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BenS

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Posts posted by BenS

  1. 6 hours ago, Tsvetushchiy said:

    I was all for butchering and pillaging through most of the game, but stopped at the dragons. One of the best things about Avernum is how big it feels. When you start, majestic and terrifying creatures lurk everywhere, potent artifacts wait to be discovered, and the dungeons are fresh and full of mystery. But then you clear the place out. At times it almost feels like you're the Empire, out to enforce blandness.

     

    Killing the dragons would have taken the last bit of mystery out of the game. I left them alone.

    Nicely said.

  2. It is not true that you need to complete a plague quest! You just need to go to the surface, wander out a little bit until you get a couple of text pop-ups, and then go back and talk w/ him and he will remove the magic barrier to 2 different pedestals: Move Mountains & Spray Acid. To be fair, at the beginning of the game you won't have either the Arcane Lore to decipher the pedestals or Priest spells high enough to cast MM. But that's a separate issue.

  3. I played my 1st game w/ a sword/shield fighter; a Nephil archer; a priest; and a mage. Normal difficulty. Good balanced game, and so I didn't pay attn to the effectiveness overall of melee dmg.

     

    In my 2nd game, on Hard, I have an all-human party: sword/shield guy who became a dual-wielder; pole weapon user; archer; priest/mage. I was worried that having only 1 offensive spell caster would gimp me, especially on a more difficult setting. Not so much! Having the 2 front-liners (w/ Backstab of course) side by side, or coming to the rescue if something's threatening the spell caster (good luck hitting my high Dex archer!)...this game has been an absolute blast w/ this set up.

     

    So, no, theory-crafting aside, I do not find that physical dmg is underpowered in the slightest. Keep in mind that w/ 1.0.1 Jeff lowered the resistances of enemies to physical dmg, too.

  4. Jeff made physical damage resistance lower as of 1.0.1 I believe, so everything is viable. People will argue what's optimal, but really, as long as you have a balanced party, you should be fine. I would note in your list above that your potential dual wield fighter needs to start out life as a sword & board if s/he wants to actually land a hit...

  5. You can also get "back up" on dialogues w/ Anaximander. If you've done quite a lot since last you talked, walk into his office, get all the dialogues, walk out, and then back in. I was surprised to find sometimes there were new dialogue options. Also, did you ask about the previous surface party members? That opens up 4 quests right there...

     

    Finally, he does not give you the Orb of Thralni...you get that another way (no spoilers).

  6. 13. I got to that switch in my current game, but I thought that then lead to a 3rd rune. What did that do when I stepped on it??

     

    15. Is the point of the Wand of Carrunos to use it on a summoned creature to make it tougher?

    16. The 1st Dryad Grove on the surface has an island to the NE w/ a Stone Circle. Is anything supposed to happen there?

    17. In Bavner, I thought I remembered from the 1st playthrough that Voorn's prices as a trainer went from Exorbitant to Very Reasonable after the Roach plague was solved, but that doesn't seem to have happened in my 2nd game. Am I just mis-remembering that?

    18. House on the Hill: you can rest there, but your Energy doesn't replenish. Is that working as intended?

    19. I don't know if this is my monitor, but do some of the portraits we get (Vothkaro is a prime example) seem blurry to people? The medals/achievements are the same. Not all of the portraits; Erika's is sharp and clear.

    20. Grindstone: it appears from the mini-map (and the hint book map) there is an area in the NE. How do you get there?!

    21. Ruined town of Draigoth. As Alien Beasts are found here, was I too late getting here or is this town a goner no matter what?

    22. Blackcrag Fortress: Quicksilver Sandals. This appears to be the only item that penalizes (-5%) your Hostile Effect Resistance; or is that a typo and should be +5%? I can test it but it will be a while before I get here in my 2nd game.

  7. There's some decent loot there, fyi. And you don't need the lasers to break the rocks if you already have--and you should by this point in the game--Move Mts 3. The 1st place for loot (and a nice...item to use maybe later...) is in the Center/North. Move Mts to break through. The other nice stuff is off in 2-3 areas in the NE. I didn't get any of that stuff in my 1st game, but made a point to get to it in my 2nd game, and I'm glad I made the effort.

  8. 9 hours ago, mercy said:

    Capture Soul level 3 doesn't work on Altered Giant!

     

     

    Why?  Deliberately designed as a feature?  Why?

    Tried to cast it multiple times with mage skill 21 and everything on max. No cigar.

    Altered Giants are not bosses, but maybe your mage's level was too far below the level (not viewable apparently) of the target. Which is too bad, b/c those boys are pretty cool.

  9. I can't help you out, per se, but am wondering what monitor you're using to play this on. I'm on a 27" iMac w/ a Retina display. True, the game doesn't quite take up the entire screen, but quite enough of it so I'm not really noticing what's happening outside the borders. Like, pretty much not at all. I think I was on a different computer when Avernum 1's remake came out, so I'm afraid I can't remember the issue and how it worked out there.

  10. By pure accident I found him in my 2nd playthrough. Once my live-in help told me he was around, I went to the garden room & statue room--nada--and just by instinct hit the "u" button in the latter. He's standing behind a statue, and if you didn't know to use the "u" button, you would likely never have seen him! Now I have a great sword :lol:

     

    For some reason, I was expecting the 2-3 fights in the mansion before I ever came across him, but I'm glad I did, b/c that sword's a nice upgrade.

  11. 2 hours ago, Randomizer said:

    There are a few items that you can only get in shops. Gale has Runed Plate for your mage without all those encumbrances to the to hit chance. There are also a few crafters that make better armor in Bremeton and Trevono.

    You just reminded me of a question re: armor and to hit penalties for mages/priests. Is that penalty only for melee & ranged attacks, or does it also apply to their spell-casting percentages when trying to hit enemies?

     

    Sorry for the threadjack!

  12. 51 minutes ago, txmimi said:

    I see; you have to take the mission and hope you run across that creature within the time frame.

     

    As an example, there are some Asps & Snakes in the swamp area W of Agate Tower. Knowing that a bounty quest asked for 1 long after I wiped them out, in my 2nd play through, I have let them live for the time being. Though I'm not sure if outdoor encounters like those re-spawn or not.

  13. I remember 2 sets of beams there. The 1st group of mirrors is to the left and N of the beams; can't say I remember something blocking access to the mirrors. As an aside, I found this set of beams more annoying than the 2nd group. Once you're in the 2nd area, S of more beams, you will find 2 mirrors at the very bottom of a long rectangular room. Maybe it was luck, but it was easy for me to deal w/ the beams of the 2nd area. Usually beams bedevil me, honestly, but it worked out well here.

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