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Posts posted by Jerakeen
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@Valdain: Pixel Dungeon is an enjoyable roguelike you can play on your phone or tablet. Well, enjoyable if you enjoy dying a lot. The mechanics are really simple, but the game is strangely addictive.
Some of the fan-made mods are better than the original.
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Hello and welcome! I think you've already encountered the CoC. As for etiquette, just be reasonably polite. And don't resurrect long-dead topics unless you have something relevant to add. Even then, it's preferred that you start a new topic with a link to the old one (exceptions being ongoing topics here in General, like "What are you reading?").
If you want to get to know us, you can read through years of forum posts. We're all in there.
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You need the Blessed Athame, which can be obtained at the Ornotha Ziggurat . OOPS, yeah. Halls of Chaos, sorry.
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This exists, but you have to do a little script editing.
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In Av-I, if I got stuck, I didn't need to bother more experienced players too often because of the excellent FAQ but, alas, that must have been two tons of work because it doesn't exist for Av-II.
The main reason there's a FAQ for Avadon:TBF is that there were literally dozens of questions that kept getting asked over and over again. This didn't happen so much with Avadon 2.
Now the annotated maps were about 12 tons of work, which is why they are still not done for AV2.
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No, you just have to chat with him. Ask him about his friends, specifically Kenny.
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Congratulations, Goldengirl! Huzzah!
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Well, you can keep an eye on how many times the topic has been viewed. It's 570 as of now.
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Yea, where I live you couldn't even get the non-chicken ingredients for that much.I want to know where you get all that for $6! That seems crazy cheap to me...
Nice recipe, though.
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IIRC, you still want to get Dispel Barrier to level 3.
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They all stack. You can get some spells much higher than level 3 in A6, but there's seldom much point in doing so. Unlike in the remakes, there are no new effects at the higher levels, just an incremental increase in power. You can get the same effect for all spells by raising your spellcasting skills. So except in the case of relatively inexpensive spells that you use often, it's a waste of money that you could otherwise use to train skills.Question: I'm coming into this from the remakes (Avernum: Subtitle) where you could only buy two levels of spell training (or 1 if you already knew the spell at character creation) + 1 level from a book. Here you can buy 3 levels AND one from a book (though not for all spells, apparently). Do they all stack, or does the book level replace one of the training levels?
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Minor quibble: Ward of Thoughts actually has no effect on mental resistance. It supposedly gives you an extra chance to resist mental attacks, apart from regular mental resistance (Jeff once said it was 50%, but that was in reference to an earlier game, so it may or may not hold true in CS).
I say "supposedly" because I have honestly never noticed a difference. But it's very hard to test.
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You're right, I did forget about those lizards; I did them when I first got to Motrax's lair, at level 6; probably could have done them earlier. The rest I didn't forget, just omitted because they can be done anytime. But yeah, I probably should have included them.
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Keep looking.
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What you can handle when will depend on what difficulty you're playing on.
I usually start with the bandits under Ft. Draco, taking them a few at a time if necessary. The rats there, too. Then, on Normal, I can clear out the nephil fort and the Verdant Valley (or most of it). On Torment, I have to do parts of them as I can, and go back to finish them after I pick up a few more levels. On my latest run, which is on Torment, I started under Ft. Draco as usual, then did most of the nephil fort, leaving just the boss and his crew. That got me to level 4. After that... (remember, this is on Torment, YMMV)
Wandering monsters
Salamanders at Tor's place
Dark acolyte Yula in the Verdant Valley, plus main floor bandits
Upstairs bandits but not the leader in the northern room
Most of the central area of the VV, but not the lava bat in the NE corner
Level 5
Outer perimeter and lower level of VV, tricky but doable. Remember to use Daze!
At this point I went to Formello, bought some spell levels, and stole a bunch of loot.
Hidden Empire soldiers north of Formello
Wandering fire lizards - just barely. Probably could have gone into the lizard cave at this point, but I had leveled up and wanted to try some of the early bosses.
Level 6
Nephar chieftain
Bandit chief in VV, also the imps upstairs
The lava bat in VV was an epic fight, could have gone either way, but I did it.
Blasted ruins: The rats at the back door almost murdered me, but the kitties were a good challenge; watch out for the undead, though.
Level 7
Blasted ruins: The rest of the undead, and the basilisks, but not the demons.
Wandering undead, tough but beatable with some consumables
Lizard caves: lower level, and upper level until I hit the lava worms. Haha, no.
Lurking aranea near VV
GIFTS lair, after killing all the vermin I hit level 8.
Level 8
Spiders (outdoor encounter) south of the GIFTS, could have done earlier
Aranea lair: Outer ring first, definitely could have done it earlier, and that's all you need for the quest. Did manage to beat the Icy Worm, just. Well, it killed half my party though.
Aranea lair: Queen. Epic battle.
Fungal clearing, finally managed to kill the searing slimes before they got close (oh yeah, I'd tried a couple times already)
Frozen worm near slith fort.
Swampy Cave: Both the gremlins and the giant! Surprised myself. I had found the gremlins impossible at level 6.
Demons at Solberg's tower, plus the fire lizards. Cost me some consumables, but it was worth it. At this point, most of my party had reached level 9, so I used a wisdom crystal to catch my dual wielder up to the rest.
Level 9
Lizard cave: Used extreme luring to pick off the lava worms, then beat the drake, barely. Two fire attacks per turn is hardly sporting.
Ko's bandits: Had to use Daze and Call the storm to corral them and keep them off my fighters
I fought several wandering sliths but I didn't like it.
Sanctified the altar at the blasted ruins
I really wanted to get to level 10 before hitting the Dark Waters. The slith fort had been destroying me every time I tried it, but there was nothing else except ogres, so I did it a tiny bit at a time, luring them out until there was only the boss and one flinger left in the fort. I had to leave multiple times to resurrect characters. The boss took a few tries and a bunch of consumables, and in the end only one character wasn't Terrified, but I did it. That and sanctifying the altar got 3/4 of my party to level 10.
The stalking ogres got the last one over the top.
If I'd been playing on Normal, I would have been able to do the hidden ogres at that point, but on Torment that was a big bag of NOPE. For me, anyway.
It's not really spoilers in terms of plot, but I may be revealing the existence/locations of things you'd rather discover for yourself.
If you don't want to look, it's generally Ft. Draco, Nephil fort, Verdant Valley, Formello and points north, back to get any bosses you missed, then either blasted ruins or west of Ft. Draco to the GIFTS and aranea, then clean up any harder fights you haven't done yet, like Solberg's tower, the swampy cave, the slith fort, stalking ogres, etc.
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Fortunately, that fight is optional. As long as you don't mind fighting endless wandering undead.
I seem to remember that you have to get lucky and kill him in the first couple of rounds or not at all.
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Nobody is judging you. More than a few of us have had, and are having, our own struggles with mental health.
I hope you can get into a better place, physically and otherwise.
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You will continue to get the $850/month even if you leave the country?
A:EftP - Fiendly spidder cave
in Avernum Trilogy (2011-2018 Remastered Versions)
Posted
Yup, it sure is!
Given that nobody was even sure who the OP was looking for - three years ago - I'm not sure how helpful this is to anyone today.
But hey, welcome to the boards if that hasn't been said yet!