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BenS

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Posts posted by BenS

  1. Who exactly gives the Honeycomb Delivery quest out of Silvar? If it's the Skribbane dealers down in the sewers, I'll never get it b/c I killed them all. But when I talked to them, they didn't give me a choice for a quest, so I figured they didn't need to keep living any longer.

     

    If this is confirmed, I'll go back to the Honeycomb and wipe out that nest of varmints...

     

    Thanks in advance.

  2. I think there are 2 mistakes in this list.

     

    Anatomy: under Anatomy you need to buy 4 Intelligence, but under Intelligence, you need to buy only 2.

     

    Resistance: under Resistance you need to buy 4 Endurance, but under Endurance, you need to buy 6 pts.

     

    If no one updates, I'll try to figure these out in-game. Thanks for the great list. I always miss out on these secret skills b/c I'm pumping pts into main attributes and ignoring others (e.g., I never get Anatomy b/c I'd never think to spend precious sp on Int for my fighter-types).

  3. Quote:
    Originally written by nearart:
    Can't you fulfill Shafrir's request for the Anama scrolls first, which he gives you copies of to hand out, and then give a copy to Gladwell. Or will Gladwell only accept the originals?
    I don't see how this would work. If you have the geas from Gladwell, you can't leave the Anama lands (i.e., go into new areas). Shafrir doesn't appear until the Azure Gallery, 2 areas later.

    My problem w/ the scrolls was different. I wanted to retrieve them later in the game after I killed Gladwell, and then either give them to Shafrir, Ruth, or Melanchion. But the game doesn't allow that.
  4. I think I stood there and let them pummel me, but I also had my 2 summoned creatures to act as (short-lived) distractions. Buff spells, and I think at least 1 Invulnerability potion per character. I didn't realize we had the option of killing them to make them stop beating me smile I guess I thought I'd fail the test that way. Anyway, one of many harrowing moments in this great game...

  5. Slightly on-topic, I wondered why, if you turned over the Anama scrolls to Gladwell, and then killed him later in the game, you couldn't just recover them as loot somewhere in his complex and use them either for Shafrir or Melanchion?

  6. I just finished this last night, after an incredible amount of hours put into it. Got both endings (and even felt dirty about the Darkside Loyalist ending). I'd just like to say this was my favorite Avernum game. I've liked them all--yes, even Avernum IV--but this just blew me away.

     

    What I liked: Battle Disciplines were fun w/out being broken. The writing was crisp. The boss battles were just so memorable. The bits of humor throughout. The thrill of exploration. Moral quandaries. Choosing sides. The screenshot art was fantastic! How Jeff's games continue to favor shades of grey over black and white; if you know what I mean. Icon-art (when speaking w/ X). I loved all the optional stuff, like Lark's monster quests, and the 4 artifact dungeons. How the lich in the Pit of Abominations revealed a hand behind the creation of the Rockhounds plaguing the Vahnatoi. How natural ecologies played an underlying theme in the game, and affected the perceptions of the various races. The challenge felt real throughout the game. I never felt overpowered and underchallenged. The new encumbrance rules.

     

    Minor criticisms: Not much, honestly. B/c I'm more anal-retentive than most, I would have preferred the sprites to match up by gender smile Other than that, I have the feeling there are a few too many skills, both secret and not secret (e.g., I might not have Magery in a game where Spellcraft is already available). And why not lay out the "secret" skills in the manual, so players can choose to build their characters accordingly? I've played many of these games where I only stumbled onto a secret skill by accident. Players might like to plan ahead for their character creation. Just a thought.

     

    Anyway, this was just a fantastic effort, and I enjoyed it immensely.

     

    P.S. Thanks for the old-time D&D nod. "Vesna" the lich. Heh heh heh...

  7. Quote:
    Originally written by Randomizer:
    It depends what you mainly do with your characters. Melee and pole weapons gain damage with strength but after the costs get too high it's easier to get the cheapest. Combat skills (melee, pole, bows, and thrown) are needed to get battle disciplines so it pays to get them once you have enough strength for armor and whatever you normally equip. You may want to buy cheaper skills to get all the battle disciplines.

    Quick action is cheap and can give an extra strike in melee and pole.

    Spell casters need intelligence, spellcraft, and magery.
    Ok, sounds like I'm on the right track. I'll start concentrating on 2ndary skills that I can raise immediately. Thanks.
  8. Does there come a point of diminishing returns when raising attributes and skills? Obviously more is better in general--especially Intelligence for spell-casters--but it gets frustrating when it takes 2 levels to raise a single point; especially for the attributes. I've got 10 Endurance on everyone; 10 Strength for the 2 Fighters; 10 Intelligence on the 2 spell-casters. Getting weapon skills up around 10 for the fighters.

     

    I'm now wondering what I should start spending points on now. Levels are about 24ish I think. Any suggestions? For example, do I go for 11 Strength over 11 Melee Weapons, or take those 8-9 skill pts and put them into a few levels of something else w/ lower requirements? That kind of thing.

  9. I think I can finish the game as Romans just fine w/out completing certain quests that I--not a Roman, so this is metathinking I guess--find morally repulsive. I don't have a problem killing things that attack me on sight in these games, but walking up to a non-hostile entity...I just can't stomach it. Cool loot is great and all, but I don't have to acquire everything.

     

    In a way it's roleplaying. W/ the selkies, I had earlier saved the poor guy tied up and left to die. No way I'm going to do a 180 and start slaughtering them. It's too close to how I feel about seal hunters in the real world...

     

    Anyway, this is just me. I don't mean to sound preachy or tell anyone else how they should play the game.

  10. Ok, working for the 3 Crones as the Romans, I didn't mind stealing the goblet from the Temple of Brigantia; didn't mind killing the Widow Queen; but didn't feel great about killing the Rose Lady. And I'm not sure I can stomach killing the Bazaar Master either.

     

    But I'm definitely not ok w/ killing Sleek for his pelt for the witches of Hagfen. I just can't do it. I started to try it out, though, and wondered just what game effect his "mumbled curse" would have had. If anyone knows?

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