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Goldengirl

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Everything posted by Goldengirl

  1. Originally Posted By: Dikiyoba Knowledge at any cost, eh? Dikiyoba shall infect you both with a rare, painful, and probably lethal disease in order to test cures for it. Think of the knowledge that will be gained! They've got death row prisoners, regular prisoners, and animals for that already. But, if it must be done, sure.
  2. You're thinking of the Tullegolites, not the Barzites. The Barzites are actually somewhat lenient on the issue. The Trakovites are the scum of Terrestia, and deserve to be killed off in an Inquisition of the highest order. Knowledge, despite its dangers, is never a bad thing. They're the sort of people who have no faith in humanity, and trust no one to do the right things. Filthy. I kill every one of them that I see, or hand them off to be killed. What we need are controls on Shaping. What we need are creations rights. Together.
  3. Originally Posted By: Sleeping Dragon Goldenking, I don't think drakons can join the Barzite sect. They don't believe in creation independence, if they did, they would be no different from the regular rebels. Salassarites don't believe in creation independence either. Nor human independence. Just the ultra-powerful, including canister-warped humans, ruling over the weaker Drakons, Drayks, Humans, Serviles, etc.
  4. 1st Avernum 3. Weakish plot, but great world and beautiful environment. 2nd Avernum 2. Great plot, great chapter system, good combat, okay atmosphere. Really, more likely ties with A3. 3rd Avernum 5. Meh engine, great feeling, sort of like a return to A3, but man, that engine. 4th Avernum. The original is never last. Didn't like not having a quest list, but the rest was great. 5th Avernum 4. Like having the okay atmosphere of A2 with the weakish plot of A3, and an engine worse than A5.
  5. Actually, that's what one of the things I really like about the new character (Shaper/Lifecrater, hopefully). The way he floats. It's beautiful.
  6. The fens were the only place in the game that actually felt like a warzone. Hope there's more like it. Personally, me and a creation or two usually just blitzed the place. So much fun... Eventually, when I was confident I could get absolutely anywhere on my own, I brought the technicians, and the channelers as aides/escorts.
  7. Temporary and permanent are so subjective. That said, I usually make one or two creations and keep them around for the remainder of the chapter, and part of the next chapter, until I can make their replacements. I've also been known to make a few temporary creations to explore a mined area, or help kill a difficult enemy, or something.
  8. Originally Posted By: ~Nalyd~ Some things did go unexplained, though. Like how demons reproduce. What with all the magicians summoning them and blasting them to bits, you'd think they'd run out eventually. Just like eyebeasts and gazers reproduce, Nalyd. Very biologically.
  9. There is an upgraded version of the artilla, but you don't get it until Chapter Two (Three?). Besides, it's a plated artilla, not a searing artilla. Although, that would be a better upgrade, in my opinion.
  10. I agree. Some of the evolved creations were rather bad. Particularily, I like the concept of charged creations, but not not which creations they were applied to. Particularily, the Fyora, Clawbug, Vlish, Drayk, Wingbolt, Drakon, and Gazer evolutions should not be charged. Even though most of the listed weren't. The rest, I don't care about, but I think it's good if Battle creations in particular are charged. Because most people just use them as throw-aways, anyways.
  11. Originally Posted By: Dikiyoba Hey, what's with people agreeing with Dikiyoba? Now Dikiyoba has to change Dikiyoba's answer to flaming shrubs. Turrets beat flaming shrubs any day. And the wiry trees aren't bad, either.
  12. It's obviously the Serviles. Then the Ornks. Think about it. You're starting a colony in the Forsaken Lands, would you rather have an army of death dealing Drakons, or enough Ornks and Serviles to keep your colony running?
  13. Nalyd, your new signature uses "Devourer of..." twice. You might want to fix that. "Devourer of Hope" is good. I suggest, instead of "Devourer of Kings", that you use "Assassin of Kings" or something similar. But, all in all, it's a very nice sig. Except for the picture, but meh, I just don't like pictures in sigs. Although it would help if you center aligned the picture. Seeing as I'm off-topic, I'l say this in closing: As I said before, magic is science with different rules. Geneforge has magic, Terra does not. And thus, trying to compare the sciences and rules of the two universes fails.
  14. This is idiotic. You cannot apply RL science to Geneforge. There are completely different laws. Even if they both look similar. After all, just because a toy truck and a real truck look similar, doesn't mean they operate under the same rules.
