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Thaluikhain

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Everything posted by Thaluikhain

  1. I don't suppose you know what the filenames are called? Because all my scenarios are sorta lumped in together, and for example, "Domestic Evil" seems to be 4 files beginning with "de" (I'll send you that). I think I played the Crusaders so I should have that one, but don't know what the .exs file is called. Don't think I've heard of most of those though.
  2. Well, technically it's two plagues, but since they are linked, they are counted as one, so only one reward. The captain in Lorelei doesn't change for that, or for when you've found all the stuff you can. As an aside, the cave with the crystal cave is connected to the Troglos and Giant caves. So you can enter the Giant caves, go through where the barrier was into the crystal cave and then into the Troglos cave and up into the castle, which you probably wouldn't have explored otherwise.
  3. I always assumed that this was a mistake, albeit an interesting and entertaining one so I always made sure to get it, that it should have been a book you could read, but was set up wrong. Now that I think of it, it's the only one of it's kind, though, whereas multiple copies of normal books are all over. Wonder what this one said?
  4. Hate hate hate Ruby Skeletons, they are extremely nasty. Even the spellcasting ones, the spirits, vampire, divas and liches aren't nearly as infuriating. Actually, I find the smaller monsters with one or two nasty tricks tend to be worse than the big scary ones. Nullbugs and web throwing spiders come to mind as well.
  5. Oh, I should find my Ex3 hintbook, I've pencilled in a few corrections and additions. IIRC, there is a Church of the Divine Lucre special encounter outdoors where you can buy some rare, top level priest spells which isn't mentioned in the "buying spells list", which is really useful, but expensive.
  6. Hmmm...some of those disadvantages look a little game breaking. I mean, getting XP bonuses for being a bad archer is a great "disadvantage" for characters that don't ever use archery, which is most of them. Likewise, magic point regeneration being slower has no negative effect on people with no magic points, though high level fighters will be made into fighter-priests. ... In regards to special items giving these sorts of effects, is there any way to have special items only affect one character?
  7. Some items are almost never going to be worth IDing. If you are fighting goblins and one drops a knife when you kill it, it's not too likely to be a magic knife. I remember in Exile 3, the cost of IDing iron bars was the same as their resale value. Silver bars, though, were worth a lot more, and though they had the same graphic, their weight was a bit less, IIRC, so I knew they were worth picking up.
  8. I think with big area effect spells like Firestorm, terrain could also shield certain squares from the effect, like if you have a wall directly between you and the centre of the template, which is nice, though I'd like to have seen the squares that are hit take more damage, but that's a bit over complicated. Oh, with bigger monsters, they just took the same damage as everyone else right, no matter how many squares being affected they were in? Again, over-complicating, but it'd be cool it they took damage from every affected square, so being clipped by a fireball isn't as bag as it going off directly on top of you.
  9. Buying spells? In E3 and BoE, everyone knows the same spell list regardless if they can actually cast them, which is most of levels 1-3, some stuff like identify, conflagration and so on still need to be bought or found.
  10. IIRC, Boltblade was in one of the giant's caves, I think, or maybe somewhere around that area.
  11. Nephil's Gambit. IMHO, up there at the very pinnacle of BoE scenarios, though there are a few places that can be a bit hard.
  12. Yeah, it was very annoying to keep having to put items in and out for this, or guessing.
  13. Originally Posted By: Trenton the Drake Lord Why the first floor? That wont kill the plauge. You need to use it on the third floor to kill whatever is up there. But make sure to use the tunnel first under to get to the fourth and last crystal. Quick fire doesn't travel up and down special encounters. Well, yeah, but I meant from an in-story PoV. Quickfire would make quite a mess of the tower of shifting floors...very over-powered spell in that respect, but not really useful for gameplay.
  14. Originally Posted By: Cairo Jim Having the troglodytes as a playable race wouldn't be so story savvy. As far as we know there's only one tribe of them on the surface, and they haven't been around for too long. Since E3, the Empire hasn't been doing it's usual kill all monsters thing, so there isn't really much need or want for the troglos to side with humans. More than that, like the Hill Giants, they are stuck in a fairly small isolated area, hemmed in by Imperial towns, presumably large numbers of soldiers who aren't too happy to see them continue to exist.
  15. A sorta wacky idea. I've never been fussed on haste/slow spells affecting action points. I mean, it's a nice simple mechanic and all, which is a great reason for it, but not very realistic. IMHO, if you are slowed, you might only lose one or two action points a round, but you'd find it much harder to hit things and it'd be much easier for the enemy to hit you. IIRC, Avernum (or at least Nethergate) has you have less chance of hitting when encumnbered, maybe haste/slow could affect that as well? Possibly over complicated and I'd note like to muck everything up just for that though. Also, I like how there's no "right" lot of armour. The more you wear, the more encumbrance, you are alowed down and can't cast spells. Unfortunately, weapons don't work the same way. The broadsword (waveblade if you can get it) is the best single handed weapon type, end of. No reason to use anything else if you've got a broadsword of the same quality. Only reason to have bashing weapons is for when you get odd magic weapons, edged weapons are just better. For double handed weapons, pole is just better, halberd is the best (or was it slith spear?). I'd like to see benefits for using less powerful weapons same as there are for lighter armour (and in reality, the rapier replaced the broadsword). Not quite sure how to do this, maybe some weapons are faster than others, or are easier to use in conjunction with another, though you'd expect this to come into play with shields as well. Maybe strenght restrictions for more powerful weapons?
