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About Owenmoz

  • Birthday 09/28/1995

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  • Gender
  • Location
    Nairobi, Kenya
  • Real Name
  • Favorite Games
    Elder scrolls, dark souls, mass effect, dragon age, geneforge, avernum, black ops, far cry.
  • Interests
    Yeah. Pretty much anything thats not money and american football.

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. I strongly disagree. The shapers at Sucia island were at their most greedy power hungry, neglectful and irresponsible. A lot of the game does a point of showing you that the new era of shapers after Sucia are a lot more careful, restrained and principled. Like from a very basic standpoint modern shapers would be very unlikely to abandon serviles if they could help it due to their sense of responsibility over their creations.
  2. Games don't have to be hard. They have to be enjoyable, you can be lured in by a sense of achievement you get, by a sense of wonder you get to a world so alien, by a good story and solid, immersive characters, with multiple and understandable motivations, by the level of control you hold into shaping the world according to your own aesthetics and logics, by just the simple fact that its pretty, because you like watching things go boom, etc.. etc.. a very good game, would ideally, seamlessly include multiple of these at the same time. But difficulty alone is rarely a good marker for a game, and even then, i personally don't think a map is a reflection of that on its own, and I much prefer Jeff's move to rely a lot more on placement of people, and managing abilities in battles, i feel there are some kinks still to figure out. But that in itself provides difficulty that wasn't often available in the earlier games further than "Weakness/Resistance". Also wrt time, as triumph, marnick and ados said. Very few people have free time like that, and even fewer would lie about the time they have. An 8 hour work day, added to at least a full hour of commuting, and another of getting ready, and if you're able to and diligent, at least 6 hours of cooking and cleaning, and at least 8 hours of sleep. leaves you at exactly 0 hours of your day left. And thats the reality of most people, who will often sacrifice cooking and cleaning so that they have some me time, but eventually the cooking and cleaning will have to be done, which means bye bye weekends, and if im not mistaken the american government has no such thing as mandatory leave. Most people do not have time, and rely on fast, and easily consumable goods and services to maintain any amount of mental stability. To think otherwise comes from a place of privilege. That being said, most people are ready to consume long games, long books, long movies, long series, provided they don't give the impression of wasting one's time. And unfortunately trailing along doing repetitive things that don't really add much to the experience of a game bar personal taste, often feels to people as a waste of their time, and that definitely affects people's willingness to engage with something. And even then, games like Dragon age inquisition, which needs upwards of 150 hours to fully complete, are easily hailed as worthy and enjoyable, and people will easily throw themselves to the story. And there are many quests and mechanics that feel... unnecessary. In short we live in a society and its hard to blame gamers or developers for their preferences, since they don't exist in a vacuum and have very understandable reasons as fuel.
  3. I will say the: "1 year later; unread replies" is rly funny. But im glad y'all communing with nature, and having the opportunity to spend time with hobbies and things that bring us solace and peace. I do think im in less of a love and light position as opposed to the last year, basically capitalism came hitting fast and etc... so things are far from easy to any of us, but one thing i noticed is that I spent the entire year feeling like I've done and achieved nothing with it, especially considering how fast its going, but because of various things i had to update my cv at least 3 times, and each of the times there were things to add to it, and quantifiable achievements even though it really doesn't feel like it. So basically, things are hard, but non of the achievements we've had are anything to scoff at, and if the world is unkind, its worthwhile to give ourselves the kindness of recognising our efforts and achievements ÜwÜ
  4. It can be more sprites. I just don't care that they be gendered. It can be many more sprites like the shaper sprite or the servile sprite. On the same end should jeff not have enough money, better to have a non gendered sprite than have fixed gender sprites particularly if its gonna be men are warriors and women are spell casters. Ultimately its just a sprite and i genuinely don't care about them so long as Jeff cleans up the shaper sect organisation. Because it makes no sense as it is right now and it has plenty of plot holes.
  5. They didn't say it should have a single gender neutral sprite, but that there is no real point in having the gendered ones, pointing out to geneforge and avadon as examples of how having gendered sprites can backfire. But also I wasn't repeating what they said in verbatim, i said I agreed and then explained why I did. UwU
  6. On that note though, I also hope Jeff does a better job with terrestia's ethnic diversity bc like geneforge 5 touches that very lightly and it fails to do anything with it i have many complaints about. Oh the woodlands people have redish skin. They suffer shaper rule but they remember. Which doesn't make much sense because multiple hundred years is enough to erase many cultural identities particularly when its an empire that's very bent on assimilation and full control. There's very little to remember in a situation like that. And moreover that should be a more apparent part of the rebellion too, like i'd imagine resentment over settler colonialism would a big motivator, yet the outsider human part of the rebellion seemed more so to focus on the inequality aspects than like cultural genocide, appropriation of land, and cultural/religious sites. \ Benhold was the biggest disappointment of them all. Being a native deran added 0 to his chracter. That entirely ignoring the already weak storyline of his, which might have been ignored if there had been a better job done on the rest of the native people, but he was the only notable native character and that was... Not it.
