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A6 - Comprehensive Skill Effect List


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waterplant waterplant

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Posted 03 June 2010 - 05:20 AM #71 A6 - Comprehensive Skill Effect List

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vizier vizier

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Posted 03 November 2010 - 07:52 PM #72 A6 - Comprehensive Skill Effect List

In the game is states that Arcane lore also gives a chances to resist mental status effects. Other than that...great job!

Agitproprioception Agitproprioception

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Posted 04 November 2010 - 12:14 PM #73 A6 - Comprehensive Skill Effect List

Can you confirm whether or not Arcane Lore actually increases displayed Mental Resistance, and by how much?  If so, I should add that.
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Earth Empires Earth Empires

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Posted 04 November 2010 - 01:53 PM #74 A6 - Comprehensive Skill Effect List

I can think 2 places to test that on field, on crypt near Castle and later when fighting against that eyebeast.

Tested with endgame char (fighter ET DW Nephil 2pts Int and 5pts AL) via editor, MR before 73% and after maxing AL it was 85%.

Agitproprioception Agitproprioception

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Posted 04 November 2010 - 03:37 PM #75 A6 - Comprehensive Skill Effect List

What I really need is to see a character with 0% MR, and how much their displayed MR is with 1 AL, 2, and so on.  Also, 8, 9, 10, 11, 12 to see if the 10-cap exists.
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Posted 06 November 2010 - 01:44 PM #76 A6 - Comprehensive Skill Effect List

Human custom no traits 6% MR 2 pts at Str, Dex, Int and End no items.

Every AL-point gives 2 % MR except every 9th AL-point gives only 1%.

Maxed AL (40) gives 76% MR (+6% at start makes it 82%).

Agitproprioception Agitproprioception

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Posted 07 November 2010 - 08:04 AM #77 A6 - Comprehensive Skill Effect List

Thanks.

Based on your numbers, 40 AL does not give 76%, it gives 80% -- you have to remember that different pieces of resistance are multiplied together, not added.  That explains the every 9th point occurance too, it is just 2% per point, dealing with the 6% from 2 Int.
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"I think we all have days where we feel like a Displacer Iguana." -- Slarty

mauvebutterfly mauvebutterfly

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Posted 07 November 2010 - 08:48 AM #78 A6 - Comprehensive Skill Effect List

As in some of Jeff's previous games, do you need to visit the trainers before spending skill points on the skill?

Randomizer Randomizer

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Posted 07 November 2010 - 09:04 AM #79 A6 - Comprehensive Skill Effect List

Originally Posted By: mauvebutterfly
As in some of Jeff's previous games, do you need to visit the trainers before spending skill points on the skill?

It makes more sense if  you want to save skill points to wait for some trainers. Fighters are better off getting their main combat skills, but for arcane and nature lore it's better to wait.
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mauvebutterfly mauvebutterfly

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Posted 07 November 2010 - 09:32 AM #80 A6 - Comprehensive Skill Effect List

Thanks Randomizer.
Yeah, I figured that some skills are hard to do without early on.  This makes it slightly harder to spend skill points as efficiently as possible, but in all honesty I'm disinclined to do that anyway.

Not sure why I need to play these games through on torment without thinking about my character builds too much.

Lilith Lilith

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Posted 07 November 2010 - 02:15 PM #81 A6 - Comprehensive Skill Effect List

Honestly, if you're a good enough tactician to play on Torment, you're good enough to not have to worry about a handful of skill points that you'll save by holding off on Arcane Lore. While trainers are handy, I'm not obsessive about using them all.

Agitproprioception Agitproprioception

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Posted 07 November 2010 - 08:55 PM #82 A6 - Comprehensive Skill Effect List

On the other hand, if you're a good enough tactician to play on Torment, you're good enough to not have to worry about a handful of skills that you'll be behind in for half the game if you hold off on Arcane Lore or whatever.  While trainers are unnecessary, so are most skills.
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Lilith Lilith

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Posted 07 November 2010 - 09:44 PM #83 A6 - Comprehensive Skill Effect List

I find that having access to a wider range of spells earlier is more of a qualitative improvement than having a few more skill points that are ultimately just going to be boosting damage output by a very slight amount.

nonoson nonoson

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Posted 05 December 2010 - 03:55 PM #84 A6 - Comprehensive Skill Effect List

Awesome list!! (lists)

Anyway, why am I paying the double of the price in the list for training?

ex. dual wielding in for remote 1700 instead of 850 stated here???

