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Chopkinsca

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About Chopkinsca

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    Garrulous Glaahk
  • Birthday 05/09/1984

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  1. Ah that all makes sense. I learned a few things about party builds, which doesn't do much for me now though. This Avernum trip has been an interesting journey.
  2. I'm nearing the end of my torment playthrough and have a big wonder. To save skill points, I mostly relied on the Sage Lore trait for Arcane Lore kind of things. I found it weird when I first came across a book I didn't have enough arcane lore for. Using the editor, I had to increase my arcane lore quite a bit. That's how I found out that sage/Vahnatai lore doesn't apply to everything. I didn't mind it so much until I realized there's a crystal that teaches Resistance that doesn't check Sage Lore. I kind of really want that one point of resistance for some reason. With the way my s
  3. Mercuric chain is a reward for returning the Vyvnas crystal soul. Mercuric plate **might** be from a crafter that is in a small place South-East of Erika's tower. Quicksilver Sandals. Drop from an Infernal Commander in Angierach. I just grabbed this info from the big item list. Here
  4. The brilliant part is: If you are into the general Spiderweb Software formula, there are oh so many games to lose yourself into. Oh, every time I hear the word "neat", my mind instantly goes to the GIFTS.
  5. Yep. I did load a save and set the difficulty to casual so I could see what I missed. I didn't find anything super important, so it was all good.
  6. It was the cold/fire of the golems that was getting me. I realized hardiness helps with that, so in a new build I'd try to give hardiness to everyone. I also want to try getting adrenaline rush for my spell casters. For now though, I'm giving Avernum 2 a try on Torment. The river run was tough at times and I had to leave some things behind, but I made it.
  7. In Avernum 4 - 6, you could right click to see someone/something's HP. I found it weird that it was taken out for the remakes. You get used to it though. If you want more of a UI/QoL shock, go back and play the original Avernum, or even Exile.
  8. I've been trudging along on torment. That start of the game was really rough. Things got easier as I progressed. The giant/Troglodyte plague was actually quite easy. I kept checking options to make sure the difficulty was still set to torment. I kind of hit a wall though. A golem shaped wall. The elemental golems can take out most of my party in two or three cone attacks. Should I have invested in hardiness for everyone? I'd find it hard to decide on what to not put points into so I could have gone into hardiness. My spell casters have maxed resistance. Ward of elements doesn't hel
  9. Has anything else on your system changed in that week between playing? I'm not a smart person, but it sounds either like file corruption, or something with the write/read permissions on the files/folders.
  10. I would feel weird changing the difficulty in the middle of the game. It just doesn't sit right with me. I started over on Torment and it is quite the challenge, but doable so far. I have thoughts, or aspirations to have finished all the Avernum games on Torment or the equivalent. For a reference, or something. The first time I played EFTP, it was on normal. In my recent replaying, I went with hard. It was more difficult than I expected. I made it work in the end, but I had to fight for progress. The first time with CS, I restarted partway to start over on hard and finished it. In
  11. Being somewhat new feels weird. It's like I'm looking into a building that has had many awesome parties over the decades, but the building is now mostly quiet. Or something like that. I mostly wanted to make my 100th post here.
  12. I'm replaying this game and I'm at a point where it feels too easy. I'm only playing on hard. I am almost at the filth factory and there isn't much challenge to the fights anymore. I forget if the difficulty ramps up again or just stays steady easyish. I suppose i could just start over on torment, just to see how that goes. I have a mental image in my head of torment being too hard though.
  13. It does make sense that it would happen, but still feels weird. I think it's weirder that I was able to get to the alien slime without killing all 5 slime spawner things. Every other time I played Avernum 3, I remember having to kill all 5 before being allowed into the alien slime's room.
  14. As the title says. I killed the alien slime and it seems that all enemies have despawned. I am just wondering if this is working as intended, or if I ran into some kind of bug here.
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