Tenderfoot Thahd Avid Posted January 2, 2009 Share Posted January 2, 2009 Originally Posted By: Archon ... The whole thing seems stupid to me, honestly. The Archon I couldn't agree more... (JEFF? Are you listening???) LOL Avid Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 2, 2009 Share Posted January 2, 2009 It's an attempt at balance. Before, the abilty to constantly hit-and-run meant that you could attack enemies without ever letting them attack you. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 2, 2009 Share Posted January 2, 2009 The problem with getting creations to move through the door may also be a problem with the waypath algorithm not being able to find a solution that shows a clear path. Sometimes breaking a creation's movement into smaller segments works to get past a door or around other creations and the player. Jeff has been trying to fix this for ages. If you play the game long enough you will see some really weird paths taken between two points. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 3, 2009 Share Posted January 3, 2009 Originally Posted By: Randomizer If you play the game long enough you will see some really weird paths taken between two points. Been there. I once saw a Battle Alpha run all the way around the edge of a wall to get to the other side of an open, unblocked door. And the stupid creation got lost--three times, no less. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted January 3, 2009 Share Posted January 3, 2009 An emphatic yes to short movement sections. If you're in combat and there is anything that could be considered an obstacle in the way, moving one or two spaces at a time can save you from wasting your entire turn on very little ground. —Alorael, who has skillfully managed to get his characters killed by clicking somewhere and having them maneuver themselves into harm's way without actually launching any attacks. It's a distinct downside to melee. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 3, 2009 Share Posted January 3, 2009 If every action point counts, you shouldn't be trying to move long distances even on relatively open ground: the pathfinding AI seems to rely on preset waypoints when going more than a certain distance, and it's bad at cutting corners. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 3, 2009 Share Posted January 3, 2009 And turning corners. Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Avid Posted January 6, 2009 Share Posted January 6, 2009 Whoa... Go away for a day or two, get lost in Illya Province, and look what happens? Seems our question touched a nerve. (heh, heh) Okay. Since everyone seems to be in a talkative mood, here's a Q for GF4... (Looked through past posts and couldn't find it by topic. No time to read all of them. So, if this has been broached before, our bad... ) So, here's the deal... Where the heck is Turabi Gates? The Walkthrough calls for that area right after doing Secured Crossroads. Couldn't find it. We've gone on as far as Dillame Fields, skipped Swamp Crossroads & Illya West Road by accident (turned two pages instead of one )and then went through Purity Workshop B, North Illya Woods, Rocky Point and Electrified Fields, hoping the mention that Turabi Gates was North of the Illya Safehouse would bring the place up to our south if we were working above the Safehouse. No go. It still hasn't appeared. Plus, there doesn't seem to be a stairway, strange alcove that magically opens or trapdoor in any 'worked' area that leads to these bloody gates. So? What gives? Is the Walkthrough off and it comes much later??? Or did we walk right by it with blinders on? Thanks for help from any person or creation out there... Avid BTW. The 'maps' link that LillBenny put out there no longer works or I'd use them. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 6, 2009 Share Posted January 6, 2009 It's west of secured crossroads and northwest of Illya safe house. And please don't spam the forum. This justifies a different topic The Last Archon Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 6, 2009 Share Posted January 6, 2009 EDIT: What Ackrovan said, except that he has no business berating anybody for spamming. Link to comment Share on other sites More sharing options...
Chittering Clawbug Paladin95 Posted January 6, 2009 Share Posted January 6, 2009 It's the west exit from the Ilya West Road - the edge of the map that the Serviles and enemies run out of when you get into that general area. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 6, 2009 Share Posted January 6, 2009 Originally Posted By: Thuryl EDIT: What Ackrovan said, except that he has no business berating anybody for spamming. Hey, I at least make different topics for my spam. He just picked a random one and posted something completely unrelated. Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Avid Posted January 6, 2009 Share Posted January 6, 2009 Originally Posted By: Master Ackrovan ... And please don't spam the forum. This justifies a different topic The Last Archon ?? Spam ?? Excuse me for that. Guess I'll have to reread the forum's rules and regs and then go cruise the help files on when and how to start a new topic. But, thanks for the directions. We're off to go find it. Avid Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 6, 2009 Share Posted January 6, 2009 A meaningful question is not spam, even if it is posted in an inappropriate location. Ignore Ackrovan. Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Avid Posted January 6, 2009 Share Posted January 6, 2009 Originally Posted By: Thuryl A meaningful question is not spam, even if it is posted in an inappropriate location. Ignore Ackrovan. No prob, Thuryl. Thanks for defending... Perhaps Ackrovan is having an off day. I asked a Q a few days ago that was off topic (go back a page or two in this topic) and Ackrovan was the first to answer, with no complains. No worries about me being upset or off-put. Once I get through GF4 one time, guess I'll just have to start a topic entitled: "GF4 Q&A; All Questions Welcome". LOL Now... we're off to find Turabi Gates! Avid BTW... Avid is not a he! ROTFLMAO Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 6, 2009 Share Posted January 6, 2009 I'm sorry if I came off wrong, Avid. I answered first and didn't complain because I figured it was a one time thing. I was just trying to give you some honest advice, though perhaps calling it spam was wrong, which I apologize for the mistake. But if you keep posting questions in the wrong threads, you could be labeled a spambot. Which would suck because so far I like you Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 6, 2009 Share Posted January 6, 2009 We have never had and never will have a spambot that asked questions about Geneforge. Stop digging; you are in a deep enough hole already. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 6, 2009 Share Posted January 6, 2009 Thuryl is right in that a spambot posts ads in forums and a spammer just posts. Spambots post in General and Avernum only for some reason. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted January 6, 2009 Share Posted January 6, 2009 Regardless, its annoying and she should stop. The Last Archon Link to comment Share on other sites More sharing options...
Kyshakk Koan jlsgaladriel Posted January 6, 2009 Share Posted January 6, 2009 Quote: Regardless, its annoying and she should stop. Oh, Ackrovan, it's just such a bad idea to criticize other people like that. We all do things sometimes that bug other people, and our job is to root those things out in ourselves first, not so much to point the finger at others' mistakes. The first question maybe we should ask ourselves before posting something is, "will this be helpful?" Repeating a criticism after someone has already apologized is really... not so much helpful. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted January 6, 2009 Share Posted January 6, 2009 Topic necromancy is bad. Spamming unrelatedly in topics is bad. Spamming new topics is bad. Asking a question in an unrelated topic? Maybe not ideal, but there really are worse crimes out there. Conclusion: Mistakes were made but we can all be spam-free friends. —Alorael, who thinks this discussion doesn't have anywhere helpful to go now. And thus, goodbye. RainbowDashRadical 1 Link to comment Share on other sites More sharing options...
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