Lilith Lilith

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Posted 05 December 2010 - 04:05 PM #85 A6 - Comprehensive Skill Effect List

Originally Posted By: nonoson
Awesome list!! (lists)

Anyway, why am I paying the double of the price in the list for training?

ex. dual wielding in for remote 1700 instead of 850 stated here???

The cost quoted is not the raw cost, but the cost per skill point that you would have had to spend to raise the skill yourself. The idea is that that gives you the best measure of which trainers are the best value, since buying a 5-skill-point-cost skill for 1000 gold is better value than buying a 2-skill-point-cost skill for 800 gold.

nonoson nonoson

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Posted 06 December 2010 - 12:43 PM #86 A6 - Comprehensive Skill Effect List

hmm.. I don't think I get it.

If we take anatomy as example. In the list from the original post it says:
ANATOMY (Cost: 4 -- Train: 175, 193, 168 per sp @ Eastern Great Cave)

I just checked and I pay 700 coins for a skillpoint!! Aren't the numbers 175, 193, 168 reffering to the increasing price as you train the skill at the trainer in the eastern great cave?

thx..

Lilith Lilith

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Posted 06 December 2010 - 12:49 PM #87 A6 - Comprehensive Skill Effect List

Originally Posted By: nonoson
hmm.. I don't think I get it.

If we take anatomy as example. In the list from the original post it says:
ANATOMY (Cost: 4 -- Train: 175, 193, 168 per sp @ Eastern Great Cave)

I just checked and I pay 700 coins for a skillpoint!! Aren't the numbers 175, 193, 168 reffering to the increasing price as you train the skill at the trainer in the eastern great cave?

thx..


You're misunderstanding what skill points mean. Skill points are the things you use to raise your skills when you level up, not the skills themselves.

Your first point of Anatomy would cost 4 skill points if you were raising it without a trainer. It would cost 700 gold at the trainer. 700/4 = 175 gold per skill point.

Your second point of Anatomy would also cost 4 skill points to raise yourself. It would cost 770 gold at the trainer. 770/4 = 192.5 gold per skill point (rounded up to 193).

Your third point of Anatomy would cost 5 skill points to raise by yourself, because skill costs increase once every 2 ranks. It would cost 840 gold at a trainer. 840/5 = 168 gold per skill point.

Make sense now?

nonoson nonoson

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Posted 06 December 2010 - 02:30 PM #88 A6 - Comprehensive Skill Effect List

Now I get it! EVEN BETTER!! wow the list is just awesome smile

Thank you so much taking the time to explain it to a dude from Denmark who's english most of the time is adeqaute - but not always.

mikeprichard mikeprichard

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Posted 22 June 2014 - 05:44 AM #89 A6 - Comprehensive Skill Effect List

I'm starting up A6 again after a couple years, and want to make sure: the in-game tooltips indicate Dexterity "Helps you... hit more often with melee and missile weapons." I assume this is a typo on Jeff's part, and it's really Strength that boosts melee to-hit (as listed in the OP, and as is the case in every other Spiderweb game I'm aware of), but could somebody please confirm?

Randomizer Randomizer

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Posted 22 June 2014 - 09:56 AM #90 A6 - Comprehensive Skill Effect List

Strength for melee and Dexterity for missiles.  

Jeff just cuts and pastes old and outdated information into the tool tips.
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mikeprichard mikeprichard

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Posted 22 June 2014 - 01:08 PM #91 A6 - Comprehensive Skill Effect List

Thanks, Randomizer - I know Spiderweb tooltips and game manuals aren't too reliable (hence Strategy Central), but just wanted to be sure.

Lilith Lilith

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Posted 22 June 2014 - 01:57 PM #92 A6 - Comprehensive Skill Effect List

"Outdated" is understating it, if anything. I think the last time Dexterity affected melee accuracy in a Spiderweb game was back in the Exile series.

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Posted 23 June 2014 - 10:03 AM #93 A6 - Comprehensive Skill Effect List

still some dexterity is good for melee-fighter.




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