I enjoyed poking fun at Egyptian religion.
What makes this scenario good is the atmosphere, but there's pretty much nothing else that stands out though.
GOOD.
Not every scenario is aware of the unbalance though. We should strike a compromise by balancing the game but modernizing the scenarios too. Just an idea.
Hell, we might as well add to it too, but that would be a little extreme!!
Can anyone tell me how to make it so when you leave the town you start in, you end up somewhere else (like in a valley).
Such as the starting town in Redemption, for example.
Quote:
Make a scenario where the party has to solve a mystery.
The scenario will take place in a snowy climate.
The party will spend most of the time fighting undead cultists.
Three things will be important to the plot: a vengeful spirit, dangerous cutlery, and a glorious mustache.
This will be made in BoE, I might work the whole thing in one day though.
Crystal Sword - There is a guy in western Xancrest that will give you the location of it for a price.
Axe Artifact - Found in a deep cave that has a bunch of mushrooms. Ask about mushrooms to random people (I think)
Bow Artifact - Forgot.
Runesword - This one is obvious.
PaleBlade - Kill all the monsters on the first floor of the final dungeon (The Castle), then go to the ballroom and go near the statues at the northwest corner. Something scary will happen and you will be rewarded with this obscure artifact.
Well, the hard drive that was storing all my saved work and other stuff stopped working.
Project will be delayed for at least a month while I figure something out.