Jump to content

alhoon

Member
  • Posts

    2,128
  • Joined

  • Last visited

Posts posted by alhoon

  1. Start with the easy parts. 
    For example, you said you wanted more powerful enemies in GF3. 

    Increasing their level (hence their difficulty) is very easy. 

     

    Go to the zone script of a zone in GF3 and look for something like Kian posted, like this: 

    On ‎5‎/‎25‎/‎2018 at 1:38 AM, TheKian said:

    Body defines the actual content of the zone script. The INIT_STATE defines how the zone behaves when first created, as player interactions can change it. Inside the zone are such things as:

    
    set_level(37,3);
    set_name(38,"Crazed Roamer");
    set_aggression(38,7);
    change_max_health(38,120);

    These set data on creatures by their universal ID in the game. This can only be determined by experimentation with modified scripts in-game. In order, they set creature 37 to be level 3, set creature 38 to be named "Crazed Roamer", set its aggression to '7' (likely a state of hostility with lower awareness) and its max health to 120. You will also note that each line is terminated with a semicolon. This is important.

     

    So... Kian here tells us how to boost one or more creations in a zone. 

    A clarification: Max_health is on top of the "normal" level-defined health of a creature. I.e. Max Health 120 is "120 hp on top of what a normal creation of that level would have". 

    Keep in mind that many creations already have extras. 

     

    Find a zone, find the boss and change his/her/its level to your liking and voila, you have a bigger level. If the creature can Shape creations, those creations' attacks are  boosted by its level. So if you do that to a Shaper boss the creations he will bring up if you give him +10 levels will have bonuses to their attacks. 

    So you will have a tougher fight.

  2. You check theKian's modding tutorial and you make a thread so we can help you if it seems difficult.
    I've made posts and threads about modding too but they're a bit more advanced and quite chaotic.


     You'll see that in my Warrior mod I have incorporated the Artifact Batons mod from the Gamerman. Unless I recall wrong, he delved into modding after he saw how easy it was. Basic stuff after you grow over your initial reluctance is very easy. You want Battle alphas to have 10 more levels? You go to the proper txt and increase their level by 10. Then you test in game.

     

    As long as you adhere to The GOLDEN RULE of modding you'll be fine.

     

    The GOLDEN RULE of modding:
    Backup the file you're working on. If you mess up, you put a previous, working version on and you've just lost a little time.

  3. I cannot do that. Not sure it's possible since I think parts of that are hardcoded. If someone can add a second upgrade to creations I would be very much interested in it.

     

    Don't be fooled by the two big mods I've done my friend; my modding skills are not too great. It is just that you can do great things with just not that much modding skills. Adding quests requires a bit of scripting and dialogue. You can try it.

  4. Yeap, from the Arena mod.  I use that to test stuff. 

    However, that bigger Alpha is not in the mod. I am trying now to make different entries, so that I can make battle Betas larger than Alphas.

     

    The problem with the Alphas and the Betas though is... they're not worth their essence cost in the actual GF game. They are too... bland. Punch and get punched. The Battle Gammas have that area attack but they're not Creatable by the player and for a good reason.

     

    Regardless, it is possible to add new sprites and it is possible to make the existing ones bigger. 

     

    You increase these: 

    tmp_icon_width = 77; 
     tmp_icon_height = 78;

     

    taking care that when it says 77 it is 77 + 2 pixels for the black lines and accordingly you magnify the sprite image taking care to not lose transparency.

     

  5. Is it possible to change the sprite size in GF5 for some of the Creations? In GF2-3 there are scripts in the game about how big the sprite would be. In GF5 I don't remember them working.

    I would like to change the sprite of Drakons and battle alphas to make them bigger, but I would prefer to do it with changing a few parameters in a txt instead of going through all the sprites and manually changing them sprite by sprite, i.e. making the image of the creature for each step, fight-stance and death stance bigger inside the boxes.

     

    I have tried changing gf5floorster.txt but for some reason it didn't work.

     

    It has entries like this:

    begindefinetemplate 73;
     //tmp_name = "batalpha";
     tmp_num_icons 0 = 6;
     tmp_num_icons 1 = 10;
     tmp_num_icons 2 = 10;
     tmp_num_icons 3 = 6;
     tmp_num_icons 4 = 6;
     tmp_icon_width = 77;
     tmp_icon_height = 78; 
     tmp_horiz_offset = 1;
     tmp_invertible_lr = 1;

     

    but changing width and height didn't work.

