Tenderfoot Thahd hellodolly Posted March 25, 2012 Share Posted March 25, 2012 I have some Problems: 1) How can i switch between the characters in the combat mode for example, each character has some AP, I wand to fire firebolt, then switch to warrior the finish the enemy, then switch back the to sorcerers etc. Klicking on the Portait doesnt work? Bug? Feature? Fix it! 2) Im playing it on the Tablet 10.1, and its allready hard to see some small items on the Floor! Make a key to highlight them. 3) Hand Button? Seriously? I mean i have played BG1,2 and IWD1,2 but this on touchscreen is a no go! Fix it! 4) Roundbased should be OPTIONAL! I dont want to fight 20 rats round by round? Im on hard,....still simply click and wait,click and wait! Fix it! 5) Start Baldurs Gate 1, then look to the animations,...well you have a lot to improve! 6) Hire someone to draw the backgrounds, it would extremely improve the graphics. I know its oldschool, but does it have to look ugly?( Sorryy for this last one, i had to make a point) Thanks for reading, sorry for mistakes! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Cairo Jim Posted March 25, 2012 Share Posted March 25, 2012 As for 5 and 6, SW prefers storyline over graphics, so that's why the graphics "aren't that great". The graphics maybe ramped up in times to come, especially in future remakes. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Actaeon Posted March 25, 2012 Share Posted March 25, 2012 Should this, perhaps, be in the Avadon section? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted March 25, 2012 Share Posted March 25, 2012 I think so too, but I want to grab at point 4 anyway. Originally Posted By: hellodolly 4) Roundbased should be OPTIONAL! I dont want to fight 20 rats round by round? Im on hard,....still simply click and wait,click and wait! Fix it! Combat in all SW games is round-based, nothing we can do about that. But ordinary wandering around happens in real time (in Avadon), so there's a bright point for you. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 25, 2012 Author Share Posted March 25, 2012 what about point 1 and 2? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 25, 2012 Share Posted March 25, 2012 Point 1 is a feature. You have to use all of one character's action points (or end their turn) before the next character can go. Point 2... the best solution Dikiyoba can think of is to bring up the get items screen often to catch any items you might not otherwise see. Lamps and candles might help in dark areas as well. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 25, 2012 Share Posted March 25, 2012 Point 1 is a feature since Avernum 4 when the wait command was eliminated. Before then you would have to type w to skip a character's action until later in the round and go onto the next character. There never was a way to pick and choose which character's action goes next. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 26, 2012 Author Share Posted March 26, 2012 regarding point one! Could the the developed please incorporate this feature in further updates! This features make no sense at all! It reduces the tactical depth! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 26, 2012 Share Posted March 26, 2012 I doubt Jeff will go back to using a wait command because most of the old reasons for using it are no longer there. It allowed characters to switch positions because under the old system once your character's actions were all completed the character couldn't be moved. This prevented putting a healthier character in the position of an injured one or to shift so melee fighters could reach targets when they were blocked in a narrow corridor. Haste and slow were changed so it no longer had the last one casting it took effect no matter how may times it was cast. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 27, 2012 Share Posted March 27, 2012 The wait command was very open to abuse. In particular, having your entire party "wait" before engaging enemies you knew were there would give them one free round after the enemies turns (of not doing anything, since the hadn't found the party yet). Not being able to switch characters is also substantially due to the system giving different PCs and enemies different positions in the turn order depending on Dexterity (and sometimes other things). If you could move your entire party as soon as your fastest character is active, your slow mages would become equally speedy. —Alorael, who doesn't see this as reducing tactical depth. Having to decide how to use actions when the order in which characters act is preset is its own kind of tactical choice. And it's much less open to abuse. Most of the other complaints are about the basic nature of Spiderweb games as low-budget, mostly one-man turn-based games. Jeff doesn't want to pay others more for nice graphics or sound, and he doesn't seem to want to switch to real-time. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: Paucity of Inadequacy Jeff...doesn't seem to want to switch to real-time. I hope not! He'd lose this customer if he did. Frantically clicking on monsters until they die is not my idea of a good time. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 27, 2012 Share Posted March 27, 2012 He could go with a Baldur's Gate-style real time with pause, or with Dragon Age's automatically attacking targets until they're dead with only special abilities to control. —Alorael, who predicts neither. Among other things, he'd have to give party member AI a serious boost. It's not worth the effort to abandon his niche. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 27, 2012 Author Share Posted March 27, 2012 Guys I think, i have been misunderstood! Simply one should be able to SWITCH the characters in the CAMBAT mode until they run out of the AP! Back and forth back and forth! I dont want the wait Button, and since the Realtime incorporation(with ai etc) would be too complex. So please allow us to klick onto the portairt and choose the character in the combat mode IF the have still some AP left! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: hellodolly So please allow us to klick onto the portairt and choose the character in the combat mode IF the have still some AP left! How would that not have exactly the same effect as a wait button? Quote Link to comment Share on other sites More sharing options...