  15. It's already a point of pride to be born, not Shaped. When questioning Litalia about what she's been Shaping, she specifically says that the Drakons will only reproduce biologically, and not be Shaped. The PC, of course, doesn't count. Bit of a shame really. If they were allowed to Shape Drakons, I'd imagine that the Rebels would not have such a need for the Unbound. However, I do agree that Drakons in multiple sects would be nice. Perhaps the Salassarites split to join the Barzite sect. Yeah, that would make sense. Kind of. Maybe. I don't know.
  16. It was incredibly easy to steal in the first Trilogy. I stole whatever I wanted, by using the "Use Ability" button after I had put the stuff in my inventory. Worked like a charm. Too bad that Jeff got rid of that from BOA onwards. And I bet he completely erradicates it after he remakes the Avernum Trilogy.
  17. Originally Posted By: Sleeping Dragon Originally Posted By: Thuryl Real powergamers play both sides against each other for as long as possible. You can't be a power-gaming purist? Powergaming is playing the game for as much benefit to your character as possible. Since milking both sides gets you a lot (a lot) more stuff, than it is much more effective to not be a purist. However, if I could only pick one side to powergame on, it would be the Shapers.
  18. The Trakovites are just the Shapers, in their primitive form. They speak of a more utopian world in which there is no Shaping, thus the elitist, tyrannical aristocracy of the Shapers is gone, just like the crazed Rebels who contort the Art. Meanwhile, they hypocritically continue to Shape, as seen by Khyryk's "necessary evil" of making creations to defend himself. As the Trakovites bulge with the support of the commoners, they crush their foes, with a few elite Trakovites being "responsible" enough to use Shaping for the greater good. Then, with the enemy gone, these elite take out the purists, and ascend to the role of Shapers, speaking first of the need to preserve the sanctity of the new land, and then slowly burning away orthodox Trakovism, whilst keeping some elements, like destroying Shaping books, canisters, etc.
  19. Forging is overrated; the only times I forge a single thing are when they're artifacts. Even then, I don't go overboard with it, and my first few runthroughs I didn't forge a single thing.
  20. Colossus: The Rise and Fall of the American Empire by Niall Fergusson. It actually makes a decent argument for why the American Empire should stay.
  21. 1. Tor Gunston - The singlemost important deterrent to crime, a bastion of equality. Through him, all started off equally, and with a fair chance, both coming from and leaving to the Surface. Furthermore, his pioneering in farming during his time near Fort Draco was a benefit to all Avernum. Also, his involvement in Fort Avernum post-Reconciliation was pivotal to the project. 2. King Micah - Founder and uniter of the country, plus what you lot said. 3. Erika Redmark - You lot said it better than me. Though she's not that much behind Micah. 4. Bon-Ihrno - Though technically not eligible, his work has done so much for Avernum. It was because of him that Avernum won the war, it was because of him that the Olgai Tribe schizmed. Everything after that... in A4 basically, was because of his prior actions. 5. Rentar-Ihrno - Though technically not eligible, her work has done so much for Avernum. It was because of her that Avernum won the war, it was because of her that Avernum got land on the Surface, it was because of her that the Olgai Tribe schizmed. Everything after that... not so good.
  22. Anyone remember this ? You know, we had Aran's blessing and everything to make an Encyclopedia Ermarian for the Geneforge universe? It was going to be loads of fun for me, and maybe a few others? Never got off the ground? And so, I'm calling for the resurrection of the Sucia Archives. We've already basically got all of the categories down; all we need are a few standards and forms for articles, and we can start.
  23. For Whom the Bell Tolls by Ernest Hemingway. It's, supposedly, his best book, and it details the life of an American antifascist guerilla working for the International Brigades during the Spanish Civil War. Pretty good, and I would recommend it to any fascists here.
  24. Quote: Originally written by Sporefrog: Hmm, no luck finding that helpful thread (the search function is apparently really bad). So if I need to get that quest from Alwan, how would I do that as a rebel? Do quests for the Shapers. Particularily, betray the Rebel Safehouse, or if you did the Loyalist quests for Shaila and the Caravan back in the Forsaken Lands. If that isn't enough, do quests for the other people around Rivergate Keep. Also, don't do things for the Rebels. If you already refused to tell them the location of the Safehouse and whatnot, you're pretty much doomed to being a Rebel. Or a Trakovite.
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