  6. 1 hour ago, Vinlie said:

    I'm playing on tricky right now because torment is wayyy too frustrating lol. Random question, is it possible to play unarmed through the whole game?

     

    As a Guardian I don't know. As a Vlish swarm leader Shaper it is totally possible.

    Regardless, I would guess that playing a Guardian unarmed would be more frustrating than nightmare difficulty.

  7. 2 hours ago, TheKian said:

    There is a servile, Amena Blade, who shows up from Geneforge 1 through 4 (I dunno whether he's in 5 too). You can talk to him about the past (His location is, I believe, Kazg, Taker village in G2, Rebel village in G3 I think, and Derenton Freehold) and tells you the previous story of the game and also slowly gets older. You'll be able to gather the approximate spacing between the various events in the games, but specific lengths of time are a bit elusive. Seconds and hours, of course, will be same no matter what (not being defined as a portion of a day), and it's reasonable to assume the day/night cycle is similar due to the Earth-like climate (different day/night lengths would probably affect the vegetation in the long term, at the very least.) The year is likely similar to ours in length, given references to the unusually long lifespan of serviles and how serviles who are somewhere in the realm of 150 or so are exceptionally venerable. Finally, off the top of my head, the only two logs of which I can think that make reference to lengths of time are Monarch's journal in G4 (which simply refers to "Day XX") and a journal in the sealed lab in G1, which refers to the progressively increasing craziness of the researchers.

     

    Well, the span of a servile's life is not set in stone from what I've seen at least between games. Unless I am grossly mistaken, there are 12-year old serviles in GF2 that have children of their own. I think there are mentions here and there that different "breeds" of serviles have different lifespans.

     

    As for that old Servile... it's a few years from GF2 to GF3, 7 years from GF3 to GF4 and 10 years total from GF3 to GF5. We can't be sure how long it was from GF1 to GF2, but I would bet it didn't take decades for the Shapers to come to Sucia to clean up the whole mess after the protagonist of GF1 reaches them. Zackary the Deceiver is at this "failed" colony for at least 5 years. So I would say... 10 years or so from GF1 to GF2, and 10 years from GF3 to GF5 with "not sure, but at least a few years" from GF2 to GF3.

    I.e. the whole thing is probably over 20 years and less than 30.  

  8. And theKian is also working on a bad### tool that would help you make your own zones.
    Also, unless I am mistaken, theKian's mod for artifacts in GF4 doesn't simply includes bringing the materials to a skilled crafter but you have to locate the recipes. I.e. it is effectively a bunch of story-light but ultimately rewarding quests.

  9. 10 hours ago, Vinlie said:

    Correct me if I'm wrong, but idk if Greta was actually working quote on quote "for" Astoria because she briefly spoke with the player at the fight with Ghaldring then fled. Maybe I have to re-read the end credits lol. 

     

    8 hours ago, Tacowarrior said:

    I'm pretty sure Greta worked with Astoria during one of the endings. 

     

    5 hours ago, Vinlie said:

    oh which one?

     

    If you talk with Greta in the Drakon city, after you go into Astoria's faction she more or less admits she works with Astoria. And during Astoria's quests you're sent to burn the letters they have exchanged as they are incriminating.
    It is a bit strange that Greta never sees much fallout for that cooperation. The Drakon guy in that cave before Gazaki-Uss is going through a lot of trouble just before he didn't reveal the Secret Access Route, but Greta is writing to Astoria, gives her information (Shadow Road etc), pauses the campaign against her and she doesn't get even a wink.

  10. On ‎7‎/‎8‎/‎2018 at 10:53 PM, Randomizer said:

    New areas don't exist because it isn't set up to add new map sections, however there have been changes in the creations and added quests. Check the Strategy Central topic for each game to see if there are links to mods.

     

    For Geneforge 5:

    Extra quest chain

    For Warriors/Guardians

     

     

    Nope, THERE IS  a new area in the Guardian mod. Completely new, 82th zone. Not reworked old zone. :) You have to complete a quest to find it though.

    It is possible to add new areas but it is hard work.

  11. 3 hours ago, Triumph said:

    Your persistent unwillingness to play original Geneforge never ceases to amuse, Alhoon. Your dedication is impressive.  😂

     

    The remake is on the plans. I have resisted for 3+ years, I can resist for 1 1/2 more. I had trouble reconciling with GF2 bizarre inventory and mechanics despite the nice story. I don't want to spoil GF1.

×
×
  • Create New...