Curious Artila Bewi Posted March 27, 2012 Share Posted March 27, 2012 The difference would be that you can choose the order in which the characters act. hellodolly does not ask for a complex management where you move first character then wait and move another one then come back to first. He only wants to be able to choose the order the characters play. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk adc. Posted March 27, 2012 Share Posted March 27, 2012 Ehhh.... Welcome to Spiderweb Software, please leave/emancipate any remaining sanity at the door. You are welcome to take them back when there is one remaining... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: Bewi He only wants to be able to choose the order the characters play. No, that's not it. Originally Posted By: hellodolly Simply one should be able to SWITCH the characters in the CAMBAT mode until they run out of the AP! Back and forth back and forth! And there's a good reason you can't do it, which Alorael has already posted: Originally Posted By: Alorael Not being able to switch characters is also substantially due to the system giving different PCs and enemies different positions in the turn order depending on Dexterity (and sometimes other things). If you could move your entire party as soon as your fastest character is active, your slow mages would become equally speedy. (bold mine) Quote Link to comment Share on other sites More sharing options...
Curious Artila Bewi Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: Jerakeen Originally Posted By: Bewi He only wants to be able to choose the order the characters play. No, that's not it. Yeah sorry I had not understood correctly. And reading your post, I understand why the asked feature is not possible. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 27, 2012 Author Share Posted March 27, 2012 Im sorry I dont see the the Problem! Now we have 2 Phases one can say: Enemys turn and Players Turn! Right?! I dont care how it works right now to determine who is moving first, this system is too outdated and reduce the complexity! Simply (if you still want to use dexerity for somereason) it should determin who is moving first(BUT the Enemy or the Player), then each charakter should be able to use theit AP´s freely, and the switching should also work! This is System was used by many games: Fallout 1 and 2 BG1&2, IWD 1&2 and many many more, it is more logical and more fun then the system the game engine is using right now. Im not asking the designer to do it right now, im just pointing out, that the system he is using right now, is not optional for the round based game. You argument the the caster would be more usefull than the rest due to their hight damge output, it completly right, but it can simply be fixed with an increase of the ap ussage. I get you point that the change is to deep for the game mechanics, all I am sying is that, the "other" system would incerease the tactical oportunities Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: hellodolly Simply (if you still want to use dexerity for somereason) it should determin who is moving first(BUT the Enemy or the Player), then each charakter should be able to use theit AP´s freely, and the switching should also work! This is System was used by many games: Fallout 1 and 2 BG1&2, IWD 1&2 and many many more, it is more logical and more fun then the system the game engine is using right now. If you're using Fallout as an example of what you're asking for, then I really don't understand what you're asking for at all. Fallout only had one character controllable by the player and all other characters were NPCs, so there was nobody else you could switch your turn over to. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: hellodolly Im sorry I dont see the the Problem! Now we have 2 Phases one can say: Enemys turn and Players Turn! Right?! I dont care how it works right now to determine who is moving first, this system is too outdated and reduce the complexity! Simply (if you still want to use dexerity for somereason) it should determin who is moving first(BUT the Enemy or the Player), then each charakter should be able to use theit AP´s freely, and the switching should also work! It's not just two phases. The player's turn itself consists of several rounds; one round for each character in your party. And this order (of deciding which party member plays first) depends on dexterity etc. This is the way it was made. What I'm unsure of is whether the party is considered as a single unit (like in the first Avernum series) or if the "Enemies' Turn" and "Players Turn" are intermingled (ie, there is no such distinction). Can Party Member 1 attack, then an enemy attack and only then the control returns to Party Member 2 ? Quote Link to comment Share on other sites More sharing options...
