Jump to content

Thaluikhain

Member
  • Posts

    412
  • Joined

  • Last visited

Everything posted by Thaluikhain

  1. There's a zillion and one large unfriendly creatures running around quite happily, though, it can't be that inhospitable. Some of them are plants, IIRC, so there should be less hostile, but still unwanted plants around. Sure, "weed" is a matter of opinion, if nothing else it'd burn. But if it's taking over your farmland to the exclusion of the plants you want to grow, it's a problem.
  2. Oh, there's a point, how do they manage their flora when not active? They'd not want some noxious weed ruin all their stuff in the meantime.
  3. Ah, but if they reboot the setting with the movie, would they make new games based on the movie reboot?
  4. Yeah, to do justice to it, you'd either have to have a TV series, or a movie about something mostly unrelated to the game, the games are just too big. When I inevitably become a massively popular movie producer, I'm going to see if I can make a zillion part movie series based on the Exile games, though.
  5. Thaluikhain

    Digger

    I had heard that he'd not actually said that phrase, even if the sentiment was there.
  6. Well, there is the old Avernum 3. IMHO, Exile 3 is much better, though, but I think I'm in the minority here.
  7. Yeah, always liked the worldbuilding of Spiderweb games. The fantasy settings are quite different from the boring old LotR rip-offs we see everywhere. And also there's plenty of zany stuff...the Vahnatai being Roswell Greys is an absurd idea, only it somehow worked. Now that I think about it, it's a common theme for the player to be exploring a new world. As a player, when I walked out of the north entrance of Fort Emergence for the first time, I had no idea what the game was going to be like, what monsters or societies or economy there would be. Which is also true of the characters making up the Surface Explorers, so there's not really a conflict there...though going round Upper Exile the first time, there had to be a bit of exposition going on to tell me things that I was supposed to already know.
  8. Eh, I always edit my PC graphics, and all my Nephil have clothes. If nothing else, they'd need armour and something to attach their weapons to when not in use. Alternatively, the reason they don't wear underwear is because it stays in their drawers. Or people keep stealing it along with the rubies.
  9. No idea how that would work. OTOH, it'd be interesting if, for example, unspecified services had more than one surface team active at the same time, or Romans and Celts racing each other to complete quests in Nethergate. The really old Spelljammer game, like the Avernum ones, would remember what stuff you'd sold to stores and you could buy them back later. Only, it remembered one set for each store, not one set for each game. So start a new game, and the stuff from last time will be there. Almost certainly not intentional, but gave the impression that the game was more than just you. Now, of course that doesn't take time into account, just when it was last updated, but maybe something like that could be put in place. Now, whether this would be worthwhile, and if it would fit any given story, is another issue.
  10. Bricks as a trade item? Well, yes, they'd have some value, but you'd probably want to be using something that it's well-known for being heavy and awkward to transport. In general, I agree though, I like the idea of collecting random stuff from places to sell. OTOH, I think it's mentioned in some of the Exile games that "gold" isn't literally all in coins, it includes tradeable stuff as well.
  11. Bit off-topic, but isn't he called Stan in the BoE version? Was the joke a bit too obvious and out of place?
  12. Yeah, seconding that the coif looks better, it's a bit of a purple blob without it.
  13. Ah, that would make sense, yes. Is that really necessary? I mean, it's easy to just alter then PCS.bmp file.
  14. It looks a little odd to me that the caster has magic stuff on their hand, but loses it when attacking, rather than using it to attack and not having it normally. Though looking at the existing PCs that is true of two of them. Also, the waveblade is really big, maybe twice the size of the vahnatai warrior's one. OTOH, I always modify my own PC graphics anyway.
  15. Personally, I'm glad of it. That sort of thing can fail to work very badly, as different universes have a different feel and different monsters are appropriate. For example, I didn't like the GIFTs in Nethergate, that had it's own milieu they didn't really work with.
  16. Not sure, but I think that's the name, yeah. Oh, and the Shareware Demon just came to mind. Memorable, appears in multiple games, and is important to the plot, in a way.
  17. Hmmm...probably really pushing it, but isn't there a guy in A1/E1 that gives you supplies and explains what Exile is like (a bit), who you run into again in E3 who is discussing moving to the surface? Not so much a plot characters as a introductory world building character.
  18. Wasn't "Merry" any number of identical Merrys spread across Valorim? They can't be a character because there's lots of them, and they can't do anything about their towns because they are identical, barring what each of them sell. Likewise that Archer that can't remember where he works, so he keeps ending up behind the counter at half of every archery store you visit in Valorim. Unless that's symbolic of archery being a useless skill best forgotten. IIRC, the shopkeepers in Exile in E3 had a lot more character than the surface ones, but there were lots less of them.
  19. GW did try with someone using "Space Marine", though. IIRC, they didn't win, but they could cause a headache.
  20. Far from being an expert of Dadaist art, but rejecting "the 'reason' and 'logic' of bourgeoisie capitalist society" specifically surely doesn't have to mean rejecting reason and logic altogether. Thumbing your nose at someone's ideas of reason and logic is often a way of saying that they don't have a monopoly on it, that what they claim is logic and reason might not be the only way of looking at it.
  21. Still not with you on this. How does being a few miles closer to the mantle mean you have more iron available? Eh, no reason that should be true of Ermarian, or Avernum in particular, though.
  22. Sure, but it's not like the people of Avernum are digging all the way down to the mantle to extract minerals, is it?
  23. Not sure being closer to the mantle would help much. In any case, if Avernum short of ferrous metals, or the people or Avernum? Perhaps they don't have the resources to exploit what is there very effectively. (Also, do we know if metallugry works the same in Avernum as in the real world? Giant caves nations can live in requires a lot of differences)
  24. By default, yes. If the Shapers/Pact attacked the different powers of Avernum, by default they are united(ish) against them. It is something of an understatement to say that the UK, US and USSR had problems getting along before and after WW2, but being at war with the Axis powers meant things were different during. Of course, this requires the Shapers/Pact to be sufficiently powerful to threaten them all, and foolish enough to attack each at the same time.
  25. Hmmm, IIRC, Exile was the only games to use monsters that were more than one tile, though this would be unlikely to affect a PC showdown unless someone had a hacked Soul Crystal. I can never remember how big monsters work with spells effects, though, can you hit both tiles for a giant with venom or death arrows or put it inside a fireball and they get twice as affected? Don't think so, but not sure. Also, Exile being a 45 degrees to later games...there might be consequences to this, but can't think of any off the top of my head.
×
×
  • Create New...