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Superdeath25

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Everything posted by Superdeath25

  1. I have done it in Geneforge 3 and Geneforge 4. In Geneforge 3, it improves the ending slightly if you play a Shaper loyalist, but using them is helpful and it doesn't hurt your ending much. In Geneforge 4, the good Shaper ending is only possible if you use less than 7 canisters, and using canisters in that game makes some fights impossible to avoid as they cause insanity(which is part of why the Shapers forbid their use.) I have never tried going canister free in Geneforge 2, and the other two Geneforge games do not change whether you use canisters or not.
  2. ANother thing to remember about the Trakovites is that their ideology is built on a lie. COntrary to what they say, Trajkov had no intention of ending shaping, but rather he wanted to use the power of shaping to take over Terrestria. That's why he was trying to access the Geneforge on Sucia Island. Also, the idea of ending shaping is a ship that sailed long ago
  3. Considering humans have the ability to shape, it is likely forbidden. Shaper law strictly prohibits making any creation that can shape
  4. There is crafting, but you have to bring certain items to certain characters. As for the notes, there is a character in Barzahl's shaping halls who will take them. Be warned that if you go in there without being a Barzite and get spotted, Barzahl and his followers turn hostile permanently
  5. Litalia shaped the sense out of herself with the canisters much like Master Hoge, albeit to a lesser degree. The canisters can cause the user to go insane, especially one who has touched the Geneforge as shown very well in Geneforge 4. That's part of why the Shapers prohibit their use
  6. Litalia is possibly the most horrible human in all of Terrestria . Litalia was one of the reasons I sided with the Shapers in Geneforge 3. In Geneforge 5, I have no problem killing her without provocation and only regret that I don't have the option to brag about it to General Alwan
  7. It's kinda random in Geneforge 5. By the end, I have the Dreadnaught Boots and the Quicksilver Plate which both are supposed to boost action points, but it is random each turn, much like whether the speed spores kick in
  8. In Geneforge 5 at the Foundry Repository, there is a door by the control center in the SE corner I cannot open. How do you open it?
  9. I never see an option to unlock doors from the mind regardless of leadership. The only options are to stop Golem patrols and clear the impassable rocks
  10. The script files say the dead shaper in the Southeast corner of the Darkstone Core has the key, but whenever I click on the body, no key
  11. I have played Geneforge 3 over ten times, but in the Darkstone mines on Dhonal Island, I can't find the key anywhere. Did the developers forget to put one in or am I missing something
  12. I remember being omnicidal in my playthrough of the demo many years ago. I was calmer in the full game
  13. No, only if you attack the ones in Vakkiri do you get on their bad side
  14. The gloves of savagery are the only artifact worth making judging by the stats, and they are outclassed by the Ornkskin gauntlets due to the endurance boost, unless you really want the extra Quick Action. In Geneforge 3, I have the all protector, Emerald CHestgaurd, and the Avenger's Ring by the end, plus I also make the Talisman of Might. The Emerald Chestguard totally deserved to be in 4 and 5, and would have helped tremendously
  15. Geneforge 3 is quite excellent and my favorite. It gives the best sense of progression as you go island hopping. I enjoy the praise I get from the Shapers as I free the islands from rebels, and it has the best artifacts. Geneforge 5 is pretty good too, although the difficulty can be overwhelming at times. I don't like 4 very much due to the numerous impossible areas and that so many Shapers are hard-coded to be hostile regardless of where your loyalties lie, plus the double agent aspect isn't that well done. Also, the artifacts aren't that great
  16. That one General in Geneforge 4 did say the Shapers had been reevaluating their policies and that they had to be practical. Even Taygen got that memo apparently
  17. Did you try using speed pods or spores? You can hit Moseh twice with speed boosted, effectively doubling your damage, or even quadrupling depending on your quick action level, taking him down quicker and ensures he spawns less creations. As for the multiple creations with range attacks, equipping a venom or acid baton improves your odds, and using magic crystals will tip the odds in your favor if you choose your targets wisely
  18. No, immersing yourself in the Geneforge just kills you. Just like in Geneforge 2, the Geneforge is set for drakons, not humans. After slaying Akhari, just destroy the Geneforge
  19. A battle alpha that appears alongside Master Hoge in the academy, but vanishes after he goes to Harmony island
  20. When and if a Geneforge 3 remake comes, there should be an option to battle Splitclaw as a boss. I say it could be in the Inn on Dhonals isle and it occurs if you are pro shaper or say a certain thing to Master Hoge. In my many playthroughs of Geneforge 3, I feel Splitclaw had potential as a boss fight (especially since the game mentions students were terrified of him), yet he just disappears, and of course fighting him at the beginning when you see him is suicide
  21. I mean, the shopkeepers buy back items they watched you steal in front of them. Plus you can kill someone in one hit while they are isolated and the entire town knows immediately. Logic is clearly not a thing in the Geneforge universe
  22. Slowing becomes more bearable in the later games, but in Geneforge 5, stunning becomes a serious handicap.
  23. I always do Guardian, though the Servile is appealing in the last two games. I don't trust creations due to how they can go rogue and kill you (and I prefer to kill the enemies myself) but I like having healing spells. In harder sections, learn to isolate stronger enemies and kill them quickly apart from other enemies. Getting mobbed is a sure way to die. One of the hardest parts about Guardians is learning when to unleash their power and when to fall back to a safer position to heal up. It is easy to get overconfident and thrust yourself into unwinnable situations if you aren't careful
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