  7. NGL i saw the title of this subject and i knew better than to get in, but i did bc im a glutton for punishment. Anyway, in my canon shapers actually evolved past gender, and material/structural power made it irrelevant. I agree with slarty & goldengirl. Having all things gender neutral as the "shaper" shaper, or even the serviles would be great because honestly there is no need for diff "gendered" sprites either particularly with when there is no real point unless you have full customization options which would be expensive. Like aside from the cute icons in avernum which kinda made it more immersive i wouldn't see the point. And in general i don't see the point of not playing a character bc you perceive them as x or y. Particularly when their skill sets are entirely different. I'd be much more interested in seeing how new sects would exist in geneforge, since like terrestria had been in peace for some 300 years. What would be the point of a guardian as like a prominent shaper sect. Agents and Shapers would make sense bc like diplomacy, espionage and research would always be useful. But i remember the section on alwan and guardian makar in g5 made it seem guardians had a great sense of honour and don't believe in empty posts away from the frontlines. But what frontlines could have existed in a peaceful nation. I really hope Jeff remakes the shaper government because its very inconsistent and arbitrary which weakens the story. Also this sentence is upsetting me and my darker complexion homegirls. Its borderline creepy
  8. This is very much true i remember playing the game and feeling really lonely and lacking direction! It was rly like a good storytelling experience. We interacted most with artefacts and remains of a civilization than sentient beings which like i rly hope Jeff is able to replicate. But at the same time I hope the actual cities fell more like a safe space and refreshing rather than how they felt before which was like a "you can rest but best be on your way". I think the money restrictions were part of that too. It was very possible for a city to be exhausted in its usefulness and you having to move on for good unless its your specific faction. I think G2 and G5 did the best work with regard to cities G2 benefited from it all being in one map, and g5 benefited from faction being set in separate provinces and each area itself having a non faction related motive/quest/need to move forward. I would be really interested in the expanded lore of the game. Like is there gonna be a new faction? and if so will it be a secret one difficult to reach and meet? Will it mostly be a dead zone. Because geneforge 1 had this thing (very light spoiler about general theme)
  9. Hey all! This link is dead! Can anyone reupload?
  10. Yeah this deff is a good option the main reasons im hesitant is 1- I don't have a lot of time on my hands nowadays so committing to that would take me a good while. 2- The Nisse Battle was hard on me because it was like some.. 4 consecutive and by no means easy battles with no real refresher and i remember spending a good while trying to get to the very end of those which i dont want to do again anytime soon. I mostly am interested in the blessed ending for the Ahriel because i didn't like the trench town one. Which doesn't change even if you give the favoured status.
  11. Granted but a world wide recession hits the months after and inflation renders your money equivalent to the Iranian Rial
  12. Hi, Im too lazy(read don't actually have the time to) go through all the different playthroughs needed to find out all the different endings. So and Slarty im looking at you. Does anyone have a list of them in detail? Though im mostly looking to see whether i want the ahriel blessed ending rather than trench towns, im also curious about the
  13. Ok, so while i was trying to express what i didn't like about this game i realized that I feel the way the people reacted to us the colonizers was almost nonsensical to me? Like it was clearly and naturally explained in that each region had an internal power struggle and needed our help to work with but given my understanding of colonization and how negatively it affects those involved its starting to down on me that there should have been a lot more resistance. And significantly more dislike towards us, Instead all we have is a group of people who is all but resigned to being a colony again and is more focused on how to benefit from it than kicking us out. Maybe it's because they were hoping the nisse would be driven out by us and they would stop being tormented by all of that, but that was barely even implied. The only difference being at the end with that key or maybe they're just too used to being subjugated by bigger powers? But like if we bring the comparison to avadon, where we are literally an agent of enforcement of authority, there is much bigger nuances both internally and externally with regard to our rule and a lot more hostility and resistance, whether its people being plain unhelpful to overtly challenging. And even in situations where they are resigned to our power they are incredibly hostile about it. I.e khemeria in avadon 1 when at the end of their story the shaman was like "we knew it would come to this because you are all a bunch of destructive rats. Now we must face the consequences of your actions. Please leave there is not reason for you to be here or for us to endure you" (im paraphrasing mostly bc of spoilers) but yes everyone had a mix of fear, bitterness, and hostility to them that guided the atmosphere of the game. And it existed in tandem with the same feeling of resignation. And they all also had their internal power struggles that could be exploited for victory but us being unwelcome was still very clear. and on the other hand we have avernum 5 where as a surfacer, despite the crimes the war having ended around 3 generations before and a lot of people having died since then, and the diplomatic relations being in general cordial and even friendly at an official level, there is a huge amount of hostility towards you by the people, and straight petty unhelpfulness and challenges and people taking advantage of you which ends up being exploited by the loyalists even. Some are straight up homicidal levels of hostile. And they express their distaste and affirm their independence at any chance they get. At the end of the day it was "we can even be friends but don't get it twisted, it will be entirely as equals" Like it would have been honestly realistic if there was a former vassal you had no option but to retake through violence, in that, they should still have their internal disagreements, but you could only use it to sabotage their resistance, not entirely talk your way out of. The only non violent option you'd have would be not reclaiming them. Like that would be tension and nuance and pressure worth having in the game. Anyway bottom lines is if that one part of the game of better expressed it would have been a much better game. Another interesting thing would be having the colonies work to help the nisse against you particularly those of the factions that disapprove of you.
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