Garrulous Glaahk BrownieMix Posted December 7, 2008 Share Posted December 7, 2008 So there's this room in the Southwest Wasteland that has one chest, 2 mines and like four mine triggers. As soon as I step in the room, the mines go off and I die. From reading the hint book, I think I know what is in the chest...but unless I have 900 HP, there is no way to get it. Does anyone know of a way to get that darn chest? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 7, 2008 Share Posted December 7, 2008 Lots of armor and resistance plus health is the only way into that room. Jeff seems to have significantly increased mine and pylon damage since beta testing so that place has gotten harder. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk BrownieMix Posted December 7, 2008 Author Share Posted December 7, 2008 Well, then I guess I'll have to forget the Infiltrator's Charm - my Shaper doesn't have nearly the HP, armor, or anything else that can withstand 855 points of magical damage. Good thing I have the Cloak, Shield, Tunic, and lots of other things to make up for it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 7, 2008 Share Posted December 7, 2008 I was wondering about that too. I concluded it was a red herring because I do not think it is mathematically possible for my Shaper to get it. I would need about 20 endurance at level 50 before I could think about it. I suppose for the other classes, it is possible for warrior/guardians/serviles to take this hit, but it would be very hard. I would probably consider this a bug. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 7, 2008 Share Posted December 7, 2008 Easy. Go into combat mode and disable the 2 mines. You can disable 1+ in 1 turn that way. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 7, 2008 Share Posted December 7, 2008 When I tried that I got blasted while I was moving. Perhaps there is a very narrow path one can follow in combat mode. Either way, I couldn't find it despite my best attempts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 7, 2008 Share Posted December 7, 2008 I've tried disabling mines in combat mode and the trigger usually still goes off before you can reach it. You do have to be about level 50 to get enough health to survive. My level 46 sorceress hasn't any luck so far, but I'll try again with some endurance boosting items to push my health over 600. Edit- Dahak is right in that room, if you click on a mine, you can disable one before the other goes off. Even with +6 to endurance and high armor, I was about 40 health too low to get through the second mine. I'll try next level. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Lyric Posted December 7, 2008 Share Posted December 7, 2008 is there something worthy to be found in that chest? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 7, 2008 Share Posted December 7, 2008 Contents - Click to reveal.. Infiltrator's Charm Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 7, 2008 Share Posted December 7, 2008 You need to move such that you are placed at the door with 8 AP. Then move between the two mines. Then spend 1 AP each to disable the two mines. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 7, 2008 Share Posted December 7, 2008 I tried just that and the timers explode before I can reach the mines in the middle of my combat turn. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 7, 2008 Share Posted December 7, 2008 I wonder if Stealth rating affects mine sensitivity? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 7, 2008 Share Posted December 7, 2008 Could be. Just curious, Dahak, what are the stats and equipment of your PC? EDIT: I put on all my infiltrator items and find no observable difference in the time it takes to get killed. Most of the time, it is just right as I enter the doorway. I also tried boosting luck, to see if that made a difference, but no avail. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Lurker Posted December 7, 2008 Share Posted December 7, 2008 Originally Posted By: Slarty I wonder if Stealth rating affects mine sensitivity? According to Thuryl, it did at one point, but that may not have been intentional. Having a high Stealth basically allowed you to walk through minefields without ever taking damage. Not sure if it still works that way. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 7, 2008 Share Posted December 7, 2008 I think Jeff removed stealth for mines after GF4. I tried stealth items in Murkwood where the triggers were further apart and they didn't help. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 7, 2008 Share Posted December 7, 2008 It has been a while and I've leveled up, but I think I had all Infiltrator and Tinker gear equipped and around 21 mechanics (after equipped). Edit: I had 20 mechanics. The is from the infiltrator charm. Stayeye, your AP is 8 when you enter the door? The detectors will NOT go off if the door is closed. Thus you can position yourself right in front of the door. Open the door and hit f to enter combat mode. The mines are only 3-4 AP away. The detectors shouldn't go off until after your turn ends (assuming they don't hiss before hand, thus hit f right away) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted December 7, 2008 Share Posted December 7, 2008 I think that is the problem, getting the triggers not to hiss. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 8, 2008 Share Posted December 8, 2008 It has nothing to do with AP, I often have 10. The triggers indeed seem to start to hiss and explode during my movement. I do not get the message that they started hissing prior to me clicking on the mine, but they sure do on my way there. Either way, something funky is going on with this encounter; it should not require weird, counterintuitive engine abuse to complete. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted December 22, 2008 Share Posted December 22, 2008 I just walked in. I let them blow up, they didn't hurt me all that much anyways. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 22, 2008 Share Posted December 22, 2008 Originally Posted By: Doom Warrior I just walked in. I let them blow up, they didn't hurt me all that much anyways. When you say things like this, it would be helpful to know that you've been cheating massively. Please don't give people bad advice. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora kamfer Posted February 1, 2009 Share Posted February 1, 2009 This kind of stuff makes me so frustrated... This and that effing bug which means a quest can't be finished because you've circumvented it in one way or another and thus is dragged along in the journal until the bitter end. Anyway, going into that room is fine one out of 4 quick loads but I only get the first mine, the other mine ALWAYS goes off before I have the time to click the second one. BUG! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 1, 2009 Share Posted February 1, 2009 Yeah, it's weird. If the chest were empty, I'd just chalk it down to a red herring, because Jeff likes to do that sort of thing. But there's actually a useful item in it that can't be found anywhere else in the game, and it's incredibly difficult to get to it alive. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted February 1, 2009 Share Posted February 1, 2009 It really stinks that you can't make your creations go in and set the mines off. But then again, pylons don't affect them either, and thats really helpful in some areas. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 1, 2009 Share Posted February 1, 2009 Jeff changed mines and pylons being triggered by creations because in the early game that was a tactic of creating sacrifical creations just for the purpose of mine sweeping. That room is a pain because Jeff upped the damage from mines and pylons at the end of beta testing. Too many testers were going, I can take the damage so I'll just go through and heal rather than find the path around it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted February 2, 2009 Share Posted February 2, 2009 Is there any secret to these mines? I managed to get most of the way in once, but I always die before anything, and combat mode doesn't help Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 2, 2009 Share Posted February 2, 2009 As far as we can tell, the secret is to not go in the room. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 2, 2009 Share Posted February 2, 2009 I've gotten in by clicking on a mine and managing to deactivate it before the other goes off. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted February 2, 2009 Share Posted February 2, 2009 No matter what I tried, the mines just blew up. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted February 2, 2009 Share Posted February 2, 2009 Has anyone tried with the new patch that came out a while ago? I can't remember when I tried last. Quote Link to comment Share on other sites More sharing options...
Curious Artila Jimm Posted February 14, 2009 Share Posted February 14, 2009 After you deactivate the first mine you could just go: Control + D to get the cheat menu then enter: exitzone and repeat the process for the other mine. the way Dahak suggested worked for me tho. Quote Link to comment Share on other sites More sharing options...
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