Thaluikhain
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Need assistance with the scenario The Forsaken
Thaluikhain replied to lampshade's topic in Blades of Exile
Sorry to bring up an ancient post, but was looking at the BoE scenario reviews and thought I'd give this one a go. Aaaand now I'm stuck in the Spine, o- EDIT: Nevermind, I'm just thick. -
Originally Posted By: Earth Empires Not that easy to proove which is more true than other. Which means they are taking liberties by labelling it "historically accurate" instead of, say, "not totally at odds with the little we know".
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Originally Posted By: Celtic Minstrel In theory, if we simply set their race to "Undead" this should be handled automatically. In practice, though, "Undead" is not a valid player race (it's only valid for monsters), so that would have to be dealt with first. Well, I meant for a specific scenario where being undead was the backstory, using a premade character/s taking whatever traits available to normal players that seem the most undead-ish. Having "undead" as a player race to use in general would be fiddly, unless it should be established in the background that throughtot Exile undead are tolerated as much as everyone else, holy ground isn't holy enough to keep them out (and split the party every time they visit a temple), priests are sporting enough not to cast turn/dispel undead at PCs etc. Sliths and nephils are minority groups, but the living dead would likely be something else. Originally Posted By: Celtic Minstrel Yes. Change the "summon type" to "No summon" in the monster Abilities dialog. (Certain specific monsters are also summoned by certain spells; if I recall correctly, Daemon summons monster 85, Summon Spirit summons monster 65, Summon Host summons that and monster 126, Sticks to Snakes summons monsters 99 and 100, and Guardian summons monster 122. These cannot be changed at present.) Ah, ok, thanks.
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Originally Posted By: Earth Empires Which Arthur game should be made? King who had his knights and round table in his castle (like mythologies say) or warleader for Roman empire (like recent discoveries suggest)? Both! And the one where Merlin is really an alien. (IIRC, the "Arthur as Roman" thing takes an awful lot of liberties with history.)
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Hmm...a thought. If you were to create a scenario in which you played as undead (or, for that matter some other supernatural monster), how would you go about giving the player the usual abilities and invulnerabilities? I mean, would this be a Pants of Undeadness which you couldn't remove which was a lvl 10 cold protection item, together with a Hat if Being Un-Alive which was lvl 10 in poison protection? Alternatively, you could go and get rid of all poisonous monsters and ice creating things, and say magic spells are using magic ice and magic poisons and so on, I guess. (Is there an easy way to stop monsters from being used...and for that matter, taking them of the list of potentially summonable things? I think it's a bit odd to have sliths and nephils as PCs and as random monsters you teleport from theire homes and throw at the enemy).
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What if you were chasing after the Green Knight because you fancied him, and there was Benny Hill music playing? Yes, a decent game could be made about Arthurian legends, but then a decent game could be made about more or less anywhere else...it's not the setting, it's what you do with it. Personally, though, I think Arthurian legends are a bit overdone...I like Exile because of the novel setting, and the way it's put together. "King Arthur" seems to be one of those "licence to suck" labels to stick on things. There's no reason why someone couldn't do it properly, though, and done right it could be done very well...the knightly virtues et al are something that doesn't get explored much.
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An innovative scenario, with plenty of atmosphere and history...the customs graphics were very impressive, though the pop culture references got a bit painful at times. After a while, though, alot of the uniqueness wore off, and the scenario involved lots of wandering round looking for something else to kill. Something with a novel theme and using different graphics, but even so...perhaps a smaller island would have been better. GOOD.
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I liked this scenario...it's fairly innovative, with a very different twist on things than usual. I found it veyr hard, though, definitely requiring a waakthrough to work out what I was supposed to be doing, though that's not unusual with me. On the other hand, perhaps it's too innovative...people tend to make similarish scenarios, presumably becuase they like them, which'd make this one not for everyone. But all I can say is that I liked it. Good.
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I Improved the Spiderweb Software Message Boards
Thaluikhain replied to Enraged Slith's topic in General
Definitely lol worthy, that. -
Originally Posted By: Master1 Not true. Not true at all. There are hoards of bacteria all around you, and you have no conscious awareness of any of them. There are myriad organisms and forces acting on and in us constantly, yet we are unaware of most of them. Um...if we know that, then we aren't unaware of them, by definition. Anyho, "spirits" et al can't be something we are unaware of, because if we were unaware of them this discussion would not be happening. If pre-historic man was aware of spirits, which did in fact exist, why then are we not aware of them now, to any extent at all?
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Well, it would help if the terms involved were at all defined. But, generally speaking, if it can interact with us, we can interact with it. And if it can't, it is immaterial.
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In my opinion, one of the very best scenarios around, which challenges the quality of the official Exile games. A great deal of this, IMHO, is due to the way the world of the scenario is set up. A lot of detail is provided on the history, politics and even ecology of the area, making the world alot more immersive and realistic than most. The plot is well thought out and interesting, and more than that, covers areas unusual in BoE scenarios, dealing with politics and intrigue in a fairly complex, but logical way. I did need to use a walkthrough for this scenario, but I seem to need to use those alot more than others. Some of the puzzles are very obscure, requiring a bit of thought, but they make in game sense. Some of the fights can be very difficult...more than once, I had to save, cast multiple web spells around the area I knew the enemy would spawn from last time, and run for it, and this often took a few goes. BEST
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Might also be cool to have creatures designated as being more vulnerable to certain things as well.
