BenS
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Posts posted by BenS
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Assuming you meant "combined" as I thought you did, split 4-ways, then it's definitely a bug, b/c I have 19 points in all. I'll report it as a bug, thanks.
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The Amphora is in the
SpoilerGolem Factory
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I'm a little surprised you can complete Find Mundt w/out joining the Anama or getting the ring. When I, much earlier in the game, saw him in his little temple, but got bounced out by magic before I could talk to him, I thought I had made it back to the quest-giver to satisfy it. But I don't believe it was satisfied until I actually spoke w/ him, so maybe I missed a 3rd way to enter that shrine area he's in.
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Besides nebulous bragging rights, what benefit is it to get your Rep into the low 70's?
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I cannot catch these green buggers for the life of me, and I have 19 accumulated points of Nature Lore in the party! The hint book said you needed "8", and even if that was a typo and supposed to be "18", it's not working. Unless--god forbid--a single PC needs a total of 8 (shudder) Nature Lore?
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13 minutes ago, BlackDragon said:
Also, AFTER doing all that, AND overwriting my save, I discovered that the Anama Rings (or actual membership) is needed for a mission near Lorelei. Which I'll now never, ever be able to complete. Bah. It's almost like some kind of, I dunno, 'divine punishment' or something...
Are you referring to the "Find Mundt" quest? That was 1 of the reasons I got the rings, so I could clear that quest off and then enter the 2nd level of the temple. Just the Extremely Cheap prices up there for some nice items makes it all worthwhile. Nothing in the vault worth the consequences, IMO.
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Are these "special item" rings, or rings that displace what each PC has on their fingers already?
Isn't there a peaceful way to leave the Anama after you join? I don't need to loot their treasury and piss them all off; but I would like to access areas currently closed off to me.
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4. On the small island of Kneece, there is a stone circle where I believe there is supposed to be an opponent to fight. But nothing shows up. Do I need a quest to meet said opponent?
5. On Lost Isle (Remote Isles), I think I missed out on a quest opportunity w/ Captain Brooks b/c I had a *gasp* Nephil in my party. Can anyone confirm that, and if so, what was the quest/reward?
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Ok, thank you both.
I will try the bartender avenue to talk to Irvine; never thought about it.
As for the ghost, that's going to be a bit annoying having to track different days and returning there in hopes of it appearing, but so be it. Hopefully it spawns often.
Yes, the wand I got much earlier, but it sounds like I need to use the trusty "u" key in the Muck Pit to find something I'm missing. B/c I'm pretty sure I already looked there otherwise when I first got there. Which is why I was confused when the text box hinted at something there.
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1) I can't seem to get Irvine to deal w/ me in Shayder. Since doing a quest for him opens up some nice little subsequent paths re: the Anama, I'm hoping someone can point out what I'm missing or doing wrong.
2) I bought a certain property in Lorelei, but even though my surly housekeeper noted I have a "guest", I cannot find said guest, no matter how many times I've looked in every nook and cranny. I even spent the night and looked again. Nada. Subsequent visits to my new home did involve an interesting fight against "rats", though. Any ideas?
3) This is an early game issue, but it's bothering me still. In Shayder, down in the sewers, there's a Muck Pit or something like that. I cannot find anything there even though the game is hinting that I should be able to when I enter it. Not sure whether I need a certain Luck score (or perhaps collective Luck total among the 4 PCs), and if so, what it is. I had thought I needed a high Nature Lore, but even at 16 (I know, too many points!), I don't find anything there. So that's why I now think it's Luck-based. Can someone confirm what I need here?
Thanks in advance.
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Watch out for shady characters. You'll get the joke soon I hope ;-)
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I always struggle w/ the puzzles, which is 1 reason I buy the hint books. A combination of flipping back and forth between the floor map (w/ keyed locations and objects) and the written description of what to do finally got me through these 2 areas.
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Use the mini-map and arrow keys. Go as far south and then SW and then W and then NW...the exit will present itself.
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I actually found it quite easily by looking at the mini-map and moving w/ the arrow keys; when you get all the way to the NW, the exit presents itself.
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Oh wow, I totally missed that hidden switch; thanks for that screenshot!
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So far, the only boat I've found you can buy is in Upper Avernum. It will take you to Silverlocke's Hut on that small island, though for the life of me, I don't know what it will take for her (?) to talk to me. You won't need it on the surface after you get the Orb of Thralni, and w/ cheap ferries.
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20 minutes ago, Nevermind said:
Kelnar says pull with and put Item in open box to enchant it. OK, but how to place the item in the box?
Isn't it a large blue chest? Just click on it to open it, and then place something from your inventory (presumably) into it. Maybe close it by clicking on it before pulling the lever.
Also, not sure if the item you place in it needs to be worn or just loose in inventory. Try both ways and let us know.
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25 minutes ago, Feathin Silyar said:
Do you have to be Anama for Meena's training, or does someone else have to tell you to train with her first? She's not offering anything.
She's offered up as a trainer as a quest reward afterthought, though don't ask me which one b/c I've now forgotten. I, too, spent some time crisscrossing the towns looking for her in vain. I'll try again later.
Not sure what she trains one in...
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Thank you Jeff.
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What are the official changes?? I see this went up on Steam yesterday (or at least, that's when I got it). I couldn't find reference to it here on this site.
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23 hours ago, Randomizer said:
Check each character's status by moving the cursor over the nullify icon to see how long it will last. I know there are differences in how long it will last and also some characters get hit twice in that encounter.
Thanks, I'll do that. I also had completely forgotten about moving the cursor over the status icon to see how long an effect lasts...good reminder.
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Does Nullify affect all PCs equally? I ask b/c I can swear a fight in Upper Avernum I have noted as "come back to later!" caught all 4 PCs...but 1 PC had it wear off earlier than the others. But maybe that was just wishful thinking. Or is it treated as a Curse effect, so the PC w/ the highest Curse resistance recovered first??
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Thank you Lilith and TriRodent. No matter how many times I play these games, I'm always learning something new.
And thank you Jeff for what we can look forward to in v101. Maybe the way to address part of the monster resistance to physical attacks would be to allow for Lethal Blow to actually reduce the percentage resistance they currently enjoy. So rather than just more damage per se, each rank reduces their percentage resistance. That'd be an incentive to go for Lethal Blow for either a sword/shield PC or a pole-arm PC, rather than everyone rushing for dual wielding. Each melee style would then have a level playing ground. Theoretically; I don't know the actual math behind the game.
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1 hour ago, TriRodent said:
I'm pretty sure that there's a chance for Lethal Blow with each of the Dual Wielding strikes as it's based off of a generic melee attack & not what else you're equipped with.
My main fighter dual wields mainly because there are more swords with nice bonus attributes than there are shields. But you can certainly complete the game either way.
Well that's interesting. If I'm understanding you correctly, the game gives a small chance for Lethal Blow regardless (I guess the good old fashioned "critical hit"), but the actual 10-rank Skill Lethal Blow increases that chance? Hmm. Some tough choices ahead for my soldier...
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in Avernum Trilogy (2011-2018 Remastered Versions)
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By the time I tried it, I had all but one spell increase already, so it definitely wasn't worth it.