Curious Artila Bewi Posted March 27, 2012 Share Posted March 27, 2012 In all the combats I have fought until then, all my party members were acting one after another, and only then the enemies were able to play. I think it's Party turn and then Enemies turn. And inside each turn, the fastest act first. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 27, 2012 Share Posted March 27, 2012 You can't compare character switching to Baldur's Gate or Icewind Dale, either, because those games had real-time with pauses. You didn't to get choose when characters acted, exactly. You got to tell them what to do next, and their initiative determined the order in which they did it. That's not how Spiderweb games work. (I know you'd prefer them that way, but it's not how they are.) —Alorael, who could have sworn he's had his high-dex characters go before enemies and his low-dex characters go after them in Avadon. And still, if you can switch characters, it doesn't expand tactical thinking. It expands options, which either means the default is fine or you can pick one that's better and makes your party more effective. That's nice, but it throws off balance unless the game is designed for that. For a fairly minor benefit there's little incentive for Jeff to make the game work that way. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: BMA the "Enemies' Turn" and "Players Turn" are intermingled (ie, there is no such distinction). Can Party Member 1 attack, then an enemy attack and only then the control returns to Party Member 2 ? This. Sometimes it will work out that all of your characters act in sequence, especially if you're fighting one type of enemy. Or if everyone in your party has high Dex - which they will later in the game. But you will find with faster enemies that it may go: PC1 Boss PC2 Minions PC3 or some variation. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 27, 2012 Author Share Posted March 27, 2012 firstly id like to point out that you could completly play bg1 turn based. I can understand you what you tell me right now, i mean the machaincs of the game. But i either dont see a big deal if the player could switch the characters. all i am saying: the other system is much more fun. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 27, 2012 Author Share Posted March 27, 2012 Originally Posted By: Lack of Dearth You can't compare character switching to Baldur's Gate or Icewind Dale, either, because those games had real-time with pauses. You didn't to get choose when characters acted, exactly. You got to tell them what to do next, and their initiative determined the order in which they did it. That's not how Spiderweb games work. (I know you'd prefer them that way, but it's not how they are.) —Alorael, who could have sworn he's had his high-dex characters go before enemies and his low-dex characters go after them in Avadon. And still, if you can switch characters, it doesn't expand tactical thinking. It expands options, which either means the default is fine or you can pick one that's better and makes your party more effective. That's nice, but it throws off balance unless the game is designed for that. For a fairly minor benefit there's little incentive for Jeff to make the game work that way. okey lets see, if i attck with caster first with aoe, is the same if attack with him last? Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 27, 2012 Author Share Posted March 27, 2012 there have been some developements in the turn based rpgs and choosing of a character is one of them, i mean the designer wont change the system anyway. but just giving somefeed back that, stacking chracters only on dexerity is not the wisest descision Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 27, 2012 Share Posted March 27, 2012 Having characters act in the order of some stat or roll is the standard. It's been the standard since early versions of D&D. What modern development are you thinking of? —Alorael, who doesn't understand the question in your other post. Acting first and last isn't always the same. Sometimes going first is better, so you can hit enemies while they're still clumped. Sometimes last is better, so you can wait for them to clump. But having the choice gives you an additional tactical edge, which reduces difficulty. Not letting you do that is also a valid game design decision. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 27, 2012 Share Posted March 27, 2012 Going into a fight not knowing what the exact order will be adds to the tactical challenge. