Articulate Vlish Nephil Archer Posted August 25, 2006 Share Posted August 25, 2006 I am playing Geneforge 3 and the main character and my creations go super-duper wholy moly speed but Greta and Alwan go the normal slow speed. Why are my characters going so fast and how can I stop them? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 25, 2006 Share Posted August 25, 2006 Did you install an editor? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nephil Archer Posted August 25, 2006 Author Share Posted August 25, 2006 Yes, I think I did. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 26, 2006 Share Posted August 26, 2006 Uninstall it. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nephil Archer Posted August 26, 2006 Author Share Posted August 26, 2006 Still not working. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 26, 2006 Share Posted August 26, 2006 Did you remember to replace the edited gf3itemschars.txt with the original? That's the file where monster walking speeds are stored. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Nephil Archer Posted August 26, 2006 Author Share Posted August 26, 2006 Yes I did. But if the speed is stored in there, I can change it. What is the normal walking speed? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 26, 2006 Share Posted August 26, 2006 For most creatures, it's 24. Exceptions: Ornks are 12. Serviles are 14. All immobile creatures (spawners, turrets, etc.) are 0. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Koranzite Posted August 26, 2006 Share Posted August 26, 2006 But what would happen if sprawners could move? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted August 26, 2006 Share Posted August 26, 2006 They'd probably not move anyway because they probably don't have any directions to move. On the off chance that Jeff simply copied his code again (!), it would probably chase after you and crap out a creation every few turns. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Andraste Posted August 28, 2006 Share Posted August 28, 2006 I can't imagine what having pylons chasing you around would be like. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 31, 2006 Share Posted August 31, 2006 Like spawners, pylons have their own script. They don't move (at least in G1) when their walking speed is changed. However, Dikiyoba did get some turrets to chase Dikiyoba's character around, and that was an amusing experience. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted September 3, 2006 Share Posted September 3, 2006 Quote: Originally written by Dikiyoba:However, Dikiyoba did get some turrets to chase Dikiyoba's character around, and that was an amusing experience. That sounds both amusing and terrifying. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 4, 2006 Share Posted September 4, 2006 Mobile turrets would be more fun. Now that might have made Avernum 4 more interesting. No more sitting outside of attack range and blasting them. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted September 6, 2006 Share Posted September 6, 2006 Admittedly the turrets are an awfully weak junior version of pylons, but they're an OK substitute for active guards or defenses when the terrain is constructed to their advantage. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted September 6, 2006 Share Posted September 6, 2006 Except in A4 they're a useless form of defense, since they have a shorter attack range than the player does. Quote Link to comment Share on other sites More sharing options...
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