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Well...as it stands, for most races, you have to be in a wealthy nation that can afford to have you constanlty monitored and assessed for your training practices, and use the latest expensive gear to stand a chance. Artificial limbs might be a problem if we start taking fairness and equality seriously, but until then, not so much.
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Not unless you could have more than one ability. Though, I think that'd be cool, could make for more characterful monsters.
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Originally Posted By: The Mystic Originally Posted By: Randomizer You aren't familiar with the concept of server crashes. Lots of people have lost data that was supposedly safe when it happens and backups only have part of the lost data. Microsoft had it only this year. Nice try; I already anticipated this, thanks to my old laptop's hard drive finally dying almost a year ago, causing me to lose the backup copies of nearly all my programs (I save the documents elsewhere). I plan to make at least two or three full copies of myself on separate servers immediately after the initial upload, thus ensuring I'll live forever in one way or another. A reasonable idea, but then what happens when you become abandonware? And, do you really want 3 different copies of yourself floating round cyberspace, all claiming to be the real you?
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Welll...the distinction is a tad arbitrary. Especially if you are citing going from planet to planet instead of town to town as a major difference. Although, yes generally science fiction means IN SPAAAAACE, but Geneforge, IMHO, includes quite alot of science fiction elements, and I would understand people sticking it under that heading (or maybe "speculative fiction"), instead of automatically lumping it under fantasy.
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Originally Posted By: Joseph Kerstein I'll definitely keep my eyes peeled. I'd be interested in a scenario like that. Wonder how the story would pan out, though? One idea was that you were some kind of wight of a long conquered land, who'd awakened because the foreign invaders had become morally corrupt, or somesuch, and you'd spend the scenario searching out other groups that wanted to overthrow them to ally yourself with. WAsn't really sure how to bring the "being lond dead" bit across, other than forever mentioning that town X used to be smaller and unimportant, forest Y seemed much smaller last time you saw it and that kids today have no respect.
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I tried creating a scenario where you are an undead thing at least once, but I'm not good at sticking to a scenario for more than 30 minutes, so it never got made. One idea I had was to use the timer to keep track of what fraction of the day it was, hopefully to have day and night versions of towns, and every so often you'd gain or lose spell points depending on the time to represent being weaker during the day and more powerful at night. Mid semester holidays are coming up, maybe I might get something going then.
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About to face the slimes in their home...
Thaluikhain replied to Joseph Kerstein's topic in The Exile Trilogy
Originally Posted By: Joseph Kerstein So while I was trying to rescue all of the Exile soldiers in the Hill Giants' caves, one of the people I found was killed by a giant. Now I don't know if I've found EVERY last thing possible to return to the commander in Lorelei, or every single prisoner, but did I screw up letting the other prisoner die? Will I not be able to continue with that one prisoner dead? You'll be ok, there's just a bunch of things to find, and you get X amount of gold for each, you don't need to do it. How did the person die, BTW, I thought they were placed to avoid that. -
Wouldn't it be easier to pretend that *new technology X that people can't be bothered thinking about seriously* will cause cancer or otherwise destroy the world? Scares loads of people, and no-one tries to kill you in response.
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Originally Posted By: Unbound Draykon You know i just realized something, this could be another version of 2012. It all starts with a mad scientist who creates and releases a type of modified lizard, not very different from an Unbound One. Of course from G4's description of an Unbound One is that they terrifying and nearly indestructable giant monstrosities. Even if he only made one it mean nukes would have to be deployed to destroy it. Yeah, it could. Orrrrrr...it could create a ginormous electric guitar, which threatens the world with the power of rock. And only clowns in veloceraptor suits could deal with it for some reason. Anyways, this new science is strange and frightening. Just like every new science from the dawn of time, for a few years until people got used to it.
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About to face the slimes in their home...
Thaluikhain replied to Joseph Kerstein's topic in The Exile Trilogy
Greatsword? Not a fan of those, pole weapons do more damage. Though, there's the advantage of being able to use the same stats for single handed weapons. What does your thief do? Just disarm traps, or do you muck about with lockpicks as well. I find mages can be very useful warriors under certain circumstances, as they can't wear encumbering armour, so they can have lots of AP...also, lack of a shield promotes 2 weapons or double handers. With the right magic gear, they can have base 6 AP, goes up to 18 with hasting. -
What did people think of detect life? Always seemed a bit like the motion detector from Aliens to me, though with the computer AI and so on, it couldn't really be used to increase tension the same way.
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A prequel? It might just be me, but I'm a tad wary of those. Mind you, with remakes, that covers the same ground (ish)...A2 is sort of the prequel to E3, if you see what I mean.