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: Jerakeen Originally Posted By: Paucity of Inadequacy Jeff...doesn't seem to want to switch to real-time. I hope not! He'd lose this customer if he did. Frantically clicking on monsters until they die is not my idea of a good time. how about realtime battle but character uses main attack automatically on enemy until he/she/it dies? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted March 27, 2012 Share Posted March 27, 2012 Originally Posted By: hellodolly ...the other system is much more fun. That's your opinion. It's perfectly valid, but not everyone shares it. I personally enjoy how Spiderweb sets things up. If I want my high-damaging characters to get first crack and thus get an extra attack before they start taking damage, I have to invest in dexterity. Originally Posted By: hellodolly okey lets see, if i attck with caster first with aoe, is the same if attack with him last? Not sure if this is sarcasm or not. If not, then let me point out that there is a big difference. With high-damage, low-HP characters, hitting first could get you a one-hit kill, while going last could get you killed before you can attack. Originally Posted By: Earth Empires how about realtime battle but character uses main attack automatically on enemy until he/she/it dies? Alorael already mentioned this style: Originally Posted By: Lack of Dearth He could go with a Baldur's Gate-style real time with pause, or with Dragon Age's automatically attacking targets until they're dead with only special abilities to control. —Alorael, who predicts neither. Among other things, he'd have to give party member AI a serious boost. It's not worth the effort to abandon his niche. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 27, 2012 Share Posted March 27, 2012 I personally would hate it. I like having time to think about my next move. Sip my coffee, stare at the screen, pat the dog, then click. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Artur Posted March 28, 2012 Share Posted March 28, 2012 Anyone else have problems with autosave feature? It takes some time (6-10 secs) and my game hangs while the save is made. Autosaving happens really often also at the beginning of each combat turn. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 28, 2012 Share Posted March 28, 2012 Autosaving hangs on a regular computer too. The Autosave shouldn't occur every combat turn since it's only suppose to happen outside of combat. You maybe seeing something else with the game's AI moving monsters or running a random number generator to consider monster's actions and paths of movement algorithm. Quote Link to comment Share on other sites More sharing options...
Curious Artila Bewi Posted March 29, 2012 Share Posted March 29, 2012 On my Acer A500, I don't even notice the autosaves. And they don't seem to occur frequently. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Artur Posted March 29, 2012 Share Posted March 29, 2012 Originally Posted By: Randomizer Autosaving hangs on a regular computer too. The Autosave shouldn't occur every combat turn since it's only suppose to happen outside of combat. You maybe seeing something else with the game's AI moving monsters or running a random number generator to consider monster's actions and paths of movement algorithm. You're right it is not autosave, but it is not AI either (there's no pause between my phase and AI phase). It is another save that is made, the one that let's me restore a game when I quit without saving. While in combat I get back to the beginning of last turn. Is similar save done on PC version too? (Seems like I'd have to check other ports of Humble Bundle). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted March 29, 2012 Share Posted March 29, 2012 The Mac and PC versions do not include the semi-save-in-the-event-of-application-closing feature. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Apportable Posted March 30, 2012 Share Posted March 30, 2012 Hi folks, We're looking into the autosave hang on Android now and would appreciate it if those reporting it could check out this thread (and add your info if it applies): http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=261780. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd hellodolly Posted March 31, 2012 Author Share Posted March 31, 2012 i have slowdowns after/before/during the combat turns, when the enemy moved and im waiting for my turn, to start im on xoom 2 Quote Link to comment Share on other sites More sharing options...
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