Jump to content

tridash

Member
  • Posts

    303
  • Joined

  • Last visited

Everything posted by tridash

  1. Add: Code: it_charges = 1; to the item's definitions
  2. "Well, the source could be easily ported to mac.. i just need someone who volouteers to compile it." If you email it to me (see profile) I'll have a go at it.
  3. When I was playing as a guardian, a Fyora with no Intelligence did go rogue.
  4. something like item enhancements but for creations would be good.
  5. judging by a search through the items file, that's all there is for intelligence boosting items
  6. Quote: Originally written by Student of Trinity: Hey, where in G3 can you get the Forbidden Band? Maybe I saw it once in an earlier game ... or did I? according to the "Book of Answers", it's at Chadwick Prison (although that's probably a bit late to be of much use, and only for rebels).
  7. The Forbidden Band gives +1 Int also
  8. Is it going to be gene-altering drinks next Judging by the ending, there are probably going to be new, but altered by the standard magic method, creations
  9. The Gruesome Charm gives +2 intelligence (although -2 endurance) edit: SoT already said about the skein of wisdom
  10. you can only have three types of creation in your party at any one time
  11. I see no Ornks in the poll I voted Rotghroth, as at least for me in GF3 they were the first fourth-tier creation I could get (from Khyryk). The slowing effect is good, plus they have parry and quick action, so some double attacks.
  12. try http://www.spiderwebsoftware.com/ftp/mac/Geneforge3.v102.update.sit.bin
  13. Quote: Originally written by Student of Trinity: There's a 'monastery key' that you find in a Gazer's blue box in the Monastery of Tears. Does it actually do anything? All the doors and boxes in the place seem just as hard to open after you have it, which is a drag because my Guardian is mighty low on living tools. He feels he's earned his loot, but this accursed key doesn't work: AAARGGG! I think that it's the key to the door leading to the Monastery Caves
  14. Quote: Originally written by Ghaldrings_doom: Is there a third drakon canister? The guidebook says that there are three, at Icy End, Benerii-Eo Labs, and the Geneforge
  15. It's in a secret passageway. Walk around the outside part of Khor's Deep.
  16. If anything in the Monastery Caves had fire attacks, then the the enhanced rocks from darkstone might be useful. Unfortunately, nothing seems to have a fire attack.
  17. Quote: Originally written by Loco89: Hullo, June is approaching, and I have been checking back eagerly for the date of the windows release. . .no updates have been posted yet, and I'm just wondering if anyone has come across any news on when EXACTLY (heck, I'll settle for approximately) it will be coming out for Windows. . . La la la la I suspect that it will be coming very soon, as in, within the next few days
  18. Quote: Originally written by Student of Trinity: Alwan and Greta do more or less keep pace with you, if you keep them around, if you remember to keep pumping their abilities as they gain levels, and if you pay for their upgrades on Dhonal and Gull. They do remain useful. Rather embarassingly, Greta's base melee damage was more than that of my melee Guardian towards the end of the game (although Steel Spines and Quick Action meant that in practice my Guardian was better)
  19. Quote: Originally written by Student of Trinity: The Puresteel Soulblade is dropped by one of the Shambling Rotbeasts in the north-center of Monastery Caves. I did get some Gazer Skin Boots, but I'm not sure where ... Maybe Omen Eye, in Maker's End? There are Gazer Skin sandals when you kill Tigh Eye in Beneri-Eo Labs, I'm pretty sure. For rebels, there's also a pair in Chadwick Prison according to the guidebook.
  20. Being able to make clockwork creations would be nice, like the drakon in the clockwork maze in GF 2 . Perhaps mechanics + the shaping skill would be used. Also, if it will be possible to make serviles, it should be necessary to pay to use a shaping vat or something like that.
  21. by editing the gforscen.txt file so that water doesn't block movement.
  22. Quote: Originally written by Ringer: 3. What's with Learned Pinner's river escape? - If you go back behind Pinner's place you can see what the game describes as "a private dock set up for a quick escape" or something to that effect. If you look out into the river you'll notice the lighter blue that indicates you can travel to another area by stepping there. However, you know, it's on water! If I only had a boat... there is the one from Geneforge in the Drypeak Warrens storage rooms... Really, Medab has no other north exit, so it holds together that this actually leads somewhere. By the way, I have given Pinner "a stabbity death" by now, so if she needs to be alive, I'll have to do some more playing. I don't think that you can access that patch normally, but it only leads to East Medab.
×
×
  • Create New...