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About ThricebornPhoenix

  • Birthday 11/26/1979

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Great, now I'm going to spend the rest of the week wondering what Geneforge: New Sucia would look like. And I'll name my critters after Fallout companions, next time around. Ian sounds like a good name for a Pyroroamer....
  2. I like the idea that players make many decisions, great and small, but the precisely "true" story remains elusive - as though what we're experiencing is a (very detailed but imperfect) recreation or reimagining of historical events. It gives the story a bit of a mythic quality.
  3. I purged all of my saves at some point, but according to screenshots I had a trio of Terror Vlish in G1 named Larry, Curly, and Moe an Eyebeast in G3 named iBeast a pair of Kyshakks in G4 named Radio Shock and Hz So Good (source: Space Quest IV) If I used any actually clever or funny names, those are, sadly, lost to time.
  4. It's been a while since I played a Geneforge game, so I can't get into details. As far as I remember, though, none of the evidence is conclusive, some of it is questionable, and a few pieces are vague enough that they could each apply to multiple characters. The protagonist of G3 probably does have the strongest case, if we're going to look at this logically, but it's still (by design) an open question. My preferred conclusion relies on drama to cover what logic can't: The protagonist of the final game in the series is actually the protagonist of the first game (also, possibly, Monarch), the story begun and ended by the same person. There may actually be some evidence against this one, but c'mon - who doesn't like to see an epic story come full circle?
  5. Looking forward to finally playing one of my favorite games in glorious 1024x768 resolution! Some of the bigger inconsistencies should be easy enough to fix. Tweaking just a handful of lines could cover a lot of territory in that department. Sequels taking things from more than one of the previous game's endings probably won't change, though.
  6. Most trainers have ridiculously high prices if you're unaligned, but offer a discount if you're aligned with their faction (there are a couple of exceptions). Even then, though, training is not cheap and you should only invest in the skills you really want. It probably is best to focus on just one line of Shaping, especially if it's Fire. I could see Battle and Magic relying on each other somewhat for support: Magic creations are squishy and sometimes run out of energy, Battle creations can't attack at range and don't have much variety in attack types. Fire costs a bit more than either one of those in both skill points and training costs, but it's a more well-rounded family. Just the Fyora and its upgrade, Cryoa, covers fire and ice at range, and they can still attack in melee if needed.
  7. I don't think there's much about how living tools are used, but there is a servile who says of having more of them that "It would be very good for serviles", so we at least know that serviles have some use for them.
  8. According to my notes (and I'm not sure I deciphered everything correctly), Drakons have +8 QA vs +6 for Rots, and a slightly higher base level than Rots and Gazers. I also see +22 Dex for Rots, but I recall not being able to determine if these stats (inherent +SDIE) actually work. G2's Ur-Drakon should get +28 Str, which seems extraordinary. (Both Rots have +22 Str, as well. They hit hard, but that hard?) Anyway, the real reason to bother with Drakons is that you can actually get Ur-Drakons before the game is over, which is unique to G2.
  9. I've had that happen in G1 on Normal, usually with Fyoras and Thahds early on. Can't remember if it's happened to me in any other game in the series (or with any other creature).
  10. If that was the only change, it still would be a phenomenal improvement. Walking all the way across two (or more) zones every time you want to go back to a previous island is just nuts. The system as is would be fine if there was rarely or never a reason to backtrack, which in my experience is not the case here. How could anything be worse than that?
  11. I was crossing a reference to 'here be dragons', a phrase still known today yet hardly meaningful in a fictional world commonly known by its inhabitants to be populated with dragons, with the Hereford Mappa Mundi's... odd descriptions of (made up) African peoples. I guess it would come across better if everyone read books about maps.
  12. I'll try to find room on my list of 'good advice that I'll never take' to add this. I've been collecting rocks since the first Geneforge (I liked the description), and it's become a tradition for me across all Spiderweb games. The change to only equipment counting against encumbrance was a great boon to me. Rocks are heavy!
  13. I like the G1 -> G5 theory (Monarch optional) just because G5 was a return to G1 in so many other ways that it achieves a powerful degree of thematic resonance with a side of nostalgic fondness. Actually, the G5 protagonist had previously suffered unspecified damage, which was the cause of their amnesia. It could be due to severe canister abuse, a bad canister, some slight defect in the rebels' Geneforge, or something else entirely. I'm pretty sure some kind of self-Shaping is either heavily implied or outright stated... which, if anything, makes the G2 and G3 protagonists the least likely candidates, since those are the only games that discourage that sort of thing in all forms. One could, conceivably, play G1 without using canisters, but you're very much expected to use them. G4 still penalizes using too many canisters, but requires using the rebel Geneforge to progress.
  14. I'd prefer to see an entirely new system (or an update of the previous Geneforge system). There are already enough shared assets and mechanical similarities, not to mention the limitations of a single creator's imagination and style, to make the lines between the various Spiderweb series blur at times (this is one reason why I was upset to see demons, golems, and other Avernum creatures and concepts bleed into Geneforge). They need all the distinctiveness they can get! I think that with Shaping being such an important concept - i.e., the foundation of the entire series - it should be equally important to all classes, but in different ways. Maybe you could craft mines or other obstacles in combat, and Agents are best at that. Maybe Guardians could get stronger effects from Shaper-made items and Shaped gear (which otherwise has no use until later games, and then only as raw material for crafting good things), including the Guardian Claymore. I want to believe that all classes received the same amount, if not the same type, of training in Shaping as the Shaper, which is typically the most powerful and interesting class. Also, maybe the Shaper class (subset of the Shaper social class) could be renamed. Probably not. One can dream, though, right?
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