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BenS

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Posts posted by BenS

  1. I'm a little surprised you can complete Find Mundt w/out joining the Anama or getting the ring. When I, much earlier in the game, saw him in his little temple, but got bounced out by magic before I could talk to him, I thought I had made it back to the quest-giver to satisfy it. But I don't believe it was satisfied until I actually spoke w/ him, so maybe I missed a 3rd way to enter that shrine area he's in.

  2. 13 minutes ago, BlackDragon said:

    Also, AFTER doing all that, AND overwriting my save, I discovered that the Anama Rings (or actual membership) is needed for a mission near Lorelei. Which I'll now never, ever be able to complete. Bah. It's almost like some kind of, I dunno, 'divine punishment' or something... :(

     

    Are you referring to the "Find Mundt" quest? That was 1 of the reasons I got the rings, so I could clear that quest off and then enter the 2nd level of the temple. Just the Extremely Cheap prices up there for some nice items makes it all worthwhile. Nothing in the vault worth the consequences, IMO.

  3. 4. On the small island of Kneece, there is a stone circle where I believe there is supposed to be an opponent to fight. But nothing shows up. Do I need a quest to meet said opponent?

     

    5. On Lost Isle (Remote Isles), I think I missed out on a quest opportunity w/ Captain Brooks b/c I had a *gasp* Nephil in my party. Can anyone confirm that, and if so, what was the quest/reward?

  4. Ok, thank you both.

     

    I will try the bartender avenue to talk to Irvine; never thought about it.

     

    As for the ghost, that's going to be a bit annoying having to track different days and returning there in hopes of it appearing, but so be it. Hopefully it spawns often.

     

    Yes, the wand I got much earlier, but it sounds like I need to use the trusty "u" key in the Muck Pit to find something I'm missing. B/c I'm pretty sure I already looked there otherwise when I first got there. Which is why I was confused when the text box hinted at something there.

  5. 1) I can't seem to get Irvine to deal w/ me in Shayder. Since doing a quest for him opens up some nice little subsequent paths re: the Anama, I'm hoping someone can point out what I'm missing or doing wrong.

     

    2) I bought a certain property in Lorelei, but even though my surly housekeeper noted I have a "guest", I cannot find said guest, no matter how many times I've looked in every nook and cranny. I even spent the night and looked again. Nada. Subsequent visits to my new home did involve an interesting fight against "rats", though. Any ideas?

     

    3) This is an early game issue, but it's bothering me still. In Shayder, down in the sewers, there's a Muck Pit or something like that. I cannot find anything there even though the game is hinting that I should be able to when I enter it. Not sure whether I need a certain Luck score (or perhaps collective Luck total among the 4 PCs), and if so, what it is. I had thought I needed a high Nature Lore, but even at 16 (I know, too many points!), I don't find anything there. So that's why I now think it's Luck-based. Can someone confirm what I need here?

     

    Thanks in advance.

  6. 20 minutes ago, Nevermind said:

    Kelnar says pull with and put Item in open box to enchant it. OK, but how to place the item in the box?

    Isn't it a large blue chest? Just click on it to open it, and then place something from your inventory (presumably) into it. Maybe close it by clicking on it before pulling the lever.

     

    Also, not sure if the item you place in it needs to be worn or just loose in inventory. Try both ways and let us know.

  7. 25 minutes ago, Feathin Silyar said:

    Do you have to be Anama for Meena's training, or does someone else have to tell you to train with her first?  She's not offering anything.

    She's offered up as a trainer as a quest reward afterthought, though don't ask me which one b/c I've now forgotten. I, too, spent some time crisscrossing the towns looking for her in vain. I'll try again later.

     

    Not sure what she trains one in...

  8. 23 hours ago, Randomizer said:

    Check each character's status by moving the cursor over the nullify icon to see how long it will last. I know there are differences in how long it will last and also some characters get hit twice in that encounter.

    Thanks, I'll do that. I also had completely forgotten about moving the cursor over the status icon to see how long an effect lasts...good reminder.

  9. Thank you Lilith and TriRodent. No matter how many times I play these games, I'm always learning something new.

     

    And thank you Jeff for what we can look forward to in v101. Maybe the way to address part of the monster resistance to physical attacks would be to allow for Lethal Blow to actually reduce the percentage resistance they currently enjoy. So rather than just more damage per se, each rank reduces their percentage resistance. That'd be an incentive to go for Lethal Blow for either a sword/shield PC or a pole-arm PC, rather than everyone rushing for dual wielding. Each melee style would then have a level playing ground. Theoretically; I don't know the actual math behind the game.

  10. 1 hour ago, TriRodent said:

    I'm pretty sure that there's a chance for Lethal Blow with each of the Dual Wielding strikes as it's based off of a generic melee attack & not what else you're equipped with.

     

    My main fighter dual wields mainly because there are more swords with nice bonus attributes than there are shields.  But you can certainly complete the game either way.

    Well that's interesting. If I'm understanding you correctly, the game gives a small chance for Lethal Blow regardless (I guess the good old fashioned "critical hit"), but the actual 10-rank Skill Lethal Blow increases that chance? Hmm. Some tough choices ahead for my soldier...

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