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tridash

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Everything posted by tridash

  1. If it's useful to anyone for their scripts, you can make the player character never able to die, i.e., godmode, with: Code: set_char_unkillable(pc_num(),1); Return to normal with: Code: set_char_unkillable(pc_num(),0);
  2. Quote: Originally written by Abbadon: The rest? well just the rest of the cheats! duhh I gave a couple of cheats but! there's more But you may find them yourself Good luck 'by the way my curent project is to let Litalia join you in the very beginning of the game. You know when you get out of the academy. Hopefully comming soon.' add_char_to_party(8);
  3. and I think that you can never pick up weapons also if you're a fyora.
  4. Quote: Originally written by Stormlord Windspire: Quote: Originally written by artificial orange: you can open it with textedit / any other texteditor, I'm using simpletext. It doesn't work! Quote: ok, just the shaper graphic changed: HERE Everything is called 'unused',all charactors are fuzzy blocks and my shaper turns into a brown fireball when he moves![/QB] Hmmm, I'll try to get the one that I'm currently using up. Quote: Originally written by hawk king: this is cool do you think it's possible to make it so when you start your game you are level thirty in everything ? also do you think it'll work on GF1 & 2 to ? You can start the game at any specified level with any specified melee attack, with better energy regen, etc. You can change any stat with: cr_statistic (number) = (value); e.g., 30 mechanics is cr_statistic 21 = 30; As there doesn't seem to be a *objsmisc.txt for GF1/2, unfortunately not. Also, you can change the shaper graphic to most other creature's graphics, but it's sensible that you make sure that you're not holding a weapon before changing your cr_graphic_template. Some spells don't work when you're a creation, and weapons generally don't work.
  5. darkening to black then glowing bright is the battle gamma one cr_graphic_appearadj = 4;
  6. you can open it with textedit / any other texteditor, you don't need codewarrior
  7. I suspect that you can set cr_graphic_appearadj = 0; for Greta and Alwan to fix that
  8. I've worked out how to make the character really glow You have to make 3 changes to gf3itemschars.txt in the Scripts folder - Go to Code: begindefinecreature 0; underneath Code: cr_graphic_template = 110; add Code: cr_graphic_appearadj = 2; . That's the shaper glowing. Now, go to begindefinecreature 3; and add Code: cr_graphic_appearadj = 2; under cr_graphic template = 100; Finally, go to begindefinecreature 6; and add Code: cr_graphic_appearadj = 2; under cr_graphic template = 120; This file seems pretty useful. EDIT: This is the charged fyora effect if you wanted to know cr_graphic_appearadj = 1; is the thahd shade effect cr_graphic_appearadj = 4; is reaper turret/battle gamma Screenshot of half way throught the glowy cycle
  9. also, for GF3 there's: showmeall - all characters appear on your automap dontshowmeall - stops the above
  10. Other than gazers/eyebeasts, which I haven't yet found any cannisters/trainers for, probably rotgroths. Two of them can be pretty useful when hasted.
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