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Thaluikhain

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Everything posted by Thaluikhain

  1. Hey? Do you mean easier than having pre-made potions and using those?
  2. So, Valorim was settled some 200+ years before E3, but Kriszan and Bigail weren't until 20ish beforehand? Do we know why they weren't settled beforehand, were there lots of natural monsters in the way between Blackcrag and there? Or were they sending resources to Avernum instead? Also, who was building the human pre-Empire stuff (that circular crypt in Bigail comes to mind)? One also wonders what the Vahnatai thought when they heard about this "Upper Avernum" plan the humans were working on, did they try to get it delayed to have more time for the plagues to work?
  3. The Shareware Demon? Very important if you've got a shareware version of a game it's in.
  4. Huh, I thought this'd be "hated" as a good villain, not a poor character. There's a number of Exile3 Empire people that mostly fit that, people who aren't going to forget the war and who've decided to keep on hating. Which is neceesayr for the setting, but I hate the characters (as people, not as bad characters). Eh, there's already one of those (Fletcher), and he has a terrible memory so that'd work.
  5. Ah, in that sense, when "good" is equated to "don't make a fuss", I'd agree.
  6. Dunno...there are plenty of problems with what makes someone a good or bad person, but then trying to muddle through and be a good person as much as possible is still to be encouraged.
  7. Well, give it a few remakes of Avernum, and...
  8. Oh...E3 and BoE had those stats for how many things you killed, damage given and taken, can't remember if any other games had those. Also not sure how they'd help either if more games had them, but they might.be of some use. (Actually not sure what use those were for anything, but nice to have, I guess).
  9. Well, if it's good, surely it's not in excess?
  10. Between Libras and Squiggus, on the extreme south east of Valorim. There are undead in the way, and gremlins and so on towards the north end. You might have passed that way en route to the hidden cave with the moving walls from the Troglo-Giant quest, unless you went the other way of south around the mountains. It's also near where you can get the Mithral broadsword. Or two if you don't give the guy in the Inn of Blades his mithril, 3 if you don't want the sword from the dragons, I guess.
  11. AFAIK, no, you've won, so there's no need for you to be adventurers. Also, you get official positions in the Empire, so all the towns would have to treat you differently, you could waltz right into Gale and make demands of people, for example.
  12. IIRC, when you destroy all 5 slime pools with fireballs (or flamestrike, but it doesn't mention that), there's a special text that comes up and portcullises open to the centre sectinn from all the slime pool areas.
  13. True (though Word of Recall or the amulet that does the same is much the same, and doesn't require you to muck about with the editor). Getting all the way back from Upper Exile, even when using the hermit's teleporter is still quite some distance. Mind you, normally I think that improves the game, getting to the next adventure is a task in of itself. Like this? The button marked "quote" on the bottom right of your post.
  14. There's only one monster in the middle, IIRC, and it's a 2x2 blob thing with tentacles that can summon slimes. There's a special encounter with text about it when you first run into it.
  15. The Orb of Thralni is a special item you get from a quest that occurs after about 120 days, or once you've dealt with the golems and troglos. As an aside, the first time I didn't know about this, I went through the teleporter as normal to go to the Tower of Magi and things were confusing. It works better than the flight spell, and doesn't cost you spell points. It really opens up lots of areas you'd not access without, there's loads of islands around, for example, though make sure you save before using it in case you end up in the sea. North of Fort Emergence there's an island big enough to walk around on with a wrecked ship full of metal bars, more than your whole party can carry in one go. Worth a lot as long as you can cast identify rather than pay to ID them. As an aside, I'd be interested to see if you can get through the golems without having to use the editor a lot.
  16. The cockroaches and slimes are finished differently. Once you destroy all 5 pools, you can go through into the centre, fight a monster in there and that's how you win (you also want to look for a secret passage to the north). BTW, there are 6 ways down into the lower level, but you don't need to find the secret one (accessed to the south west). In any case, you'll know if you've done it when you talk to Anaximander. (That sounds like quite a bit of work to get E3 running)
  17. Oh, so you need the Orb to complete the Golems? I never knew that.
  18. Dealing with the giants/troglos involves going way east, through a tunnel, dodging moving walls, fighting a doomguard and smashing a crystal to remove two barriers and letting giants and troglos in to fight (if the doomguard is still alive it joins one side). Yeah, the giant maze on the conveyor belt, miss your turn off and you get dumped in the lava or something. Most likely several times. Just fighting the golems is hard enough, they are tough, resistant to things and spit fire or cold or acid. Either of those two things would stop the game being fun, both at once at it's a struggle to get through. Don't remember being able to use spells to go back, and I think the monsters were affected same as you, though.
  19. Well...in theory. But you have to accept the boon long before it becomes relevant. I suppose you could fight your way through the alien beasts, save the game, return to Upper Exile, accept the boon, go all the way back (and where the beasts are to Fort Emergence is about the farthest distance to travel in the game) fight through again. Bit of a hassle, even with word of recall on the way to Upper Exile.
  20. You don't have to stop the plagues as such. You have to stop either the slimes or the roaches to get into the 3 big cities. I think you have to get into Lorelei to be able to finish the game, there's a spy there you talk to. But the troglo/giant problem doesn't have to be solved, and definitely not the golems, I often skip that one cause it soon becomes a painful grind, even using the editor. You don't have to do anything about the little minor monster issues. I like how there are other monster "plagues" that are completely coincidental (excepting that resources are stretched by the other ones), but the Empire doesn't know this. You do stop the ultimate cause of the plagues (or at least drive it away). Exile gets to settle in that place in the SE with the special encounter about how nice things are. The demo is totally unrelated to the game itself. As for getting an updated Exile...excepting Avernum (or the other one, also called Avernum), not likely. BoE, OTOH, that got open-sourced so there are modern versions that work fine, and you can run the official scenarios and the other ones.
  21. Can't get it to work on my current computer...well, without mucking about with virtual machines which i could do but seems like too much effort. But had played it through a few times back in the day, always using the editor after reaching the golems or alien beasts because it seemed to get impossible otherwise. As for maximum spells, you can use the editor to give people lots of rings of magery, which is a 50(ish) charge item that replenishes your mana. And though the editor was annoying to have to keep using, you can have both programs open at the same time, and just switch from one to the other, though it warns you against that.
  22. Ah, that would make sense then, though I don't see why the source of the original creatures being close to the destination of the new ones would matter to Rentar-Ihrno
  23. I had thought it contradicted established canon about the policy on magic and where it could be learned, and that the dates didn't quite add up, though it's been a while Also, there were alien beasts in there, presumably since before E3 happened.
  24. I thought the School of Magery had retconned a number of things to do with the Empire's history, and how the wizards functioned within it, though.
  25. Oh, some weird Alt-History possibilities there. As an aside, wasn't Erika mentioned as having been to the VodT from BoE? If she'd known about the problem, she could have told people about what likely caused it and saved some small fuss.
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