Maledictis Posted January 29, 2008 Share Posted January 29, 2008 I found some neat toadstools at the end of the Great Walls in A3... I don't know if this is a mistake, or if something actually happens when you make a potion with them, but... Here's a picture. http://i29.tinypic.com/rwm8hf.jpg Don't know how long that'll stay up. But anyway. QFT, mate? Quote Link to post Share on other sites
Jeran Korak Posted January 29, 2008 Share Posted January 29, 2008 QFT? And I've never seen them before. Were'd you find them? Quote Link to post Share on other sites
Lazarus. Posted January 29, 2008 Share Posted January 29, 2008 I'm pretty sure you can augment any item, even junk items, so I'm not terribly surprised. I didn't remember finding augmented stuff lying around, though. Quote Link to post Share on other sites
Jeran Korak Posted January 29, 2008 Share Posted January 29, 2008 Why does rope give 0+ Nature Lore btw? Quote Link to post Share on other sites
Callie Posted January 29, 2008 Share Posted January 29, 2008 Probably because it's an inanimate object. Anyways, I've never seen a rope say + zero nature lore. Quote Link to post Share on other sites
Princess Starlight Posted January 29, 2008 Share Posted January 29, 2008 Red Herrings. But yeah, a rope like that exists. Don't remember where I encountered one, though. Quote Link to post Share on other sites
Burnt on the Wheel Posted January 29, 2008 Share Posted January 29, 2008 The rope and the toadstools both probably function just fine if you equip them, which you can't. It's not clear if they're strange mistakes or oversights or odd game design humor, but they're around. —Alorael, who wishes there were more swords with bonuses to polearms and spears with melee bonuses. In A5 it makes sense because of battle disciplines, and in Exile it make would make sense because of ambidexterity (not that those bonuses exist). In A1-4? Priceless. Quote Link to post Share on other sites
Brock The Archmage Posted April 18, 2008 Share Posted April 18, 2008 i found those toadstools used them in a potion, it became potion(+), and the character that drank it gained two strength. dunno if it was a glitch or if Jeff stuck them in there for that reason Quote Link to post Share on other sites
olop4444 Posted April 18, 2008 Share Posted April 18, 2008 Then it's probably on purpose. Nice find! Quote Link to post Share on other sites
The Almighty Doer of Stuff Posted April 18, 2008 Share Posted April 18, 2008 Quote: Originally written by brock petersdorf-nelson:i found those toadstools used them in a potion, it became potion(+), and the character that drank it gained two strength. dunno if it was a glitch or if Jeff stuck them in there for that reason Really? Cool. Maybe this works in BoA as well? Quote Link to post Share on other sites
Pig Catapult Posted April 18, 2008 Share Posted April 18, 2008 Quote: Originally written by brock petersdorf-nelson:i found those toadstools used them in a potion, it became potion(+), and the character that drank it gained two strength. dunno if it was a glitch or if Jeff stuck them in there for that reason Oh wow... I wonder what happens if you agument a pile of herbs and make potions with them.... Maybe it does the same thing? Someone should test this. Quote Link to post Share on other sites
Lucidus Posted February 20 Share Posted February 20 (edited) I know I'm very late to this conversation, but I tried making a potion with the toadstools(+), and did *not* get a potion(+). (I tried it with every potion containing toadstools.) Another commenter has said the same thing in another thread. I don't know whether Brock was mistaken or the game has changed, but this doesn't work now. By the way, if you give the augmented toadstools to someone already carrying toadstools, they are added to the stack and their distinctiveness is lost. Edited February 20 by Lucidus Quote Link to post Share on other sites
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