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Kelandon

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Everything posted by Kelandon

  1. There are a few possibilities. You can use a party that has gotten to the appropriate level by completing several previous adventures. You can create a new party and use some High Level Party Maker (of which a few exist). Some such scenarios (though not many) come with premade parties as alternatives to trainers. You can also be like some of the more hardcore players and just play with a level 1 party regardless.
  2. You may have just described every RPG ever. (Also, the central point of the BoE/BoA scenario 9 Variations on Point B.)
  3. The docs say that the highest spell level a store can sell is 19, but I haven't tested trying to push past that, and it's likely that you can, in principle. The characters can go up to any level, but because enemies can't easily go past level 100, it's hard to go past level 100 naturally. The HLPM pushes god parties up to level 250.
  4. That's not the same. There are various quests that must be done in a particular order or before leaving a zone or something like that — I think some of the companion quests in Avadon 2 count as failed if you don't do them before you complete some other quest — but that's not an effect of days as the OP described it.
  5. As far as I know, no, except in some Blades scenarios such as Za Khazi Run (where there is a time limit). Many of the games perversely tell you that you "must hurry" to do something and then throw you several sidequests that you really ought to do before you continue along the main quest thread.
  6. There may also be a Puzzle Box phenomenon at work here. Jeff sometimes makes things in anticipation of using them and then doesn't actually use them, for whatever reason. Vestiges are left in the scripts. Someone more familiar with the games would be able to tell you exactly what's what, though.
  7. Kelandon

    Party time!

    I need to stop clicking on threads that make me hungry.
  8. I never did tests, but it seemed to me that Gymnastics was far, far better than any other dodge-oriented skill, at least at low to moderate skill levels.
  9. As I understand Sslaxx's post, that's the wrong portal. We're talking about the Great Portal, but that paragraph is in reference to the portal connected with the teleportation pylons, which you go to earlier.
  10. Earth Empires is not, in general, particularly reliable. I did try to look into this for the relevant flag/special state, but I had an embarrassing problem: I can't actually find the script for underground. The best I could manage is to speculate, based on the way the scripts are set up, that you have to get far enough away that the town's INIT_STATE runs again — this may mean using portals and doing something else for a while, not sure how often A6 refreshes. I'm assuming you've already tried something like that, though, so I'm not sure beyond that. But, um, as a more general question, anyone know where this script is? I'm seeing the script for the above-ground area (z1111Portal.txt), but not below-ground. Unless they're the same, which doesn't seem right.
  11. Let us all drink Alorale to celebrate how Aloreal the forums have become!
  12. Slumbering, waiting to rise and bring about the endtimes, if I'm not mistaken.
  13. I don't remember the details, but the problem has to do with displayed resistances being additive but the actual effect being multiplicative, if I remember correctly.
  14. The description is in this thread. It wasn't much of a party build, given that I didn't, you know, use skill points. But it was two sliths, both of whom were supposed to have Divinely Touched and Elite Warrior (though by accident only one did), and two nephils, one of whom had Divinely Touched and Pure Spirit and the other of whom had Divinely Touched and Natural Mage.
  15. I believe a picture is worth a thousand words. Further details can be found here: http://alexsticks.webs.com/spiderwebrelated.htm (I don't recall the origin, but the traditional Spiderweb greeting is "Leave your sanity at the door," and at some point, the story became that "the fluffy turtles" eat the sanity.) EDIT: Good god, I had forgotten how hilarious those drawings were.
  16. If it's only a few skill points, it's not a huge deal. I did a playthrough of about a third or so of Avernum 6 without spending a single skill point on anything, and I finished the game without having used a ton of Knowledge Brews and the like (which grant skill points). I was playing on Hard and didn't struggle too much, though I had to choose my quest sequencing a little carefully (do the things you can, come back for the things you can't do now). My point is that you can lose some skill points here and there and probably make it through okay. But starting over is certainly an option if you're not that far into it.
  17. Other than Knowledge Brews, I can't remember actually buying consumables from any store in any Avernum game. In the First Trilogy, anyway, there are always better items in dungeons, so there's never any reason to.
  18. Avadon is more vulnerable to a very specific path than Avadon 2 is, as far as I can tell from my initial playing of Avadon 2. The game mechanics are different. EDIT: Also, the hidden switches are hard but not impossible to see, and it's just a matter of a few cool items that you can sometimes grab if you find them, for the most part. You can also kind of guess where they are. Not a big deal.
  19. There is clear best way to improve the skills (raise Dexterity much more than anything else, focus on range missile weapons, get the skills relevant to that, get the skills that allow for critical hits, get the rest of the middle column, then get whatever additional abilities you want, generally raising any skill to 7 before starting to raise any other skill). Torment is very hard with anything too different from that. You can do Hard with a little more variety, but you'll have to try it and see. Don't be afraid to drop the difficulty level if it gets ridiculous. Also, the retrainer is available only about halfway through the game, so you have to get there first. (I've always thought that was a dumb decision, by the way. Why not have the retrainer available immediately?)
  20. Accuracy isn't a stat per se. Accuracy is influenced by a bunch of stats. Many of those stats also influence damage. Even after you increase those stats to the point that you hit the accuracy cap, they keep increasing damage. So yes, sort of, but it's not that increasing accuracy increases damage; it's that the same stats increase both. At least, that's how I understand it from the skill descriptions, which I haven't verified with real data.
  21. What on earth are you talking about? If you do a find on that page for "Silverlocke," you get multiple references to Silverlocke's Knowledge Brews.
  22. Click the question mark over the creature's icon, and then use the Change Party Order button.
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