  16. I loved all the different spells in Exile3...there were a bunch I never used, but that didn't matter, had lots of stuff to play with. Scare, for example, not very useful to me. Spray fields was just wacky, and quickfire was never a good idea to actually cast, but lots of fun. Built a barrier of force walls to seal teh entrance of the first floor of the tower of shifting floors and cast quickfire behind it...unfortunately you don't get XP for golems you kill that way...still reckon that should have counted as me destroying that plague though. Most of the others have their uses, though. Also good that there's underpowered, but still useful, spells for when you don't want have spell points to waste. Fireball instead of firestorm when the enemies are more tightly clustered, flame cloud is a good bet when you are in HtH and the enemy is going to sit on the same square for a while, spark and goo have their uses etc. But, really, it's major haste (or blessing) mass charm and pestilence which are the really useful ones...maybe mass paralysis sometimes. Casting those first instead of going straight for the firestorms can make such a big difference. Also, with the right magic items and low encumbrance armour you can get 6 AP, when ahsted that goes up to 18. Dual wielding weapons with that...not bad.
  17. Originally Posted By: Micawber Originally Posted By: Thaluikhain Should have been more clear, I didn't mean just random ghosts, there are a few that seem to know all about you, your quest, and what you will end up finding, and who are opposed by something else that makes them disappear after giving you cryptic hints. I think that's supposed to be Bon-Ihrno. Oh, so that's nothing to do with the one in Colchis then? I thought that was more of the same.
  18. Should have been more clear, I didn't mean just random ghosts, there are a few that seem to know all about you, your quest, and what you will end up finding, and who are opposed by something else that makes them disappear after giving you cryptic hints. Originally Posted By: Randomizer Some of the others are ghosts of townfolk that want revenge on those that killed them. The best examples are the town of Colchis where there are hidden items and the Tower of Magi to help with a different problem. The one in Colchis that give you the helm of alertness and basic charm to fight the slimes? That's one of the ones I meant, there's a secret passage in the animal pens, and I was wondering if that was the same person as the renegade thief that liked hiding things in animals pens before he was killed. It also seemed to be fairly knowledgable about things, and who just happens to have thsoe two items and nothing else unless they are specifically helping you against the slimes in advance?
  19. Originally Posted By: Celtic Minstrel There's Serpent, Asp, Guardian, Spirit, Deva, and Demon, I believe. I think that's all of them. Shouldn't that be "shade", not "spirit"? A spirit is a much more powerful magic using undead creature. It uses the same graphics and the shade, though, which is something I personally really don't like, especially when you are fighting a group including both. (Similarly, I remember in The Fog or maybe Nephil's Gambit (both great scenarios), running into a bunch of things with basilisk graphics that turn out to have cave lizard stats (maybe they shot spines at you though). That was a bit of a fright, and, I believe, unintentional.)
  20. A few times in Exile 3, you come across some helpful spirits or something. One in Upper Exile (near a pool, IIRC), once in far north Valorim (and another ghost that leads you into an ambush), and IIRC, one that unlocks a cell door. Also, there's the ghost of that renegade thief that hides treasure in animal pens (which, BTW, was a great idea, you see them all around but players aren't going to search them unless they know to), that you see in the destroyed town with the slimes. IIRC, you meet an NPC that spoke to a ghost telling them to help you as well. What's with those? I've never been able to work that out. Are they all the same ghost? Why are they helping you and how do they know what's going on?
  21. Nephil's Gambit. ... And/or that epic scenario I'm totally going to dig up and finish or start when I get round to getting BoE running on my computer.
  22. ... Demo? Would I be right in thinking that "demo", "demon" or "demonstration" would all be equally valid? ... Well, if I was totally wrong about them all, they'd all be equally valid, I guess.
  23. I suppose the obvious question regarding fixed genderss is "how hard will it be for players to customise their own?". Lots of fun in Exile, probably be much harder here, but people will still give it a go if they can.
  24. It's a good idea, but I think, realistically, some changes have to be made. For example, get rid of all the slith and nephil business...the main characters should include one emotionally fragile teen coming to terms with having superpowers. Also, a "too cool for school" bad girl type, in a big coat. Preferrably the illegimate daughter of Batman and Catwoman. Oh, and they should fight crime, and live in a giant clock for no adaquately explored reason. Admittedly, this is something of a departure from the original material, but it seems likely to be more along the lines of how such a series would end up.
  25. Thaluikhain

    Wow

    Originally Posted By: RCCCL The first Spidweb game I ever registered was Exile 3. Sometimes I wish I could erase my memory of a game so I could rediscover it and get that amazing enjoyment of it all over again. Not to mention, it'd lower the bar quite alot, let some high budget, low effort games seem worth playing.
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