Quote:
Originally written by Claymore: It is logical to assume that better equipment will make the PC stronger, without any consideration to the effects of experience/leveling up.
This is something I never originally thought of. Equipment plays an enormous role; if at any time, no matter how strong you are, you empty your inventory, a Thahd can come along and pretty much beat the snot out of you, whereas you're trying to throw punches at an eight-foot Chewbacca clone. If you want to go into the reality factor, do you notice that your character never really has to eat, sleep, or do number two? I mean, then you're getting down to something like The Sims, and you have to draw the line somewhere. At that point it would just be annoying to play. I'm having that problem myself (I'm a freelance game designer, somewhat inspired by Geneforge to make an old-fashioned RPG).
As for the passing of tim, I decided to use a clock based on PC movement (i.e. you stand there and no time passes, but you take a few steps and a minute passes). I'm giving the PC an energy value that depletes over time; low levels of it can cause bad accuracy, poor defenses, and eventual depletion of health. You can sleep to increase it, but sleeping outdoors, (drinking coffee?) never increases it above a very low level. So, you're constantly in search of a good bed, and there's actually a good reason to stay at inns/hostels. But that's just my game. Back to Geneforge:
I'm bothered too by the fact that I can't leave mines, turrets, and spawners around. It'd be fun to just make a big-ass Golem spawner in a back room in Drypeak Warrens, wait till you hear about ten spawnings, and open the door. Watch the humans run!
Quote:
Originally written by Student of Trinity: The PC must be the Shaper-world equivalent of Mozart, Newton, and Alexander the Great all rolled into one.
Would it be any fun to play a commoner?