational. As an aside, to me that's one of the more interesting things about E3, the Empire is the enemy, you have to hide your identities from the people you meet, but at the same time, the people of the Empire are, for the most part, reasonable people you want to protect from the plagues. Many are severely prejudiced, but almost none are wholly evil. Didn't know about the forced marriage thing. Definitely...when you walk out to the south of Fort Emergence and then move north and west, you get messages about how you've traveled this way before, just the player doesn't know about it and there's nothing on your map...it just feels a bit clunky. But when you walk out to the north of Fort Emergence and then move south and east, the player and the characters have more or less the exact same level of knowledge about what they run into.
  21. Huh...they just didn't show up in E3 or BoE?
  22. As I remember it, you don't get a special reward for getting all three of each, and the commander's dialogue doesn't change, she tells you there's more, even if you can't find any more. The shards are important from a story reason, they don't give you any bonuses IIRC. X, in the tower of Magi teaches you some new spells, though. Oh, you can go into the Troglodyte keep like it's a normal dungeon and kill everyone and loot the place, if you like.
  23. For the most part, yes, though I'd argue that the society of the Empire is somewhat unusual, because most fantasy societies are terribly researched versions of what medieval Britain was supposed to be like. It's also rather egalitarian, from a gender or race point of view. Though, that only makes it stand out because so much fantasy is woeful.
  24. That's an earlier game, I think E2. I didn't know they had Nepharim back then, I thought that was a new thing with the Avernum remake.
  25. Eh, it could be done one movie per game, except with 3 split into 2 (because you split the third movie into two these days, it's a rule), as long as you got rid of the story, made everyone a teenager (preferably white and cishet) who spend much of the time whining about love triangles. Why? And why would recurring characters stop it from being generic? Myself, E3 was the first of the series I ever played, and it didn't seem generic to me, the world building went off on a tangent from the usual fantasy setting. Certainly, Erika and Rentar weren't interesting (nor the dragons, for that matter), but they were of very little interest for the vast majority of the game, they didn't need to be. In any case, it's not just the source material, it's how it's used. True, though some were mostly incidental. Only the alien beasts is necessary, plus some evidence of who did it beforehand, maybe one fake piece of evidence as a red herring. Of course, getting all of them would be better. Also...7? Am I missing one? Or does one of the normal monster plagues coincidentally going on count as one?
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